phaser/src
2018-05-08 15:43:12 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions 2018-04-19 11:36:13 -04:00
boot Loader.enableParallel has been removed. If you don't want parallel file loads then set the maximum parallel limit to 1. Related to this, the Game Config loaderEnableParallel property has been removed. 2018-05-04 17:13:27 +01:00
cache The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not. 2018-04-25 17:07:39 +01:00
cameras Fix camera bound typings 2018-04-28 12:25:07 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
data DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596 2018-04-20 13:34:45 +01:00
device Added additional check for node 2018-04-13 15:22:59 +02:00
display Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
dom adding documentation to some files with only one [description] tag 2018-04-08 14:13:02 -05:00
events jsdoc / tsdef : extend jsdoc for EventEmitter#emit to properly reflect its ability to have any amount of arguments 2018-04-05 02:02:27 +02:00
gameobjects BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
geom Polygon.setTo would fail if given an array of arrays as a list of points. Fix #3619 2018-04-26 15:55:27 +01:00
input Updating to 3.6.0 2018-04-19 14:45:45 +01:00
loader Updated jsdocs 2018-05-08 15:43:12 +01:00
math Updated RandomDataGenerator.shuffle to remove several internal calls as min is always zero 2018-04-26 13:02:13 +01:00
physics update collider and overlap param types 2018-04-30 08:44:02 -04:00
polyfills Initial Commit 2018-03-30 13:46:44 -04:00
renderer The Forward Diffuse Light Pipeline was hard coded to assume the normal map would be stored in the source index zero. It now correctly obtains the normal map from the frame source index, which means all Game Objects that used frames from multi-atlas textures will now work with lights properly. 2018-05-04 14:31:19 +01:00
scene lint fixes 2018-05-04 15:16:20 +01:00
sound Docs 2018-05-04 11:33:56 +01:00
structs Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594 2018-04-18 22:32:52 +01:00
textures Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
tilemaps Update Base64Decode.js 2018-05-02 19:39:56 -04:00
time destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
tweens destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
utils Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617 2018-04-26 15:44:56 +01:00
const.js Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
phaser-arcade-physics.js Mmm, pizza 2018-04-13 17:05:24 +01:00
phaser-core.js eslint fixes 2018-04-13 18:09:16 +01:00
phaser.js Added require.extensions and eslint rule. Fix #3598 2018-04-20 01:10:04 +01:00
plugins.js Initial Commit 2018-03-30 13:46:44 -04:00