.. |
book
|
Fixed filters for new shader code.
|
2013-11-28 21:29:16 +00:00 |
filters
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
misc
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
alpha-mask.js
|
BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
|
2014-02-21 15:09:04 +00:00 |
anim-speed.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
anim1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
animated tilesprite.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
animation events.js
|
Animation.looped has been renamed to Animation.loop. It's a boolean you can toggle at run-time to turn on/off animation looping.
|
2014-03-03 16:05:55 +00:00 |
astro balls.js
|
StateManager fixes for when you change state in the create function.
|
2014-02-26 00:58:19 +00:00 |
atlas_trim_array.js
|
Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
|
2014-02-17 19:58:45 +00:00 |
autoscroll.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
bitmaptext littera.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
bitmaptext1.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
bitmaptext2.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
bitmaptext3.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
blendmodes.js
|
BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
|
2014-02-21 15:09:04 +00:00 |
bmd.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
bounds.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
camera follow.js
|
BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
|
2014-02-13 14:19:41 +00:00 |
camera.js
|
BitmapData.addTo removed and enhanced BitmapData.add so it can accept either a single Sprite/Image or an Array of them.
|
2014-02-13 14:19:41 +00:00 |
cannon.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
class update.js
|
Fixed issue where Stage.update wasn't called.
|
2014-02-25 04:58:09 +00:00 |
cocoon.php
|
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
|
2014-02-28 03:55:06 +00:00 |
contact1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
contact2.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
crop.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
debug.js
|
The Debug panel now works in WebGL mode. Pay attention to the warning at the top of the Debug docs (feature request #499)
|
2014-03-03 00:46:03 +00:00 |
destroy state swap.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
destroy state.js
|
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
|
2014-02-25 14:46:48 +00:00 |
destroy.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
fixed to cam.js
|
StateManager fixes for when you change state in the create function.
|
2014-02-26 00:58:19 +00:00 |
focus mute.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
frame.js
|
Added Image.frame and Image.frameName support in.
|
2014-02-07 06:52:49 +00:00 |
fullscreen.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
google webfont.js
|
Events.onInputUp would be dispatched twice if the Sprite had drag enabled, now only dispatched once (thanks Overbryd, fixes #502)
|
2014-03-02 11:31:26 +00:00 |
graphics-mask.js
|
Fixing up documentation, missing functions, examples and alpha masks.
|
2014-02-21 14:50:18 +00:00 |
graphics.js
|
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
|
2014-02-17 17:54:10 +00:00 |
grid-drag.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
grid.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
group destroy.js
|
Buttons are now cleanly destroyed if part of a Group without leaving their InputHandler running.
|
2014-02-27 20:05:16 +00:00 |
group fixed to cam.js
|
fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
|
2014-02-15 01:27:42 +00:00 |
group lifespan.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
group1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
hitArea.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
image1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
image2.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
image3.js
|
More animation tests.
|
2014-02-07 04:12:23 +00:00 |
index-cocoon.html
|
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
|
2014-02-28 03:55:06 +00:00 |
index-cocoon.php
|
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
|
2014-02-28 03:55:06 +00:00 |
index-fs.php
|
Fixed issue with CocoonJS detection in Device.
|
2014-02-28 03:09:04 +00:00 |
index-lib.php
|
Updated to latest Pixi build (can do away with our own local patch now).
|
2014-02-28 18:55:07 +00:00 |
index.php
|
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
|
2014-02-28 09:30:53 +00:00 |
index3.php
|
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
|
2014-02-28 09:30:53 +00:00 |
indexNoPhysics.php
|
The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
|
2014-02-27 17:00:14 +00:00 |
keyboard.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
landscape-pointer.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
loadPolygon.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
mouse.js
|
Mouse callback tests.
|
2014-02-07 07:32:11 +00:00 |
mouse2.js
|
Mouse callback tests.
|
2014-02-07 07:32:11 +00:00 |
no-scale.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p21.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p22.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p23.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p24.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p25.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p26.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p27.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
p28.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
particle1.js
|
New labs demo. Added moveForward and moveBackward to Body.
|
2014-02-18 04:49:03 +00:00 |
physics-1.js
|
Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
|
2014-03-05 02:36:08 +00:00 |
pixi1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
pixi2.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
platforms.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
priority.js
|
Updated to Pixi 1.5 final.
|
2014-02-12 01:25:36 +00:00 |
rendertexture.js
|
Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
|
2014-02-07 06:25:28 +00:00 |
retro font effect.js
|
Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index.
|
2014-03-04 01:27:57 +00:00 |
rnd.js
|
RandomDataGenerator.integerInRange(min, max) now includes both min and max within its range (#501)
|
2014-03-02 11:21:30 +00:00 |
springs 1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
spritebatch1.js
|
BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
|
2014-02-14 03:34:35 +00:00 |
spritebatch2.js
|
Testing BitmapFont as a texture.
|
2014-02-14 12:07:04 +00:00 |
state parameters.js
|
StateManager fixes for when you change state in the create function.
|
2014-02-26 00:58:19 +00:00 |
state smoothed.js
|
Stage.smoothed was returning the opposite of its actual setting (#494)
|
2014-02-27 21:56:47 +00:00 |
tab swap.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
template.js
|
Tidying up the wip folder and updating pixi.
|
2013-12-03 20:50:34 +00:00 |
text tilesprite.js
|
You can now set the Stage.backgroundColor using either hex or numeric values.
|
2014-02-16 14:54:04 +00:00 |
text tween.js
|
The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
|
2014-02-27 17:00:14 +00:00 |
text.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tilemap blank.js
|
You can now load in CSV Tilemaps again and they get created properly (fixes #391)
|
2014-03-03 13:45:47 +00:00 |
tilemap csv.js
|
You can now load in CSV Tilemaps again and they get created properly (fixes #391)
|
2014-03-03 13:45:47 +00:00 |
tilemap put tile.js
|
Tilemap.putTile now correctly re-calculates the collision data based on the new collideIndexes array (fixes #371)
|
2014-03-04 03:08:35 +00:00 |
tilemap1.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tilemap2.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tilemap3.js
|
Updated docs - they now actually list the new body methods :)
|
2014-02-21 15:37:26 +00:00 |
tilesprite fixed to cam.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tilesprite input.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tilesprite.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
timer1.js
|
The Timer will no longer create negative ticks during game boot, no matter how small the Timer delay is (fixes #366)
|
2014-02-26 19:52:23 +00:00 |
timer2.js
|
Phaser.Timer will no longer resume if it was previously paused and the game loses focus and then resumes (fixes #383)
|
2014-02-26 20:12:17 +00:00 |
tween generate 2.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
tween generate.js
|
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
|
2014-03-03 22:43:35 +00:00 |
tween swap.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |
tween var.js
|
Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
|
2014-03-03 05:19:46 +00:00 |
TweenGroup.js
|
Adding in TweenGroup for wip dev.
|
2014-03-04 03:31:20 +00:00 |
twokeys.js
|
Updated all the examples to use the new Debug methods.
|
2014-03-03 01:19:31 +00:00 |