phaser/examples/wip
2014-02-05 16:54:58 +00:00
..
book Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
filters Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
2ball.js Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
64x64.png ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :) 2013-11-20 02:28:28 +00:00
acceleration.js Removed all references to drag from the Examples and replaced with Friction. 2014-01-22 21:06:16 +00:00
audio loop.js Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling. 2013-12-31 17:03:09 +00:00
blocked.js Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking. 2014-01-15 14:40:25 +00:00
bmd.js Tidying up the examples and more Tilemap work. 2013-12-10 12:23:42 +00:00
bmd2.js Fixing a few more Pixi issues. 2013-11-17 12:31:57 +00:00
bmd3.js Expanding BitmapData 2013-11-17 04:33:16 +00:00
body angle.js Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
body group.js Fixed the Sprite / World / Group body issue. So invaders now works again, as do the new examples. 2014-02-03 04:09:45 +00:00
body scale.js Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
body test.js Updated README and sorting out folder case issue. 2013-10-23 13:30:23 +01:00
bunny.js Acceleration tested and working fine. Proper accurate friction added and working really nicely, so much better than 'drag' used to. Considering removing drag, although will break the API history. 2014-01-09 03:42:58 +00:00
button scale.js Lots of documentation updates and new Loader examples. 2013-11-27 16:33:49 +00:00
button size.js Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
circlebox.js Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
commando.js Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4. 2014-01-13 19:45:15 +00:00
create map polygon.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
crop.js Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
cursor.js Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous(). 2013-11-01 02:50:00 +00:00
demo worm.js Further physics modifications 2014-01-03 02:24:06 +00:00
dragonfire.js Start of the Dragonfire game sample 2013-12-01 20:59:52 +00:00
fiddle.js Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
filterconv.php ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :) 2013-11-20 02:28:28 +00:00
fixdrag.js Sprites that are fixedToCamera can now be input dragged regardless of world position. 2013-12-22 03:46:08 +00:00
forum.js More work on the Invaders game. 2013-10-31 05:31:54 +00:00
gc1.js Fixing a few more Pixi issues. 2013-11-17 12:31:57 +00:00
gravity.js Testing out new Body structure 2014-01-20 23:07:56 +00:00
group call all.js Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
group destroy.js New Group.destroy example and patched the desyrel font xml. 2013-12-30 21:36:50 +00:00
group extends.js Groups can now be added to other Groups as children via group.add() and group.addAt(). 2014-01-06 01:39:23 +00:00
group offset.js Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do. 2014-01-21 16:12:50 +00:00
index.php And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data. 2014-02-05 16:54:58 +00:00
input active.js Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
jitter.js And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data. 2014-02-05 16:54:58 +00:00
land.js Direct assignment of Body values, allows for sloped ground walking. 2014-01-27 17:08:20 +00:00
line intersection.js Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
line polygon.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
mariotogether.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
mod.js Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug. 2013-12-31 03:37:11 +00:00
mouse scale.js * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
moveToPointer.js Updated p2.js to latest build. 2013-12-11 03:20:33 +00:00
multiball.js Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing. 2014-01-27 06:29:26 +00:00
nested groups.js Groups can now be added to other Groups as children via group.add() and group.addAt(). 2014-01-06 01:39:23 +00:00
offset.js * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
one way collision.js n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll. 2014-02-05 16:54:58 +00:00
pausetime.js Lots more physics tests and updates. 2014-01-20 20:14:34 +00:00
physics-motion.js Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files. 2014-01-13 14:18:15 +00:00
pivot.js Added Matching Pairs game and updated fixed to camera example. 2013-12-16 15:16:44 +00:00
pixelpick atlas trimmed.js ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
platform.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
prerend.js More work on the Invaders game. 2013-10-31 05:31:54 +00:00
pt.js You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. 2013-12-20 18:27:36 +00:00
rabbit map.js New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
rect test.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
removeFilter.js * When a Sprite is destroyed any active filters are removed as well. 2013-12-04 22:39:53 +00:00
rendertexture1.js Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations. 2013-12-24 03:18:55 +00:00
SAT.js Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do. 2014-01-21 16:12:50 +00:00
sat1.js Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do. 2014-01-21 16:12:50 +00:00
sci-fly2.js New polygon collision object examples and Body scale fixes. 2014-01-31 10:34:18 +00:00
snake.js Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
snake2.js Sphere snake wip demo 2013-12-14 02:22:14 +00:00
sort.js Added in a Group.sort demo, also updated the documentation and build files. 2013-11-07 06:10:15 +00:00
sprite vs sprite.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
struck.js ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana) 2013-11-16 13:47:12 +00:00
supermario.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
supermario2.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
swap.js Fixing up Group.sort 2013-11-06 17:43:01 +00:00
template.js Tidying up the wip folder and updating pixi. 2013-12-03 20:50:34 +00:00
text on top.js Added BitDeli badge, also updating Timer class. 2014-01-03 12:43:58 +00:00
tilemap poly.js New lineIntersectLine() function working nicely. 2014-01-28 17:13:07 +00:00
tilemap.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
timer simple.js Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided. 2014-01-09 00:59:37 +00:00
tween-limit.js Direct assignment of Body values, allows for sloped ground walking. 2014-01-27 17:08:20 +00:00
tween-relative.js ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next. 2014-01-28 05:01:17 +00:00
wip1.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip2.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip3.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
wip4.js Second commit, all the basic examples added, and wip files moved 2013-10-25 18:10:03 +01:00
world.js Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00