<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: AnimationManager</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/default.css"> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser API</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a 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Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: AnimationManager</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> AnimationManager </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Animation Manager is used to add, play and update Phaser Animations. Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>sprite</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span> </td> <td class="description last"><p>A reference to the Game Object that owns this AnimationManager.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-15">line 15</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id="currentAnim"><span class="type-signature"></span>currentAnim<span class="type-signature"> :<a href="Phaser.Animation.html">Phaser.Animation</a></span></h4> </dt> <dd> <div class="description"> <p>The currently displayed animation, if any.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-40">line 40</a> </dt> </dl> </dd> <dt> <h4 class="name " id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"> :<a href="Phaser.Frame.html">Phaser.Frame</a></span></h4> </dt> <dd> <div class="description"> <p>The currently displayed Frame of animation, if any. This property is only set once an Animation starts playing. Until that point it remains set as <code>null</code>.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-34">line 34</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>Gets or sets the current frame index and updates the Texture Cache for display.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-503">line 503</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frameData"><span class="type-signature"><readonly> </span>frameData<span class="type-signature"> :<a href="Phaser.FrameData.html">Phaser.FrameData</a></span></h4> </dt> <dd> <div class="description"> <p>The current animations FrameData.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-439">line 439</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frameName"><span class="type-signature"></span>frameName<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>Gets or sets the current frame name and updates the Texture Cache for display.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-534">line 534</a> </dt> </dl> </dd> <dt> <h4 class="name " id="frameTotal"><span class="type-signature"><readonly> </span>frameTotal<span class="type-signature"> :number</span></h4> </dt> <dd> <div class="description"> <p>The total number of frames in the currently loaded FrameData, or -1 if no FrameData is loaded.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-452">line 452</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the currently running Game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-25">line 25</a> </dt> </dl> </dd> <dt> <h4 class="name " id="isLoaded"><span class="type-signature"></span>isLoaded<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Set to true once animation data has been loaded.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-52">line 52</a> </dt> </dl> </dd> <dt> <h4 class="name " id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4> </dt> <dd> <div class="description"> <p>Gets the current animation name, if set.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-486">line 486</a> </dt> </dl> </dd> <dt> <h4 class="name " id="paused"><span class="type-signature"></span>paused<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Gets and sets the paused state of the current animation.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-466">line 466</a> </dt> </dl> </dd> <dt> <h4 class="name " id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4> </dt> <dd> <div class="description"> <p>A reference to the parent Sprite that owns this AnimationManager.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-20">line 20</a> </dt> </dl> </dd> <dt> <h4 class="name " id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"> :boolean</span></h4> </dt> <dd> <div class="description"> <p>Should the animation data continue to update even if the Sprite.visible is set to false.</p> </div> <dl class="details"> <dt class="tag-default">Default Value:</dt> <dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-46">line 46</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="add"><span class="type-signature"></span>add<span class="signature">(name, <span class="optional">frames</span>, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> → {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4> </dt> <dd> <div class="description"> <p>Adds a new animation under the given key. Optionally set the frames, frame rate and loop. Animations added in this way are played back with the play function.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The unique (within this Sprite) name for the animation, i.e. "run", "fire", "walk".</p></td> </tr> <tr> <td class="name"><code>frames</code></td> <td class="type"> <span class="param-type">Array</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>An array of numbers/strings that correspond to the frames to add to this animation and in which order. e.g. [1, 2, 3] or ['run0', 'run1', run2]). If null then all frames will be used.</p></td> </tr> <tr> <td class="name"><code>frameRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 60 </td> <td class="description last"><p>The speed at which the animation should play. The speed is given in frames per second.</p></td> </tr> <tr> <td class="name"><code>loop</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Whether or not the animation is looped or just plays once.</p></td> </tr> <tr> <td class="name"><code>useNumericIndex</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Are the given frames using numeric indexes (default) or strings?</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span> - </div> <div class="returns-desc param-desc"> <p>The Animation object that was created.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-170">line 170</a> </dt> </dl> </dd> <dt> <h4 class="name " id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Destroys all references this AnimationManager contains. Iterates through the list of animations stored in this manager and calls destroy on each of them.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-407">line 407</a> </dt> </dl> </dd> <dt> <h4 class="name " id="getAnimation"><span class="type-signature"></span>getAnimation<span class="signature">(name)</span><span class="type-signature"> → {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4> </dt> <dd> <div class="description"> <p>Returns an animation that was previously added by name.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="description last"><p>The name of the animation to be returned, e.g. "fire".</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span> - </div> <div class="returns-desc param-desc"> <p>The Animation instance, if found, otherwise null.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-374">line 374</a> </dt> </dl> </dd> <dt> <h4 class="name " id="next"><span class="type-signature"></span>next<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Advances by the given number of frames in the current animation, taking the loop value into consideration.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>quantity</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>The number of frames to advance.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-342">line 342</a> </dt> </dl> </dd> <dt> <h4 class="name " id="play"><span class="type-signature"></span>play<span class="signature">(name, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">killOnComplete</span>)</span><span class="type-signature"> → {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4> </dt> <dd> <div class="description"> <p>Play an animation based on the given key. The animation should previously have been added via <code>animations.add</code></p> <p>If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The name of the animation to be played, e.g. "fire", "walk", "jump".</p></td> </tr> <tr> <td class="name"><code>frameRate</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</p></td> </tr> <tr> <td class="name"><code>loop</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</p></td> </tr> <tr> <td class="name"><code>killOnComplete</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span> - </div> <div class="returns-desc param-desc"> <p>A reference to playing Animation instance.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-256">line 256</a> </dt> </dl> </dd> <dt> <h4 class="name " id="previous"><span class="type-signature"></span>previous<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Moves backwards the given number of frames in the current animation, taking the loop value into consideration.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>quantity</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> 1 </td> <td class="description last"><p>The number of frames to move back.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-358">line 358</a> </dt> </dl> </dd> <dt> <h4 class="name " id="refreshFrame"><span class="type-signature"></span>refreshFrame<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Refreshes the current frame data back to the parent Sprite and also resets the texture data.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-395">line 395</a> </dt> </dl> </dd> <dt> <h4 class="name " id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">name</span>, <span class="optional">resetFrame</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Stop playback of an animation. If a name is given that specific animation is stopped, otherwise the current animation is stopped. The currentAnim property of the AnimationManager is automatically set to the animation given.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>name</code></td> <td class="type"> <span class="param-type">string</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>The name of the animation to be stopped, e.g. "fire". If none is given the currently running animation is stopped.</p></td> </tr> <tr> <td class="name"><code>resetFrame</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>When the animation is stopped should the currentFrame be set to the first frame of the animation (true) or paused on the last frame displayed (false)</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-299">line 299</a> </dt> </dl> </dd> <dt> <h4 class="name " id="update"><span class="type-signature"><internal> </span>update<span class="signature">()</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>The main update function is called by the Sprites update loop. It's responsible for updating animation frames and firing related events.</p> </div> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if a new animation frame has been set, otherwise false.</p> </div> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-318">line 318</a> </dt> </dl> </dd> <dt> <h4 class="name " id="validateFrames"><span class="type-signature"></span>validateFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> → {boolean}</span></h4> </dt> <dd> <div class="description"> <p>Check whether the frames in the given array are valid and exist.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>frames</code></td> <td class="type"> <span class="param-type">Array</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>An array of frames to be validated.</p></td> </tr> <tr> <td class="name"><code>useNumericIndex</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>Validate the frames based on their numeric index (true) or string index (false)</p></td> </tr> </tbody> </table> <h5>Returns:</h5> <div class="returns"> <div class="returns-type"> <span class="param-type">boolean</span> - </div> <div class="returns-desc param-desc"> <p>True if all given Frames are valid, otherwise false.</p> </div> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-222">line 222</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a> on Thu May 19 2016 12:35:38 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>