new Events(sprite)
The Events component is a collection of events fired by the parent game object.
For example to tell when a Sprite has been added to a new group:
sprite.events.onAddedToGroup.add(yourFunction, this);
Where yourFunction
is the function you want called when this event occurs.
Note that the Input related events only exist if the Sprite has had inputEnabled
set to true
.
Parameters:
Name | Type | Description |
---|---|---|
sprite |
Phaser.Sprite | A reference to the Sprite that owns this Events object. |
- Source - gameobjects/Events.js, line 22
Members
-
onAddedToGroup :Phaser.Signal
-
This signal is dispatched when the parent is added to a new Group.
- Source - gameobjects/Events.js, line 32
-
onAnimationComplete :Phaser.Signal
-
This signal is dispatched when the parent has an animation that finishes playing.
- Default Value:
- null
- Source - gameobjects/Events.js, line 115
-
onAnimationLoop :Phaser.Signal
-
This signal is dispatched when the parent has an animation that loops playback.
- Default Value:
- null
- Source - gameobjects/Events.js, line 121
-
onAnimationStart :Phaser.Signal
-
This signal is dispatched when the parent has an animation that is played.
- Default Value:
- null
- Source - gameobjects/Events.js, line 109
-
onDestroy :Phaser.Signal
-
This signal is dispatched when the parent is destoyed.
- Source - gameobjects/Events.js, line 47
-
onDragStart :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives a drag start event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 97
-
onDragStop :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives a drag stop event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 103
-
onEnterBounds :Phaser.Signal
-
This signal is dispatched when the parent returns within the world bounds (only if Sprite.checkWorldBounds is true).
- Source - gameobjects/Events.js, line 67
-
onInputDown :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives a down event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 85
-
onInputOut :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives an out event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 79
-
onInputOver :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives an over event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 73
-
onInputUp :Phaser.Signal
-
This signal is dispatched if the parent is inputEnabled and receives an up event from a Pointer.
- Default Value:
- null
- Source - gameobjects/Events.js, line 91
-
onKilled :Phaser.Signal
-
This signal is dispatched when the parent is killed.
- Source - gameobjects/Events.js, line 52
-
onOutOfBounds :Phaser.Signal
-
This signal is dispatched when the parent leaves the world bounds (only if Sprite.checkWorldBounds is true).
- Source - gameobjects/Events.js, line 62
-
onRemovedFromGroup :Phaser.Signal
-
This signal is dispatched when the parent is removed from a Group.
- Source - gameobjects/Events.js, line 37
-
onRemovedFromWorld :Phaser.Signal
-
This signal is dispatched if this item or any of its parents are removed from the game world.
- Source - gameobjects/Events.js, line 42
-
onRevived :Phaser.Signal
-
This signal is dispatched when the parent is revived.
- Source - gameobjects/Events.js, line 57
-
parent :Phaser.Sprite
-
The Sprite that owns these events.
- Source - gameobjects/Events.js, line 27