phaser/examples/wip
2014-03-07 15:14:53 +00:00
..
book Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
filters Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
misc Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
alpha-mask.js BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask. 2014-02-21 15:09:04 +00:00
anim-speed.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
anim1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
animated tilesprite.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
animation events.js Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping. 2014-03-03 16:05:55 +00:00
astro balls.js StateManager fixes for when you change state in the create function. 2014-02-26 00:58:19 +00:00
atlas_trim_array.js Fixed issue with trimmed JSON Hash texture atlases not parsing correctly. 2014-02-17 19:58:45 +00:00
autoscroll.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
bitmaptext littera.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
bitmaptext1.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
bitmaptext2.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
bitmaptext3.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
blendmodes.js BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask. 2014-02-21 15:09:04 +00:00
bmd.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
bounds.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
camera follow.js BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them. 2014-02-13 14:19:41 +00:00
camera.js BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them. 2014-02-13 14:19:41 +00:00
cannon.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
class update.js Fixed issue where Stage.update wasn't called. 2014-02-25 04:58:09 +00:00
cocoon.php Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it. 2014-02-28 03:55:06 +00:00
contact1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
contact2.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
crop.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
debug.js The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499) 2014-03-03 00:46:03 +00:00
destroy state swap.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
destroy state.js Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale. 2014-02-25 14:46:48 +00:00
destroy.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
fixed to cam scale.js Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :) 2014-03-07 01:26:09 +00:00
fixed to cam.js StateManager fixes for when you change state in the create function. 2014-02-26 00:58:19 +00:00
focus mute.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
frame.js Added Image.frame and Image.frameName support in. 2014-02-07 06:52:49 +00:00
fullscreen.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
google webfont.js Events.onInputUp would be dispatched twice if the Sprite had drag enabled, now only dispatched once (thanks Overbryd, fixes #502) 2014-03-02 11:31:26 +00:00
graphics-mask.js Fixing up documentation, missing functions, examples and alpha masks. 2014-02-21 14:50:18 +00:00
graphics.js Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite. 2014-02-17 17:54:10 +00:00
grid-drag.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
grid.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
group destroy.js Buttons are now cleanly destroyed if part of a Group without leaving their InputHandler running. 2014-02-27 20:05:16 +00:00
group fixed to cam.js fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset. 2014-02-15 01:27:42 +00:00
group lifespan.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
group1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
hitArea.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
image1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
image2.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
image3.js More animation tests. 2014-02-07 04:12:23 +00:00
index-cocoon.html Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it. 2014-02-28 03:55:06 +00:00
index-cocoon.php Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it. 2014-02-28 03:55:06 +00:00
index-fs.php Fixed issue with CocoonJS detection in Device. 2014-02-28 03:09:04 +00:00
index-lib.php Updated to latest Pixi build (can do away with our own local patch now). 2014-02-28 18:55:07 +00:00
index.php Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
index3.php Brand new Grunt task - creates each core library as its own file and a combined phaser.js. 2014-02-28 09:30:53 +00:00
indexNoPhysics.php The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now. 2014-02-27 17:00:14 +00:00
keyboard.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
landscape-pointer.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
loadPolygon.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
mouse.js Mouse callback tests. 2014-02-07 07:32:11 +00:00
mouse2.js Mouse callback tests. 2014-02-07 07:32:11 +00:00
ninja aabb vs aabb.js Working through AABB vs. AABB tests. 2014-03-07 05:30:56 +00:00
ninja tilesprite.js Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now. 2014-03-07 04:43:55 +00:00
ninja1.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
ninja2.js Added in Circle to the Ninja physics system. 2014-03-06 07:18:59 +00:00
ninja3.js Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now. 2014-03-07 04:43:55 +00:00
no-scale.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p21.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p22.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p23.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p24.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p25.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p26.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p27.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
p28.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
particle1.js New labs demo. Added moveForward and moveBackward to Body. 2014-02-18 04:49:03 +00:00
physics-1.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
physics-2.js Testing lines. 2014-03-05 04:40:37 +00:00
pixi1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
pixi2.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
platforms.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
priority.js Updated to Pixi 1.5 final. 2014-02-12 01:25:36 +00:00
rendertexture.js Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key). 2014-02-07 06:25:28 +00:00
retro font effect.js Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index. 2014-03-04 01:27:57 +00:00
rnd.js RandomDataGenerator.integerInRange(min, max) now includes both min and max within its range (#501) 2014-03-02 11:21:30 +00:00
sci-fly2.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
springs 1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
spritebatch1.js BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache. 2014-02-14 03:34:35 +00:00
spritebatch2.js Testing BitmapFont as a texture. 2014-02-14 12:07:04 +00:00
state parameters.js StateManager fixes for when you change state in the create function. 2014-02-26 00:58:19 +00:00
state smoothed.js Stage.smoothed was returning the opposite of its actual setting (#494) 2014-02-27 21:56:47 +00:00
tab swap.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
template.js Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
text tilesprite.js You can now set the Stage.backgroundColor using either hex or numeric values. 2014-02-16 14:54:04 +00:00
text tween.js The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now. 2014-02-27 17:00:14 +00:00
text.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilemap blank.js You can now load in CSV Tilemaps again and they get created properly (fixes #391) 2014-03-03 13:45:47 +00:00
tilemap csv.js You can now load in CSV Tilemaps again and they get created properly (fixes #391) 2014-03-03 13:45:47 +00:00
tilemap new 1.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
tilemap put tile.js Tilemap.putTile now correctly re-calculates the collision data based on the new collideIndexes array (fixes #371) 2014-03-04 03:08:35 +00:00
tilemap1.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilemap2.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilemap3.js Updated docs - they now actually list the new body methods :) 2014-02-21 15:37:26 +00:00
tilesprite fixed to cam.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilesprite input.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00
tilesprite.js New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
timer1.js The Timer will no longer create negative ticks during game boot, no matter how small the Timer delay is (fixes #366) 2014-02-26 19:52:23 +00:00
timer2.js Phaser.Timer will no longer resume if it was previously paused and the game loses focus and then resumes (fixes #383) 2014-02-26 20:12:17 +00:00
tween generate 2.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
tween generate.js Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples) 2014-03-03 22:43:35 +00:00
tween swap.js Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again. 2014-03-07 15:14:53 +00:00
tween var.js Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime. 2014-03-03 05:19:46 +00:00
TweenGroup.js Adding in TweenGroup for wip dev. 2014-03-04 03:31:20 +00:00
twokeys.js Updated all the examples to use the new Debug methods. 2014-03-03 01:19:31 +00:00