<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: RenderTexture</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/default.css"> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser API</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a 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href="global.html#RENDERTEXTURE">RENDERTEXTURE</a> </li> <li class="class-depth-0"> <a href="global.html#RETROFONT">RETROFONT</a> </li> <li class="class-depth-0"> <a href="global.html#RIGHT">RIGHT</a> </li> <li class="class-depth-0"> <a href="global.html#ROPE">ROPE</a> </li> <li class="class-depth-0"> <a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a> </li> <li class="class-depth-0"> <a href="global.html#scaleModes">scaleModes</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITE">SPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#SPRITEBATCH">SPRITEBATCH</a> </li> <li class="class-depth-0"> <a href="global.html#TEXT">TEXT</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAP">TILEMAP</a> </li> <li class="class-depth-0"> <a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a> </li> <li class="class-depth-0"> <a href="global.html#TILESPRITE">TILESPRITE</a> </li> <li class="class-depth-0"> <a href="global.html#UP">UP</a> </li> <li class="class-depth-0"> <a href="global.html#VERSION">VERSION</a> </li> <li class="class-depth-0"> <a href="global.html#VIDEO">VIDEO</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL">WEBGL</a> </li> <li class="class-depth-0"> <a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a> </li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li> <li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li> <li class="class-depth-1"><a href="Phaser.World.html">World</a></li> <li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li> <li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li> <li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li> <li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li> <li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: RenderTexture</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> RenderTexture </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="RenderTexture"><span class="type-signature"></span>new RenderTexture<span class="signature">(game, key, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">key</span>, <span class="optional">scaleMode</span>, <span class="optional">resolution</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Current game instance.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>Internal Phaser reference key for the render texture.</p></td> </tr> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 100 </td> <td class="description last"><p>The width of the render texture.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 100 </td> <td class="description last"><p>The height of the render texture.</p></td> </tr> <tr> <td class="name"><code>key</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> '' </td> <td class="description last"><p>The key of the RenderTexture in the Cache, if stored there.</p></td> </tr> <tr> <td class="name"><code>scaleMode</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.scaleModes.DEFAULT </td> <td class="description last"><p>One of the Phaser.scaleModes consts.</p></td> </tr> <tr> <td class="name"><code>resolution</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>The resolution of the texture being generated.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-22">line 22</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Extends</h3> <ul> <li><a href="PIXI.RenderTexture.html">PIXI.RenderTexture</a></li> </ul> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"> :<a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a></span></h4> </dt> <dd> <div class="description"> <p>The base texture object that this texture uses</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#baseTexture">PIXI.RenderTexture#baseTexture</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-78">line 78</a> </dt> </dl> </dd> <dt> <h4 class="name " id="crop"><span class="type-signature"></span>crop<span class="type-signature"> :Rectangle</span></h4> </dt> <dd> <div class="description"> <p>This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#crop">PIXI.RenderTexture#crop</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-69">line 69</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :Rectangle</span></h4> </dt> <dd> <div class="description"> <p>The framing rectangle of the render texture</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#frame">PIXI.RenderTexture#frame</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-61">line 61</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the currently running game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-31">line 31</a> </dt> </dl> </dd> <dt> <h4 class="name " id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4> </dt> <dd> <div class="description"> <p>The height of the render texture</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#height">PIXI.RenderTexture#height</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-45">line 45</a> </dt> </dl> </dd> <dt> <h4 class="name " id="isTiling"><span class="type-signature"></span>isTiling<span class="type-signature"> :Boolean</span></h4> </dt> <dd> <div class="description"> <p>Is this a tiling texture? As used by the likes of a TilingSprite.</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#isTiling">PIXI.Texture#isTiling</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-84">line 84</a> </dt> </dl> </dd> <dt> <h4 class="name " id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>The key of the RenderTexture in the Cache, if stored there.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-36">line 36</a> </dt> </dl> </dd> <dt> <h4 class="name " id="noFrame"><span class="type-signature"></span>noFrame<span class="type-signature"> :Boolean</span></h4> </dt> <dd> <div class="description"> <p>Does this Texture have any frame data assigned to it?</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#noFrame">PIXI.Texture#noFrame</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-33">line 33</a> </dt> </dl> </dd> <dt> <h4 class="name " id="renderer"><span class="type-signature"></span>renderer<span class="type-signature"> :<a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a>|<a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span></h4> </dt> <dd> <div class="description"> <p>The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.</p> </div> <h5>Type:</h5> <ul> <li> <span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span> | <span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span> </li> </ul> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#renderer">PIXI.RenderTexture#renderer</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-99">line 99</a> </dt> </dl> </dd> <dt> <h4 class="name " id="requiresReTint"><span class="type-signature"></span>requiresReTint<span class="type-signature"> :Boolean</span></h4> </dt> <dd> <div class="description"> <p>This will let a renderer know that a tinted parent has updated its texture.</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#requiresReTint">PIXI.Texture#requiresReTint</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-100">line 100</a> </dt> </dl> </dd> <dt> <h4 class="name " id="requiresUpdate"><span class="type-signature"></span>requiresUpdate<span class="type-signature"> :Boolean</span></h4> </dt> <dd> <div class="description"> <p>This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#requiresUpdate">PIXI.Texture#requiresUpdate</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-92">line 92</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resolution"><span class="type-signature"></span>resolution<span class="type-signature"> :Number</span></h4> </dt> <dd> <div class="description"> <p>The Resolution of the texture.</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#resolution">PIXI.RenderTexture#resolution</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-53">line 53</a> </dt> </dl> </dd> <dt> <h4 class="name " id="trim"><span class="type-signature"></span>trim<span class="type-signature"> :Rectangle</span></h4> </dt> <dd> <div class="description"> <p>The texture trim data.</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#trim">PIXI.Texture#trim</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-68">line 68</a> </dt> </dl> </dd> <dt> <h4 class="name " id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>Base Phaser object type.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-41">line 41</a> </dt> </dl> </dd> <dt> <h4 class="name " id="valid"><span class="type-signature"></span>valid<span class="type-signature"> :Boolean</span></h4> </dt> <dd> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#valid">PIXI.RenderTexture#valid</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-125">line 125</a> </dt> </dl> </dd> <dt> <h4 class="name " id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4> </dt> <dd> <div class="description"> <p>The with of the render texture</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#width">PIXI.RenderTexture#width</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-37">line 37</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="clear"><span class="type-signature"></span>clear<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Clears the RenderTexture.</p> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#clear">PIXI.RenderTexture#clear</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-175">line 175</a> </dt> </dl> </dd> <dt> <h4 class="name " id="destroy"><span class="type-signature"></span>destroy<span class="signature">(destroyBase)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Destroys this texture</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>destroyBase</code></td> <td class="type"> <span class="param-type">Boolean</span> </td> <td class="description last"><p>Whether to destroy the base texture as well</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#destroy">PIXI.Texture#destroy</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-170">line 170</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getBase64"><span class="type-signature"></span>getBase64<span class="signature">()</span><span class="type-signature"> → {String}</span></h4> </dt> <dd> <div class="description"> <p>Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">String</span> - </div> <div class="returns-desc param-desc"> <p>A base64 encoded string of the texture.</p> </div> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#getBase64">PIXI.RenderTexture#getBase64</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-309">line 309</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getCanvas"><span class="type-signature"></span>getCanvas<span class="signature">()</span><span class="type-signature"> → {HTMLCanvasElement}</span></h4> </dt> <dd> <div class="description"> <p>Creates a Canvas element, renders this RenderTexture to it and then returns it.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">HTMLCanvasElement</span> - </div> <div class="returns-desc param-desc"> <p>A Canvas element with the texture rendered on.</p> </div> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#getCanvas">PIXI.RenderTexture#getCanvas</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-320">line 320</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getImage"><span class="type-signature"></span>getImage<span class="signature">()</span><span class="type-signature"> → {Image}</span></h4> </dt> <dd> <div class="description"> <p>Will return a HTML Image of the texture</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">Image</span> - </div> <div class="returns-desc param-desc"> </div> </div> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#getImage">PIXI.RenderTexture#getImage</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-296">line 296</a> </dt> </dl> </dd> <dt> <h4 class="name " id="render"><span class="type-signature"></span>render<span class="signature">(displayObject, <span class="optional">matrix</span>, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This function will draw the display object to the RenderTexture.</p> <p>In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object. This is now a Matrix allowing you much more control over how the Display Object is rendered. If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.</p> <p>If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either pass <code>null</code>, leave it undefined or pass <code>displayObject.worldTransform</code> as the matrix value.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>displayObject</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> | <span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span> | <span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span> | <span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span> | <span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The display object to render to this texture.</p></td> </tr> <tr> <td class="name"><code>matrix</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Matrix.html">Phaser.Matrix</a></span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> </td> <td class="description last"><p>Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object.</p></td> </tr> <tr> <td class="name"><code>clear</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-118">line 118</a> </dt> </dl> </dd> <dt> <h4 class="name " id="renderRawXY"><span class="type-signature"></span>renderRawXY<span class="signature">(displayObject, x, y, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This function will draw the display object to the RenderTexture at the given coordinates.</p> <p>When the display object is drawn it doesn't take into account scale, rotation or translation.</p> <p>If you need those then use RenderTexture.renderXY instead.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>displayObject</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> | <span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span> | <span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span> | <span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span> | <span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The display object to render to this texture.</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The x position to render the object at.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The y position to render the object at.</p></td> </tr> <tr> <td class="name"><code>clear</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-90">line 90</a> </dt> </dl> </dd> <dt> <h4 class="name " id="renderXY"><span class="type-signature"></span>renderXY<span class="signature">(displayObject, x, y, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This function will draw the display object to the RenderTexture at the given coordinates.</p> <p>When the display object is drawn it takes into account scale and rotation.</p> <p>If you don't want those then use RenderTexture.renderRawXY instead.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>displayObject</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> | <span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span> | <span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span> | <span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span> | <span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The display object to render to this texture.</p></td> </tr> <tr> <td class="name"><code>x</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The x position to render the object at.</p></td> </tr> <tr> <td class="name"><code>y</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The y position to render the object at.</p></td> </tr> <tr> <td class="name"><code>clear</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-58">line 58</a> </dt> </dl> </dd> <dt> <h4 class="name " id="resize"><span class="type-signature"></span>resize<span class="signature">(width, height, updateBase)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Resizes the RenderTexture.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>width</code></td> <td class="type"> <span class="param-type">Number</span> </td> <td class="description last"><p>The width to resize to.</p></td> </tr> <tr> <td class="name"><code>height</code></td> <td class="type"> <span class="param-type">Number</span> </td> <td class="description last"><p>The height to resize to.</p></td> </tr> <tr> <td class="name"><code>updateBase</code></td> <td class="type"> <span class="param-type">Boolean</span> </td> <td class="description last"><p>Should the baseTexture.width and height values be resized as well?</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.RenderTexture.html#resize">PIXI.RenderTexture#resize</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-139">line 139</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setFrame"><span class="type-signature"></span>setFrame<span class="signature">(frame)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Specifies the region of the baseTexture that this texture will use.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>frame</code></td> <td class="type"> <span class="param-type">Rectangle</span> </td> <td class="description last"><p>The frame of the texture to set it to</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="inherited-from">Inherited From:</dt> <dd class="inherited-from"><ul class="dummy"><li> <a href="PIXI.Texture.html#setFrame">PIXI.Texture#setFrame</a> </li></dd> <dt class="tag-source">Source - <a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-183">line 183</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a> on Thu May 19 2016 12:35:45 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>