Class: Cache

Phaser. Cache

Phaser.Cache

new Cache(game)

A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds and data files as a result of Loader calls. Cached items use string based keys for look-up.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source - loader/Cache.js, line 15

Members

<static, constant> BINARY :number

Source - loader/Cache.js, line 191

<static, constant> BITMAPDATA :number

Source - loader/Cache.js, line 197

<static, constant> BITMAPFONT :number

Source - loader/Cache.js, line 203

<static, constant> CANVAS :number

Source - loader/Cache.js, line 149

<static, constant> IMAGE :number

Source - loader/Cache.js, line 155

<static, constant> JSON :number

Source - loader/Cache.js, line 209

<static, constant> PHYSICS :number

Source - loader/Cache.js, line 179

<static, constant> SOUND :number

Source - loader/Cache.js, line 167

<static, constant> TEXT :number

Source - loader/Cache.js, line 173

<static, constant> TEXTURE :number

Source - loader/Cache.js, line 161

<static, constant> TILEMAP :number

Source - loader/Cache.js, line 185

<static, constant> XML :number

Source - loader/Cache.js, line 215

_cacheMap :array

Const to cache object look-up array.

Source - loader/Cache.js, line 128

autoResolveURL :boolean

Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.

Source - loader/Cache.js, line 25

game :Phaser.Game

Local reference to game.

Source - loader/Cache.js, line 20

onSoundUnlock :Phaser.Signal

This event is dispatched when the sound system is unlocked via a touch event on cellular devices.

Source - loader/Cache.js, line 123

Methods

addBinary(key, binaryData)

Add a binary object in to the cache.

Parameters:
Name Type Description
key string

Asset key for this binary data.

binaryData object

The binary object to be addded to the cache.

Source - loader/Cache.js, line 233

addBitmapData(key, bitmapData, frameData) → {Phaser.BitmapData}

Add a BitmapData object to the cache.

Parameters:
Name Type Argument Default Description
key string

Asset key for this BitmapData.

bitmapData Phaser.BitmapData

The BitmapData object to be addded to the cache.

frameData Phaser.FrameData | null <optional>
(auto create)

Optional FrameData set associated with the given BitmapData. If not specified (or undefined) a new FrameData object is created containing the Bitmap's Frame. If null is supplied then no FrameData will be created.

Returns:

The BitmapData object to be addded to the cache.

Source - loader/Cache.js, line 246

addBitmapFont(key, url, data, xmlData, xSpacing, ySpacing)

Add a new Bitmap Font to the Cache.

Parameters:
Name Type Argument Default Description
key string

The unique key by which you will reference this object.

url string

URL of this font xml file.

data object

Extra font data.

xmlData object

Texture atlas frames data.

xSpacing number <optional>
0

If you'd like to add additional horizontal spacing between the characters then set the pixel value here.

ySpacing number <optional>
0

If you'd like to add additional vertical spacing between the lines then set the pixel value here.

Source - loader/Cache.js, line 363

addCanvas(key, canvas, context)

Add a new canvas object in to the cache.

Parameters:
Name Type Description
key string

Asset key for this canvas.

canvas HTMLCanvasElement

Canvas DOM element.

context CanvasRenderingContext2D

Render context of this canvas.

Source - loader/Cache.js, line 219

<internal> addDefaultImage()

Adds a default image to be used in special cases such as WebGL Filters. Is mapped to the key __default.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - loader/Cache.js, line 406

addImage(key, url, data)

Adds an Image file into the Cache. The file must have already been loaded, typically via Phaser.Loader, but can also have been loaded into the DOM.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

url string

URL of this image file.

data object

Extra image data.

Source - loader/Cache.js, line 496

addJSON(key, url, data)

Add a new json object into the cache.

Parameters:
Name Type Description
key string

Asset key for the json data.

url string

URL of this json data file.

data object

Extra json data.

Source - loader/Cache.js, line 464

<internal> addMissingImage()

Adds an image to be used when a key is wrong / missing. Is mapped to the key __missing.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source - loader/Cache.js, line 427

addRenderTexture(key, texture)

Add a new Phaser.RenderTexture in to the cache.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

texture Phaser.RenderTexture

The texture to use as the base of the RenderTexture.

Source - loader/Cache.js, line 271

addSound(key, url, data, webAudio, audioTag)

Adds a Sound file into the Cache. The file must have already been loaded, typically via Phaser.Loader.

Parameters:
Name Type Description
key string

Asset key for the sound.

url string

URL of this sound file.

data object

Extra sound data.

webAudio boolean

True if the file is using web audio.

audioTag boolean

True if the file is using legacy HTML audio.

Source - loader/Cache.js, line 519

addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax, margin, spacing)

Add a new sprite sheet in to the cache.

Parameters:
Name Type Argument Default Description
key string

The unique key by which you will reference this object.

url string

URL of this sprite sheet file.

data object

Extra sprite sheet data.

frameWidth number

Width of the sprite sheet.

frameHeight number

Height of the sprite sheet.

frameMax number <optional>
-1

How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.

margin number <optional>
0

If the frames have been drawn with a margin, specify the amount here.

spacing number <optional>
0

If the frames have been drawn with spacing between them, specify the amount here.

Source - loader/Cache.js, line 286

addText(key, url, data)

Add a new text data.

Parameters:
Name Type Description
key string

Asset key for the text data.

url string

URL of this text data file.

data object

Extra text data.

Source - loader/Cache.js, line 448

addTextureAtlas(key, url, data, atlasData, format)

Add a new texture atlas to the Cache.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

url string

URL of this texture atlas file.

data object

Extra texture atlas data.

atlasData object

Texture atlas frames data.

format number

The format of the texture atlas.

Source - loader/Cache.js, line 329

addTilemap(key, url, mapData, format)

Add a new tilemap to the Cache.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

url string

URL of the tilemap image.

mapData object

The tilemap data object (either a CSV or JSON file).

format number

The format of the tilemap data.

Source - loader/Cache.js, line 312

addTilemap(key, url, JSONData, format)

Add a new physics data object to the Cache.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

url string

URL of the physics json data.

JSONData object

The physics data object (a JSON file).

format number

The format of the physics data.

Source - loader/Cache.js, line 389

addXML(key, url, data)

Add a new xml object into the cache.

Parameters:
Name Type Description
key string

Asset key for the xml file.

url string

URL of this xml file.

data object

Extra text data.

Source - loader/Cache.js, line 480

checkBinaryKey(key) → {boolean}

Checks if the given key exists in the Binary Cache.

Parameters:
Name Type Description
key string

Asset key of the binary file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 850

checkBitmapDataKey(key) → {boolean}

Checks if the given key exists in the BitmapData Cache.

Parameters:
Name Type Description
key string

Asset key of the BitmapData to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 863

checkBitmapFontKey(key) → {boolean}

Checks if the given key exists in the BitmapFont Cache.

Parameters:
Name Type Description
key string

Asset key of the BitmapFont to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 876

checkCanvasKey(key) → {boolean}

Checks if the given key exists in the Canvas Cache.

Parameters:
Name Type Description
key string

Asset key of the canvas to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 759

checkImageKey(key) → {boolean}

Checks if the given key exists in the Image Cache. Note that this also includes Texture Atlases, Sprite Sheets and Retro Fonts.

Parameters:
Name Type Description
key string

Asset key of the image to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 772

checkJSONKey(key) → {boolean}

Checks if the given key exists in the JSON Cache.

Parameters:
Name Type Description
key string

Asset key of the JSON file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 889

checkKey(type, key) → {boolean}

Checks if a key for the given cache object type exists.

Parameters:
Name Type Description
type number

The Cache type to check against. I.e. Phaser.Cache.CANVAS, Phaser.Cache.IMAGE, Phaser.Cache.JSON, etc.

key string

Asset key of the image to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 740

checkPhysicsKey(key) → {boolean}

Checks if the given key exists in the Physics Cache.

Parameters:
Name Type Description
key string

Asset key of the physics data file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 824

checkSoundKey(key) → {boolean}

Checks if the given key exists in the Sound Cache.

Parameters:
Name Type Description
key string

Asset key of the sound file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 798

checkTextKey(key) → {boolean}

Checks if the given key exists in the Text Cache.

Parameters:
Name Type Description
key string

Asset key of the text file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 811

checkTextureKey(key) → {boolean}

Checks if the given key exists in the Texture Cache.

Parameters:
Name Type Description
key string

Asset key of the image to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 785

checkTilemapKey(key) → {boolean}

Checks if the given key exists in the Tilemap Cache.

Parameters:
Name Type Description
key string

Asset key of the Tilemap to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 837

checkURL(url) → {boolean}

Checks if the given URL has been loaded into the Cache. This method will only work if Cache.autoResolveURL was set to true before any preloading took place. The method will make a DOM src call to the URL given, so please be aware of this for certain file types, such as Sound files on Firefox which may cause double-load instances.

Parameters:
Name Type Description
url string

The url to check for in the cache.

Returns:
boolean -

True if the url exists, otherwise false.

Source - loader/Cache.js, line 915

checkXMLKey(key) → {boolean}

Checks if the given key exists in the XML Cache.

Parameters:
Name Type Description
key string

Asset key of the XML file to check is in the Cache.

Returns:
boolean -

True if the key exists, otherwise false.

Source - loader/Cache.js, line 902

decodedSound(key, data)

Add a new decoded sound.

Parameters:
Name Type Description
key string

Asset key for the sound.

data object

Extra sound data.

Source - loader/Cache.js, line 600

destroy()

Clears the cache. Removes every local cache object reference.

Source - loader/Cache.js, line 1576

getBinary(key) → {object}

Get binary data by key.

Parameters:
Name Type Description
key string

Asset key of the binary data object to retrieve from the Cache.

Returns:
object -

The binary data object.

Source - loader/Cache.js, line 1278

getBitmapData(key) → {Phaser.BitmapData}

Get a BitmapData object from the cache by its key.

Parameters:
Name Type Description
key string

Asset key of the BitmapData object to retrieve from the Cache.

Returns:

The requested BitmapData object if found, or null if not.

Source - loader/Cache.js, line 636

getBitmapFont(key) → {Phaser.BitmapFont}

Get a BitmapFont object from the cache by its key.

Parameters:
Name Type Description
key string

Asset key of the BitmapFont object to retrieve from the Cache.

Returns:
Phaser.BitmapFont -

The requested BitmapFont object if found, or null if not.

Source - loader/Cache.js, line 657

getCanvas(key) → {object}

Get a canvas object from the cache by its key.

Parameters:
Name Type Description
key string

Asset key of the canvas to retrieve from the Cache.

Returns:
object -

The canvas object.

Source - loader/Cache.js, line 615

getFrame(key) → {Phaser.Frame}

Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.

Parameters:
Name Type Description
key string

Asset key of the frame data to retrieve from the Cache.

Returns:

The frame data.

Source - loader/Cache.js, line 1048

getFrameByIndex(key) → {Phaser.Frame}

Get a single frame out of a frameData set by key.

Parameters:
Name Type Description
key string

Asset key of the frame data to retrieve from the Cache.

Returns:

The frame object.

Source - loader/Cache.js, line 1014

getFrameByName(key) → {Phaser.Frame}

Get a single frame out of a frameData set by key.

Parameters:
Name Type Description
key string

Asset key of the frame data to retrieve from the Cache.

Returns:

The frame object.

Source - loader/Cache.js, line 1031

getFrameCount(key) → {number}

Get the number of frames in this image.

Parameters:
Name Type Description
key string

Asset key of the image you want.

Returns:
number -

Then number of frames. 0 if the image is not found.

Source - loader/Cache.js, line 1197

getFrameData(key, map) → {Phaser.FrameData}

Get frame data by key.

Parameters:
Name Type Argument Default Description
key string

Asset key of the frame data to retrieve from the Cache.

map string <optional>
Phaser.Cache.IMAGE

The asset map to get the frameData from, for example Phaser.Cache.IMAGE.

Returns:

The frame data.

Source - loader/Cache.js, line 978

getImage(key) → {Image}

Gets an image by its key. Note that this returns a DOM Image object, not a Phaser object.

Parameters:
Name Type Description
key string

Asset key of the image to retrieve from the Cache.

Returns:
Image -

The Image object if found in the Cache, otherwise null.

Source - loader/Cache.js, line 936

getJSON(key) → {object}

Get a JSON object by key from the cache.

Parameters:
Name Type Description
key string

Asset key of the json object to retrieve from the Cache.

Returns:
object -

The JSON object.

Source - loader/Cache.js, line 1236

getKeys(type) → {Array}

Gets all keys used by the Cache for the given data type.

Parameters:
Name Type Argument Default Description
type number <optional>
Phaser.Cache.IMAGE

The type of Cache keys you wish to get. Can be Cache.CANVAS, Cache.IMAGE, Cache.SOUND, etc.

Returns:
Array -

The array of item keys.

Source - loader/Cache.js, line 1341

getPhysicsData(key, object, fixtureKey) → {object}

Get a physics data object from the cache by its key. You can get either the entire data set, a single object or a single fixture of an object from it.

Parameters:
Name Type Argument Default Description
key string

Asset key of the physics data object to retrieve from the Cache.

object string <optional>
null

If specified it will return just the physics object that is part of the given key, if null it will return them all.

fixtureKey string

Fixture key of fixture inside an object. This key can be set per fixture with the Phaser Exporter.

Returns:
object -

The requested physics object data if found.

Source - loader/Cache.js, line 678

getRenderTexture(key) → {Phaser.RenderTexture}

Get a RenderTexture by key.

Parameters:
Name Type Description
key string

Asset key of the RenderTexture to retrieve from the Cache.

Returns:

The RenderTexture object.

Source - loader/Cache.js, line 1082

getSound(key) → {Phaser.Sound}

Get sound by key.

Parameters:
Name Type Description
key string

Asset key of the sound to retrieve from the Cache.

Returns:

The sound object.

Source - loader/Cache.js, line 1126

getSoundData(key) → {object}

Get sound data by key.

Parameters:
Name Type Description
key string

Asset key of the sound to retrieve from the Cache.

Returns:
object -

The sound data.

Source - loader/Cache.js, line 1147

getText(key) → {object}

Get text data by key.

Parameters:
Name Type Description
key string

Asset key of the text data to retrieve from the Cache.

Returns:
object -

The text data.

Source - loader/Cache.js, line 1215

getTexture(key) → {Phaser.RenderTexture}

This method is deprecated and should not be used. It may be removed in the future.

DEPRECATED: Please use Cache.getRenderTexture instead. This method will be removed in Phaser 2.2.0.

Get a RenderTexture by key.

Parameters:
Name Type Description
key string

Asset key of the RenderTexture to retrieve from the Cache.

Returns:

The RenderTexture object.

Deprecated:
  • Please use Cache.getRenderTexture instead. This method will be removed in Phaser 2.2.0.
Source - loader/Cache.js, line 1103

getTextureFrame(key) → {Phaser.Frame}

Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.

Parameters:
Name Type Description
key string

Asset key of the frame to retrieve from the Cache.

Returns:

The frame data.

Source - loader/Cache.js, line 1065

getTilemapData(key) → {Object}

Get tilemap data by key.

Parameters:
Name Type Description
key string

Asset key of the tilemap data to retrieve from the Cache.

Returns:
Object -

The raw tilemap data in CSV or JSON format.

Source - loader/Cache.js, line 957

getURL(url) → {object}

Get a cached object by the URL. This only returns a value if you set Cache.autoResolveURL to true before starting the preload of any assets. Be aware that every call to this function makes a DOM src query, so use carefully and double-check for implications in your target browsers/devices.

Parameters:
Name Type Description
url string

The url for the object loaded to get from the cache.

Returns:
object -

The cached object.

Source - loader/Cache.js, line 1299

getUrl(url) → {object}

This method is deprecated and should not be used. It may be removed in the future.

DEPRECATED: Please use Cache.getURL instead. Get a cached object by the URL. This only returns a value if you set Cache.autoResolveURL to true before starting the preload of any assets. Be aware that every call to this function makes a DOM src query, so use carefully and double-check for implications in your target browsers/devices.

Parameters:
Name Type Description
url string

The url for the object loaded to get from the cache.

Returns:
object -

The cached object.

Deprecated:
  • Please use Cache.getURL instead.
Source - loader/Cache.js, line 1324

getXML(key) → {object}

Get a XML object by key from the cache.

Parameters:
Name Type Description
key string

Asset key of the XML object to retrieve from the Cache.

Returns:
object -

The XML object.

Source - loader/Cache.js, line 1257

isSoundDecoded(key) → {boolean}

Check if the given sound has finished decoding.

Parameters:
Name Type Description
key string

Asset key of the sound in the Cache.

Returns:
boolean -

The decoded state of the Sound object.

Source - loader/Cache.js, line 1168

isSoundReady(key) → {boolean}

Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.

Parameters:
Name Type Description
key string

Asset key of the sound in the Cache.

Returns:
boolean -

True if the sound is decoded and the device is not touch locked.

Source - loader/Cache.js, line 1184

reloadSound(key)

Reload a Sound file from the server.

Parameters:
Name Type Description
key string

Asset key for the sound.

Source - loader/Cache.js, line 547

reloadSoundComplete(key)

Fires the onSoundUnlock event when the sound has completed reloading.

Parameters:
Name Type Description
key string

Asset key for the sound.

Source - loader/Cache.js, line 569

removeBinary(key)

Removes a binary file from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1512

removeBitmapData(key)

Removes a bitmap data from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1522

removeBitmapFont(key)

Removes a bitmap font from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1532

removeCanvas(key)

Removes a canvas from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1422

removeImage(key, removeFromPixi)

Removes an image from the cache and optionally from the Pixi.BaseTextureCache as well.

Parameters:
Name Type Argument Default Description
key string

Key of the asset you want to remove.

removeFromPixi boolean <optional>
true

Should this image also be removed from the Pixi BaseTextureCache?

Source - loader/Cache.js, line 1432

removeJSON(key)

Removes a json object from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1472

removePhysics(key)

Removes a physics data file from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1492

removeSound(key)

Removes a sound from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1452

removeText(key)

Removes a text from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1462

removeTilemap(key)

Removes a tilemap from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1502

removeXML(key)

Removes a xml object from the cache.

Parameters:
Name Type Description
key string

Key of the asset you want to remove.

Source - loader/Cache.js, line 1482

updateFrameData(key, frameData)

Replaces a set of frameData with a new Phaser.FrameData object.

Parameters:
Name Type Description
key string

The unique key by which you will reference this object.

frameData number

The new FrameData.

Source - loader/Cache.js, line 998

updateSound(key)

Updates the sound object in the cache.

Parameters:
Name Type Description
key string

Asset key for the sound.

Source - loader/Cache.js, line 585
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