Class: Matrix

PIXI. Matrix

new Matrix()

The Matrix class is now an object, which makes it a lot faster, here is a representation of it : | a | b | tx| | c | d | ty| | 0 | 0 | 1 |

Source - pixi/geom/Matrix.js, line 5

Members

a :Number

Default Value:
  • 1
Source - pixi/geom/Matrix.js, line 17

b :Number

Default Value:
  • 0
Source - pixi/geom/Matrix.js, line 24

c :Number

Default Value:
  • 0
Source - pixi/geom/Matrix.js, line 31

d :Number

Default Value:
  • 1
Source - pixi/geom/Matrix.js, line 38

tx :Number

Default Value:
  • 0
Source - pixi/geom/Matrix.js, line 45

ty :Number

Default Value:
  • 0
Source - pixi/geom/Matrix.js, line 52

Methods

append(matrix) → {PIXI.Matrix}

Appends the given Matrix to this Matrix.

Parameters:
Name Type Description
matrix PIXI.Matrix

-

Returns:

This matrix. Good for chaining method calls.

Source - pixi/geom/Matrix.js, line 225

apply(pos, newPos) → {PIXI.Point}

Get a new position with the current transformation applied. Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering)

Parameters:
Name Type Argument Description
pos PIXI.Point

The origin

newPos PIXI.Point <optional>

The point that the new position is assigned to (allowed to be same as input)

Returns:

The new point, transformed through this matrix

Source - pixi/geom/Matrix.js, line 123

applyInverse(pos, newPos) → {PIXI.Point}

Get a new position with the inverse of the current transformation applied. Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input)

Parameters:
Name Type Argument Description
pos PIXI.Point

The origin

newPos PIXI.Point <optional>

The point that the new position is assigned to (allowed to be same as input)

Returns:

The new point, inverse-transformed through this matrix

Source - pixi/geom/Matrix.js, line 142

fromArray(array)

Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows:

a = array[0] b = array[1] c = array[3] d = array[4] tx = array[2] ty = array[5]

Parameters:
Name Type Description
array Array

The array that the matrix will be populated from.

Source - pixi/geom/Matrix.js, line 60

identity() → {PIXI.Matrix}

Resets this Matix to an identity (default) matrix.

Returns:

This matrix. Good for chaining method calls.

Source - pixi/geom/Matrix.js, line 250

rotate(angle) → {PIXI.Matrix}

Applies a rotation transformation to the matrix.

Parameters:
Name Type Description
angle Number

The angle in radians.

Returns:

This matrix. Good for chaining method calls.

Source - pixi/geom/Matrix.js, line 200

scale(x, y) → {PIXI.Matrix}

Applies a scale transformation to the matrix.

Parameters:
Name Type Description
x Number

The amount to scale horizontally

y Number

The amount to scale vertically

Returns:

This matrix. Good for chaining method calls.

Source - pixi/geom/Matrix.js, line 179

toArray(transpose) → {Array}

Creates an array from the current Matrix object.

Parameters:
Name Type Description
transpose Boolean

Whether we need to transpose the matrix or not

Returns:
Array -

the newly created array which contains the matrix

Source - pixi/geom/Matrix.js, line 83

translate(x, y) → {PIXI.Matrix}

Translates the matrix on the x and y.

Parameters:
Name Type Description
x Number

-

y Number

-

Returns:

This matrix. Good for chaining method calls.

Source - pixi/geom/Matrix.js, line 163
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