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book
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
filters
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
misc
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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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2014-02-06 02:31:36 +00:00 |
anim1.js
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You can now set the Stage.backgroundColor using either hex or numeric values.
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2014-02-16 14:54:04 +00:00 |
animated tilesprite.js
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
astro balls.js
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New labs demo. Added moveForward and moveBackward to Body.
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2014-02-18 04:49:03 +00:00 |
atlas_trim_array.js
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Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
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2014-02-17 19:58:45 +00:00 |
autoscroll.js
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
bitmaptext1.js
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Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
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2014-02-14 06:04:29 +00:00 |
bitmaptext2.js
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Added BitmapFont to the GameObjectFactory.
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2014-02-14 06:16:36 +00:00 |
bitmaptext3.js
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BitmapFont fixes and updates and Cache support for it added. Working sweet now.
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2014-02-14 16:38:06 +00:00 |
bmd.js
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Updated Rectangle to use prototype based getters and setters (re: iOS speed discussion on the forum).
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2014-02-07 02:31:29 +00:00 |
bounds.js
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Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
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2014-02-07 00:57:41 +00:00 |
camera follow.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
camera.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
cannon.js
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
contact1.js
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Disabled World bounds by default.
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2014-02-19 05:22:37 +00:00 |
contact2.js
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Fix typos of method names in Button.js for doc #444
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2014-02-19 15:01:59 +00:00 |
crop.js
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Phaser.AnimationParser now sets the trimmed data directly for Pixi Texture frames. Tested across JSON Hash, JSON Data, Sprite Sheet and XML.
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2014-02-07 00:57:41 +00:00 |
destroy.js
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Fixes #382 Error when using InputHandler#onInputUp & sprite destroys itself during the event.
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2014-02-10 02:14:59 +00:00 |
fixed to cam.js
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fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
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2014-02-15 01:27:42 +00:00 |
frame.js
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Added Image.frame and Image.frameName support in.
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2014-02-07 06:52:49 +00:00 |
graphics.js
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Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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2014-02-17 17:54:10 +00:00 |
grid-drag.js
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You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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2014-02-07 17:14:10 +00:00 |
grid.js
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You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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2014-02-07 17:14:10 +00:00 |
group fixed to cam.js
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fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
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2014-02-15 01:27:42 +00:00 |
group lifespan.js
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Groups now update their children across preUpdate, update and postUpdate.
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2014-02-13 12:26:39 +00:00 |
group1.js
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Groups now update their children across preUpdate, update and postUpdate.
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2014-02-13 12:26:39 +00:00 |
hitArea.js
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Updated the Gruntfile. Also:
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2014-02-11 13:23:54 +00:00 |
image1.js
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Testing new Image object.
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2014-02-06 19:34:05 +00:00 |
image2.js
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Sprite.crop() now takes a Phaser.Rectangle instead of explicit parameters.
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2014-02-06 23:13:39 +00:00 |
image3.js
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More animation tests.
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2014-02-07 04:12:23 +00:00 |
index.php
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
mouse.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
mouse2.js
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Mouse callback tests.
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2014-02-07 07:32:11 +00:00 |
p21.js
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Integrating p2.js.
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2014-02-10 16:01:30 +00:00 |
p22.js
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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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2014-02-10 22:54:56 +00:00 |
p23.js
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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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2014-02-10 22:54:56 +00:00 |
p24.js
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New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
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2014-02-11 01:52:10 +00:00 |
p25.js
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Fixed issue with physics world not being centered if you resized it.
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2014-02-14 17:52:59 +00:00 |
p26.js
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Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
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2014-02-12 05:34:31 +00:00 |
p27.js
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Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
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2014-02-14 23:51:49 +00:00 |
p28.js
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BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
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2014-02-13 14:19:41 +00:00 |
particle1.js
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New labs demo. Added moveForward and moveBackward to Body.
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2014-02-18 04:49:03 +00:00 |
pixi1.js
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Integrating p2.js.
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2014-02-10 16:01:30 +00:00 |
pixi2.js
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |
platforms.js
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Fixed some doc typos.
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2014-02-19 03:51:48 +00:00 |
priority.js
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Updated to Pixi 1.5 final.
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2014-02-12 01:25:36 +00:00 |
rendertexture.js
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Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
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2014-02-07 06:25:28 +00:00 |
springs 1.js
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Working Springs demo.
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2014-02-15 02:56:24 +00:00 |
spritebatch1.js
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
spritebatch2.js
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Testing BitmapFont as a texture.
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2014-02-14 12:07:04 +00:00 |
template.js
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
text tilesprite.js
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You can now set the Stage.backgroundColor using either hex or numeric values.
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2014-02-16 14:54:04 +00:00 |
text.js
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Couple of new labs tests.
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2014-02-14 17:08:25 +00:00 |
tilemap1.js
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Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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2014-02-18 03:01:51 +00:00 |
tilemap2.js
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debug#renderShapeConvex fixed, fix in p2 physics body creation #446
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2014-02-19 15:43:05 +00:00 |
tilesprite fixed to cam.js
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Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
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2014-02-15 02:19:37 +00:00 |
tilesprite.js
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |