Adding in TweenGroup for wip dev.

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photonstorm 2014-03-04 03:31:20 +00:00
parent 5a6ae5f696
commit cc82336952

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examples/wip/TweenGroup.js Normal file
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* TweenGroup constructor
* Create a new <code>TweenGroup</code>.
*
* @class Phaser.TweenGroup
* @constructor
* @param {Phaser.Game} game - Current game instance.
* @param {number} delay - Delay before this tween will start, defaults to 0 (no delay).
* @param {number} repeat - How many time should the TweenGroup repeat itself. Infinity can be used for infinite repetition.
* @param {Phaser.Tween} yoyo - Whether this TweenGroup will reverse on completion.
* @param {boolean} autoStart - Whether this TweenGroup will start automatically or not.
*/
Phaser.TweenGroup = function (game, delay, repeat, yoyo, autoStart) {
autoStart = autoStart || true;
/**
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
this.game = game;
/**
* @property {number} _duration - Description.
* @private
* @default
*/
this._duration = 0;
/**
* @property {number} _repeat - Description.
* @private
* @default
*/
this._repeat = repeat || 0;
/**
* @property {boolean} _yoyo - Description.
* @private
* @default
*/
this._yoyo = yoyo || false;
/**
* @property {boolean} _reversed - Description.
* @private
* @default
*/
this._reversed = false;
/**
* @property {number} _delayTime - Description.
* @private
* @default
*/
this._delayTime = delay || 0;
/**
* @property {Description} _startTime - Description.
* @private
* @default null
*/
this._startTime = null;
/**
* @property {Description} _onStartCallback - Description.
* @private
* @default
*/
this._onStartCallback = null;
/**
* @property {boolean} _onStartCallbackFired - Description.
* @private
* @default
*/
this._onStartCallbackFired = false;
/**
* @property {Description} _onUpdateCallback - Description.
* @private
* @default null
*/
this._onUpdateCallback = null;
/**
* @property {Description} _onCompleteCallback - Description.
* @private
* @default null
*/
this._onCompleteCallback = null;
/**
* @property {boolean} _paused - Description.
* @private
* @default false
*/
this._paused = false;
/**
* @property {number} _pausedTime - Description.
* @private
* @default
*/
this._pausedTime = 0;
/**
* @property {boolean} pendingDelete - If this TweenGroup is ready to be deleted by the TweenManager.
* @default
*/
this.pendingDelete = false;
/**
* @property {Phaser.Signal} onStart - Description.
*/
this.onStart = new Phaser.Signal();
/**
* @property {Phaser.Signal} onComplete - Description.
*/
this.onComplete = new Phaser.Signal();
/**
* @property {boolean} isRunning - Description.
* @default
*/
this.isRunning = false;
/**
* @property {number} _time - Description.
* @private
*/
this._time = 0;
/**
* @property {array} _tweens - Description.
* @private
*/
this._tweens = [];
/**
* @property {array} _add - Description.
* @private
*/
this._add = [];
/**
* @property {boolean} _dirty - Description.
* @private
*/
this._dirty = false;
if (autoStart) {
this.start();
}
};
Phaser.TweenGroup.prototype = {
/**
* Create and configure a tween that will be added to this group
*
* @method Phaser.TweenGroup#to
* @param {object} object - Object to tween.
* @param {object} properties - Properties you want to tween.
* @param {number} duration - Duration of this tween.
* @param {function} ease - Easing function.
* @param {boolean} autoStart - Whether this tween will start automatically or not.
* @param {number} delay - Delay before this tween will start, defaults to 0 (no delay).
* @param {boolean} repeat - Should the tween automatically restart once complete? (ignores any chained tweens).
* @param {Phaser.Tween} yoyo - Description.
* @return {Phaser.TweenGroup} Itself.
*/
to: function ( object, properties, duration, ease, autoStart, delay, repeat, yoyo ) {
var tween = new Phaser.Tween(object, this.game);
tween.to(properties, duration, ease, autoStart, delay, repeat, yoyo);
this.add(tween);
return this;
},
/**
* Starts the TweenGroup.
*
* @method Phaser.TweenGroup#start
* @return {Phaser.TweenGroup} Itself.
*/
start: function () {
this.game.tweens.add(this);
this.onStart.dispatch();
this.isRunning = true;
this._onStartCallbackFired = false;
this._startTime = this.game.time.now + this._delayTime;
return this;
},
/**
* Stops the TweenGroup if running and removes it from the TweenManager. If there are any onComplete callbacks or events they are not dispatched.
*
* @method Phaser.TweenGroup#stop
* @return {Phaser.TweenGroup} Itself.
*/
stop: function () {
this.game.tweens.remove(this);
this.isRunning = false;
return this;
},
/**
* Sets a delay time before this tween will start.
*
* @method Phaser.TweenGroup#delay
* @param {number} amount - The amount of the delay in ms.
* @return {Phaser.TweenGroup} Itself.
*/
delay: function ( amount ) {
this._delayTime = amount;
return this;
},
/**
* Sets the number of times this tween will repeat.
*
* @method Phaser.TweenGroup#repeat
* @param {number} times - How many times to repeat.
* @return {Phaser.TweenGroup} Itself.
*/
repeat: function ( times ) {
this._repeat = times;
return this;
},
/**
* A tween that has yoyo set to true will run through from start to finish, then reverse from finish to start.
* Used in combination with repeat you can create endless loops.
*
* @method Phaser.TweenGroup#yoyo
* @param {boolean} yoyo - Set to true to yoyo this tween.
* @return {Phaser.TweenGroup} Itself.
*/
yoyo: function( yoyo ) {
this._yoyo = yoyo;
return this;
},
/**
* Sets a callback to be fired when the tween starts. Note: callback will be called in the context of the global scope.
*
* @method Phaser.TweenGroup#onStartCallback
* @param {function} callback - The callback to invoke on start.
* @return {Phaser.TweenGroup} Itself.
*/
onStartCallback: function ( callback ) {
this._onStartCallback = callback;
return this;
},
/**
* Sets a callback to be fired each time this tween updates. Note: callback will be called in the context of the global scope.
*
* @method Phaser.TweenGroup#onUpdateCallback
* @param {function} callback - The callback to invoke each time this tween is updated.
* @return {Phaser.TweenGroup} Itself.
*/
onUpdateCallback: function ( callback ) {
this._onUpdateCallback = callback;
return this;
},
/**
* Sets a callback to be fired when the tween completes. Note: callback will be called in the context of the global scope.
*
* @method Phaser.TweenGroup#onCompleteCallback
* @param {function} callback - The callback to invoke on completion.
* @return {Phaser.TweenGroup} Itself.
*/
onCompleteCallback: function ( callback ) {
this._onCompleteCallback = callback;
return this;
},
/**
* Pauses the tween.
*
* @method Phaser.TweenGroup#pause
*/
pause: function () {
this._paused = true;
this._pausedTime = this.game.time.now;
},
/**
* Resumes a paused tween.
*
* @method Phaser.TweenGroup#resume
*/
resume: function () {
this._paused = false;
this._startTime += (this.game.time.now - this._pausedTime);
},
/**
* Core tween update function called by the TweenManager. Does not need to be invoked directly.
*
* @method Phaser.TweenGroup#update
* @param {number} time - A timestamp passed in by the TweenManager.
* @return {boolean} false if the tween has completed and should be deleted from the manager, otherwise true (still active).
*/
update: function ( time ) {
var i = 0,
numTweens = this._tweens.length,
tween = null;
var rtime = 0;
if ( this._onStartCallbackFired === false ) {
if ( this._onStartCallback !== null ) {
this._onStartCallback.call(this);
}
this.onStart.dispatch(this);
this._onStartCallbackFired = true;
}
if ( this._dirty && numTweens > 0) {
var max = 0;
for (var j = numTweens - 1; j >= 0; j--) {
tween = this._tweens[j];
if ( max < ( tween._startTime + tween._duration ) ) {
max = tween._startTime + tween._duration;
}
}
this._duration = max;
this._dirty = false;
}
while ( i < numTweens ) {
tween = this._tweens[ i ];
if ( ( time < tween._startTime ) || ( time > ( tween._startTime + tween._duration )) || tween._paused) {
i++;
continue;
}
rtime = time - tween._startTime;
tween.update( rtime );
i++;
}
if ( this._onUpdateCallback !== null ) {
this._onUpdateCallback.call(this);
}
if ( ( ( time >= this._duration ) && !this._reversed ) || ( ( time <= 0) && this._reversed ) ) {
this.onComplete.dispatch(this);
if ( this._onCompleteCallback !== null ) {
this._onCompleteCallback.call(this);
}
if ( this._repeat > 0 ) {
if ( isFinite( this._repeat ) ) {
this._repeat--;
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime = this.game.time.now + this._delayTime;
} else {
return false;
}
}
if (this._add.length > 0)
{
this._tweens = this._tweens.concat(this._add);
this._add.length = 0;
}
return true;
},
/**
* Add a new tween into the TweenGroup.
*
* @method Phaser.TweenGroup#add
* @param {Phaser.Tween} tween - The tween object you want to add.
* @returns {Phaser.Tween} The tween object you added to the group.
*/
add: function ( tween ) {
if ( this.isRunning ) {
this._add.push( tween );
} else {
this._tweens.push( tween );
}
tween._startTime = this._duration + tween._delayTime;
if ( ( tween._startTime + tween._duration ) > this._duration ) {
this._duration = tween._startTime + tween._duration;
}
this._dirty = true;
},
/**
* Remove a tween from this TweenGroup.
*
* @method Phaser.TweenGroup#remove
* @param {Phaser.Tween} tween - The tween object you want to remove.
*/
remove: function ( tween ) {
var i = this._tweens.indexOf( tween );
if ( i !== -1 ) {
this._tweens[i].pendingDelete = true;
}
this._dirty = true;
}
};