phaser/src
Ben Richards 3df7470110 Fix Extern stencil handling.
(Don't handle stencil, as we don't use it.)
2024-11-19 11:30:11 +13:00
..
actions
animations
cache
cameras Revert "Further fix roundPixels regression." 2024-11-18 10:07:01 +13:00
core Revert "Further fix roundPixels regression." 2024-11-18 10:07:01 +13:00
curves type errors fixed 2024-11-14 23:06:27 +00:00
data
device v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
display v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
dom
events
filters Use UUID names for dynamic textures. 2024-11-18 16:01:49 +13:00
gameobjects Use UUID names for dynamic textures. 2024-11-18 16:01:49 +13:00
geom Final removal of Point objects 2024-11-14 21:37:49 +00:00
input Fixed method names 2024-09-02 16:07:34 +01:00
loader type errors fixed 2024-11-14 23:06:27 +00:00
math type errors fixed 2024-11-14 23:06:27 +00:00
physics type errors fixed 2024-11-14 23:06:27 +00:00
plugins Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
polyfills Removed outdated polyfills 2024-11-14 17:20:43 +00:00
renderer Fix Extern stencil handling. 2024-11-19 11:30:11 +13:00
scale The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors. 2024-10-10 16:54:46 +01:00
scene v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
sound If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702 2024-09-02 18:27:10 +01:00
structs Removes Set and moved to using JS native Set. Updated functions accordingly. 2024-11-14 16:51:10 +00:00
textures Removed TextureManager.generate method 2024-11-14 17:20:55 +00:00
tilemaps v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
time Fixed incorrect version numbers 2024-09-05 09:50:39 +01:00
tweens Optimized TweenData.update to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom ease callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939 2024-11-14 00:27:57 +00:00
utils Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character. 2024-10-14 12:49:15 +01:00
const.js Preparing for beta2 2024-11-14 23:16:39 +00:00
phaser-arcade-physics.js Removed 'create' namespace and palettes 2024-11-14 17:14:10 +00:00
phaser-core.js v4.0.0 Alpha 1 merge 2024-11-14 11:40:26 +00:00
phaser-esm.js Removed 'create' namespace and palettes 2024-11-14 17:14:10 +00:00
phaser-no-physics.js Create phaser-no-physics.js 2024-11-14 17:13:43 +00:00
phaser.js Removed 'create' namespace and palettes 2024-11-14 17:14:10 +00:00