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https://github.com/photonstorm/phaser
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Bumping to 3.7.0
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7 changed files with 19 additions and 19 deletions
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@ -20,7 +20,7 @@ var CONST = {
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.6.1',
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VERSION: '3.7.0',
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BlendModes: require('./renderer/BlendModes'),
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@ -200,7 +200,7 @@ var BitmapMask = new Class({
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* so be sure to call `clearMask` on any Game Object using it, before destroying it.
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*
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* @method Phaser.Display.Masks.BitmapMask#destroy
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* @since 3.6.1
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* @since 3.7.0
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*/
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destroy: function ()
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{
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@ -140,7 +140,7 @@ var GeometryMask = new Class({
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* so be sure to call `clearMask` on any Game Object using it, before destroying it.
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*
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* @method Phaser.Display.Masks.GeometryMask#destroy
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* @since 3.6.1
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* @since 3.7.0
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*/
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destroy: function ()
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{
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@ -32,7 +32,7 @@ var Texture = require('./Texture');
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* @extends Phaser.Textures.Texture
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* @memberOf Phaser.Textures
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* @constructor
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* @since 3.6.1
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* @since 3.7.0
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*
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* @param {Phaser.Textures.TextureManager} manager - A reference to the Texture Manager this Texture belongs to.
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* @param {string} key - The unique string-based key of this Texture.
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@ -58,7 +58,7 @@ var CanvasTexture = new Class({
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* @name Phaser.Textures.TextureManager#_source
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* @type {Phaser.Textures.TextureSource}
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* @private
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* @since 3.6.1
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* @since 3.7.0
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*/
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this._source = this.frames['__BASE'].source;
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@ -68,7 +68,7 @@ var CanvasTexture = new Class({
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* @name Phaser.Textures.TextureManager#canvas
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* @readOnly
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* @type {HTMLCanvasElement}
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* @since 3.6.1
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* @since 3.7.0
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*/
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this.canvas = this._source.image;
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@ -78,7 +78,7 @@ var CanvasTexture = new Class({
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* @name Phaser.Textures.TextureManager#canvas
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* @readOnly
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* @type {CanvasRenderingContext2D}
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* @since 3.6.1
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* @since 3.7.0
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*/
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this.context = this.canvas.getContext('2d');
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@ -89,7 +89,7 @@ var CanvasTexture = new Class({
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* @name Phaser.Textures.TextureManager#width
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* @readOnly
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* @type {integer}
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* @since 3.6.1
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* @since 3.7.0
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*/
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this.width = width;
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@ -100,7 +100,7 @@ var CanvasTexture = new Class({
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* @name Phaser.Textures.TextureManager#height
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* @readOnly
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* @type {integer}
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* @since 3.6.1
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* @since 3.7.0
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*/
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this.height = height;
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},
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@ -111,7 +111,7 @@ var CanvasTexture = new Class({
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* canvas has changed, as there is a significant GPU texture allocation cost involved in doing so.
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*
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* @method Phaser.Textures.CanvasTexture#refresh
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* @since 3.6.1
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* @since 3.7.0
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*
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* @return {Phaser.Textures.CanvasTexture} This CanvasTexture.
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*/
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@ -126,7 +126,7 @@ var CanvasTexture = new Class({
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* Gets the Canvas Element.
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*
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* @method Phaser.Textures.CanvasTexture#getCanvas
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* @since 3.6.1
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* @since 3.7.0
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*
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* @return {HTMLCanvasElement} The Canvas DOM element this texture is using.
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*/
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@ -139,7 +139,7 @@ var CanvasTexture = new Class({
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* Gets the 2D Canvas Rendering Context.
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*
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* @method Phaser.Textures.CanvasTexture#getContext
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* @since 3.6.1
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* @since 3.7.0
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*
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* @return {CanvasRenderingContext2D} The Canvas Rendering Context this texture is using.
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*/
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@ -152,7 +152,7 @@ var CanvasTexture = new Class({
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* Clears this Canvas Texture, resetting it back to transparent.
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*
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* @method Phaser.Textures.CanvasTexture#clear
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* @since 3.6.1
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* @since 3.7.0
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*
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* @return {Phaser.Textures.CanvasTexture} The Canvas Texture.
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*/
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@ -167,7 +167,7 @@ var CanvasTexture = new Class({
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* Changes the size of this Canvas Texture.
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*
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* @method Phaser.Textures.CanvasTexture#setSize
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* @since 3.6.1
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* @since 3.7.0
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*
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* @param {integer} width - The new width of the Canvas.
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* @param {integer} [height] - The new height of the Canvas. If not given it will use the width as the height.
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@ -304,7 +304,7 @@ var Frame = new Class({
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* and should rarely be changed on-the-fly.
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*
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* @method Phaser.Textures.Frame#setSize
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* @since 3.6.1
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* @since 3.7.0
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*
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* @param {integer} width - The width of the frame before being trimmed.
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* @param {integer} height - The height of the frame before being trimmed.
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@ -153,7 +153,7 @@ var TextureManager = new Class({
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* Checks the given texture key and throws a console.warn if the key is already in use, then returns false.
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*
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* @method Phaser.Textures.TextureManager#checkKey
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* @since 3.6.1
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* @since 3.7.0
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*
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* @param {string} key - The texture key to check.
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*
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@ -182,7 +182,7 @@ var TextureManager = new Class({
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* step when clearing down to avoid this.
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*
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* @method Phaser.Textures.TextureManager#remove
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* @since 3.6.1
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* @since 3.7.0
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*
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* @param {(string|Phaser.Textures.Texture)} key - The key of the Texture to remove, or a reference to it.
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*
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@ -39,7 +39,7 @@ var TextureSource = new Class({
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*
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* @name Phaser.Textures.TextureSource#renderer
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* @type {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)}
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* @since 3.6.1
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* @since 3.7.0
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*/
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this.renderer = game.renderer;
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@ -195,7 +195,7 @@ var TextureSource = new Class({
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* it updates the WebGLTexture using the canvas data.
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*
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* @method Phaser.Textures.TextureSource#update
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* @since 3.6.1
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* @since 3.7.0
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*/
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update: function ()
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{
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