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book
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
filters
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
2ball.js
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
64x64.png
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
acceleration.js
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Removed all references to drag from the Examples and replaced with Friction.
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2014-01-22 21:06:16 +00:00 |
audio loop.js
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Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
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2013-12-31 17:03:09 +00:00 |
blocked.js
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Tidied up the docs and removed some Body vars no longer needed. Now to attempt stacking.
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2014-01-15 14:40:25 +00:00 |
bmd.js
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
bmd2.js
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Fixing a few more Pixi issues.
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2013-11-17 12:31:57 +00:00 |
bmd3.js
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Expanding BitmapData
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2013-11-17 04:33:16 +00:00 |
body angle.js
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
body group.js
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Fixed the Sprite / World / Group body issue. So invaders now works again, as do the new examples.
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2014-02-03 04:09:45 +00:00 |
body scale.js
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
body test.js
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
bunny.js
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Acceleration tested and working fine. Proper accurate friction added and working really nicely, so much better than 'drag' used to. Considering removing drag, although will break the API history.
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2014-01-09 03:42:58 +00:00 |
button scale.js
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
button size.js
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
circlebox.js
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
commando.js
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Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
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2014-01-13 19:45:15 +00:00 |
create map polygon.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
crop.js
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
cursor.js
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Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
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2013-11-01 02:50:00 +00:00 |
demo worm.js
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Further physics modifications
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2014-01-03 02:24:06 +00:00 |
dragonfire.js
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Start of the Dragonfire game sample
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2013-12-01 20:59:52 +00:00 |
fiddle.js
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
filterconv.php
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
fixdrag.js
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Sprites that are fixedToCamera can now be input dragged regardless of world position.
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2013-12-22 03:46:08 +00:00 |
forum.js
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
gc1.js
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Fixing a few more Pixi issues.
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2013-11-17 12:31:57 +00:00 |
gravity.js
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Testing out new Body structure
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2014-01-20 23:07:56 +00:00 |
group call all.js
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
group destroy.js
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New Group.destroy example and patched the desyrel font xml.
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2013-12-30 21:36:50 +00:00 |
group extends.js
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Groups can now be added to other Groups as children via group.add() and group.addAt().
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2014-01-06 01:39:23 +00:00 |
group offset.js
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Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
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2014-01-21 16:12:50 +00:00 |
index.php
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And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
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2014-02-05 16:54:58 +00:00 |
input active.js
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
jitter.js
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And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
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2014-02-05 16:54:58 +00:00 |
land.js
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Direct assignment of Body values, allows for sloped ground walking.
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2014-01-27 17:08:20 +00:00 |
line intersection.js
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Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
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2014-01-29 00:21:28 +00:00 |
line polygon.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
mariotogether.js
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
mod.js
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
mouse scale.js
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* Updated: event.preventDefault() has been added to all Mouse event handlers.
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2013-11-01 02:07:21 +00:00 |
moveToPointer.js
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Updated p2.js to latest build.
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2013-12-11 03:20:33 +00:00 |
multiball.js
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
nested groups.js
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Groups can now be added to other Groups as children via group.add() and group.addAt().
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2014-01-06 01:39:23 +00:00 |
offset.js
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* Updated: event.preventDefault() has been added to all Mouse event handlers.
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2013-11-01 02:07:21 +00:00 |
one way collision.js
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n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll.
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2014-02-05 16:54:58 +00:00 |
pausetime.js
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Lots more physics tests and updates.
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2014-01-20 20:14:34 +00:00 |
physics-motion.js
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Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
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2014-01-13 14:18:15 +00:00 |
pivot.js
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Added Matching Pairs game and updated fixed to camera example.
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2013-12-16 15:16:44 +00:00 |
pixelpick atlas trimmed.js
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ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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2013-11-05 16:14:24 +00:00 |
platform.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
prerend.js
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
pt.js
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You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
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2013-12-20 18:27:36 +00:00 |
rabbit map.js
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
rect test.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
removeFilter.js
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* When a Sprite is destroyed any active filters are removed as well.
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2013-12-04 22:39:53 +00:00 |
rendertexture1.js
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Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
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2013-12-24 03:18:55 +00:00 |
SAT.js
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Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
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2014-01-21 16:12:50 +00:00 |
sat1.js
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Finally getting there! Body collision almost as good as it can be (without a full-on physics system). Just a few last tweaks to do.
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2014-01-21 16:12:50 +00:00 |
sci-fly2.js
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
snake.js
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
snake2.js
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Sphere snake wip demo
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2013-12-14 02:22:14 +00:00 |
sort.js
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
sprite vs sprite.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
struck.js
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ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
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2013-11-16 13:47:12 +00:00 |
supermario.js
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
supermario2.js
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
swap.js
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Fixing up Group.sort
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2013-11-06 17:43:01 +00:00 |
template.js
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
text on top.js
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Added BitDeli badge, also updating Timer class.
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2014-01-03 12:43:58 +00:00 |
tilemap poly.js
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New lineIntersectLine() function working nicely.
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2014-01-28 17:13:07 +00:00 |
tilemap.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |
timer simple.js
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Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
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2014-01-09 00:59:37 +00:00 |
tween-limit.js
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Direct assignment of Body values, allows for sloped ground walking.
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2014-01-27 17:08:20 +00:00 |
tween-relative.js
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ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next.
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2014-01-28 05:01:17 +00:00 |
wip1.js
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
wip2.js
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
wip3.js
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
wip4.js
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
world.js
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Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
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2014-01-29 17:10:13 +00:00 |