<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Class: Physics</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/default.css"> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div style="position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050"><a href="http://phaser.io"><img src="img/phaser.png" border="0" /></a></div> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser API</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-0"> <a 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Manager</a></li> <li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li> <li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li> <li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li> <li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li> <li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li> <li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li> <li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li> <li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li> <li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li> <li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li> <li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li> <li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li> <li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li> <li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li> <li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li> <li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li> <li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li> <li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li> <li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li> <li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li> <li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li> <li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li> <li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li> <li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li> <li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li> <li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li> <li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li> <li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li> <li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li> <li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li> <li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li> <li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li> <li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li> <li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li> <li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li> <li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li> <li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li> <li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li> <li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li> </ul> </li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a> <ul class="dropdown-menu "> <li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li> <li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li> <li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li> <li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li> <li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li> <li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li> <li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li> <li class="class-depth-1"><a href="http://phaser.io/news/2015/08/phaser-slack-channel">Slack</a></li> <li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span8"> <div id="main"> <!--<h1 class="page-title">Class: Physics</h1>--> <section> <header> <h2> <span class="ancestors"><a href="Phaser.html">Phaser</a>.</span> Physics </h2> </header> <article> <div class="container-overview"> <dt> <h4 class="name " id="Physics"><span class="type-signature"></span>new Physics<span class="signature">(game, <span class="optional">physicsConfig</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>The Physics Manager is responsible for looking after all of the running physics systems. Phaser supports 4 physics systems: Arcade Physics, P2, Ninja Physics and Box2D via a commercial plugin.</p> <p>Game Objects (such as Sprites) can only belong to 1 physics system, but you can have multiple systems active in a single game.</p> <p>For example you could have P2 managing a polygon-built terrain landscape that an vehicle drives over, while it could be firing bullets that use the faster (due to being much simpler) Arcade Physics system.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>game</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>A reference to the currently running game.</p></td> </tr> <tr> <td class="name"><code>physicsConfig</code></td> <td class="type"> <span class="param-type">object</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> null </td> <td class="description last"><p>A physics configuration object to pass to the Physics world on creation.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-21">line 21</a> </dt> </dl> </dd> </div> <h3 class="subsection-title">Classes</h3> <dl> <dt class="class-depth-2"> <a href="Phaser.Physics.Arcade.html">Arcade</a> </dt> <dd> </dd> <dt class="class-depth-2"> <a href="Phaser.Physics.Ninja.html">Ninja</a> </dt> <dd> </dd> <dt class="class-depth-2"> <a href="Phaser.Physics.P2.html">P2</a> </dt> <dd> </dd> </dl> <h3 class="subsection-title">Members</h3> <dl> <dt> <h4 class="name " id=".ARCADE"><span class="type-signature"><static, constant> </span>ARCADE<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-73">line 73</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".BOX2D"><span class="type-signature"><static, constant> </span>BOX2D<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-91">line 91</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".CHIPMUNK"><span class="type-signature"><static, constant> </span>CHIPMUNK<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-97">line 97</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".MATTERJS"><span class="type-signature"><static, constant> </span>MATTERJS<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-103">line 103</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".NINJA"><span class="type-signature"><static, constant> </span>NINJA<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-85">line 85</a> </dt> </dl> </dd> <dt> <h4 class="name " id=".P2JS"><span class="type-signature"><static, constant> </span>P2JS<span class="type-signature"> :number</span></h4> </dt> <dd> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-79">line 79</a> </dt> </dl> </dd> <dt> <h4 class="name " id="arcade"><span class="type-signature"></span>arcade<span class="type-signature"> :<a href="Phaser.Physics.Arcade.html">Phaser.Physics.Arcade</a></span></h4> </dt> <dd> <div class="description"> <p>The Arcade Physics system.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-38">line 38</a> </dt> </dl> </dd> <dt> <h4 class="name " id="box2d"><span class="type-signature"></span>box2d<span class="type-signature"> :Phaser.Physics.Box2D</span></h4> </dt> <dd> <div class="description"> <p>The Box2D Physics system.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-53">line 53</a> </dt> </dl> </dd> <dt> <h4 class="name " id="chipmunk"><span class="type-signature"></span>chipmunk<span class="type-signature"> :Phaser.Physics.Chipmunk</span></h4> </dt> <dd> <div class="description"> <p>The Chipmunk Physics system (to be done).</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-58">line 58</a> </dt> </dl> </dd> <dt> <h4 class="name " id="config"><span class="type-signature"></span>config<span class="type-signature"> :object</span></h4> </dt> <dd> <div class="description"> <p>The physics configuration object as passed to the game on creation.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-33">line 33</a> </dt> </dl> </dd> <dt> <h4 class="name " id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4> </dt> <dd> <div class="description"> <p>Local reference to game.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-28">line 28</a> </dt> </dl> </dd> <dt> <h4 class="name " id="matter"><span class="type-signature"></span>matter<span class="type-signature"> :Phaser.Physics.Matter</span></h4> </dt> <dd> <div class="description"> <p>The MatterJS Physics system (coming soon).</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-63">line 63</a> </dt> </dl> </dd> <dt> <h4 class="name " id="ninja"><span class="type-signature"></span>ninja<span class="type-signature"> :<a href="Phaser.Physics.Ninja.html">Phaser.Physics.Ninja</a></span></h4> </dt> <dd> <div class="description"> <p>The N+ Ninja Physics system.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-48">line 48</a> </dt> </dl> </dd> <dt> <h4 class="name " id="p2"><span class="type-signature"></span>p2<span class="type-signature"> :<a href="Phaser.Physics.P2.html">Phaser.Physics.P2</a></span></h4> </dt> <dd> <div class="description"> <p>The P2.JS Physics system.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-43">line 43</a> </dt> </dl> </dd> </dl> <h3 class="subsection-title">Methods</h3> <dl> <dt> <h4 class="name " id="clear"><span class="type-signature"><internal> </span>clear<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Clears down all active physics systems. This doesn't destroy them, it just clears them of objects and is called when the State changes.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-349">line 349</a> </dt> </dl> </dd> <dt> <h4 class="name " id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Destroys all active physics systems. Usually only called on a Game Shutdown, not on a State swap.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-399">line 399</a> </dt> </dl> </dd> <dt> <h4 class="name " id="enable"><span class="type-signature"></span>enable<span class="signature">(object, <span class="optional">system</span>, <span class="optional">debug</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This will create a default physics body on the given game object or array of objects. A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed. It can be for any of the physics systems that have been started:</p> <p>Phaser.Physics.Arcade - A light weight AABB based collision system with basic separation. Phaser.Physics.P2JS - A full-body advanced physics system supporting multiple object shapes, polygon loading, contact materials, springs and constraints. Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system. Advanced AABB and Circle vs. Tile collision. Phaser.Physics.BOX2D - A port of https://code.google.com/p/box2d-html5 Phaser.Physics.MATTER - A full-body and light-weight advanced physics system (still in development) Phaser.Physics.CHIPMUNK is still in development.</p> <p>If you require more control over what type of body is created, for example to create a Ninja Physics Circle instead of the default AABB, then see the individual physics systems <code>enable</code> methods instead of using this generic one.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>object</code></td> <td class="type"> <span class="param-type">object</span> | <span class="param-type">array</span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The game object to create the physics body on. Can also be an array of objects, a body will be created on every object in the array.</p></td> </tr> <tr> <td class="name"><code>system</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> Phaser.Physics.ARCADE </td> <td class="description last"><p>The physics system that will be used to create the body. Defaults to Arcade Physics.</p></td> </tr> <tr> <td class="name"><code>debug</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> false </td> <td class="description last"><p>Enable the debug drawing for this body. Defaults to false.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-208">line 208</a> </dt> </dl> </dd> <dt> <h4 class="name " id="parseConfig"><span class="type-signature"></span>parseConfig<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Parses the Physics Configuration object passed to the Game constructor and starts any physics systems specified within.</p> </div> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-107">line 107</a> </dt> </dl> </dd> <dt> <h4 class="name " id="preUpdate"><span class="type-signature"><internal> </span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>preUpdate checks.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-260">line 260</a> </dt> </dl> </dd> <dt> <h4 class="name " id="reset"><span class="type-signature"><internal> </span>reset<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Resets the active physics system. Called automatically on a Phaser.State swap.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-374">line 374</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setBoundsToWorld"><span class="type-signature"></span>setBoundsToWorld<span class="signature">(<span class="optional">left</span>, <span class="optional">right</span>, <span class="optional">top</span>, <span class="optional">bottom</span>, <span class="optional">setCollisionGroup</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the bounds of the Physics world to match the Game.World dimensions. You can optionally set which 'walls' to create: left, right, top or bottom.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>left</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will create the left bounds wall.</p></td> </tr> <tr> <td class="name"><code>right</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will create the right bounds wall.</p></td> </tr> <tr> <td class="name"><code>top</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will create the top bounds wall.</p></td> </tr> <tr> <td class="name"><code>bottom</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will create the bottom bounds wall.</p></td> </tr> <tr> <td class="name"><code>setCollisionGroup</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true the Bounds will be set to use its own Collision Group.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_p2_World.js.html">physics/p2/World.js</a>, <a href="src_physics_p2_World.js.html#sunlight-1-line-552">line 552</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setBoundsToWorld"><span class="type-signature"><internal> </span>setBoundsToWorld<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Updates the physics bounds to match the world dimensions.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-314">line 314</a> </dt> </dl> </dd> <dt> <h4 class="name " id="setWorldMaterial"><span class="type-signature"></span>setWorldMaterial<span class="signature">(material, <span class="optional">left</span>, <span class="optional">right</span>, <span class="optional">top</span>, <span class="optional">bottom</span>)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Sets the given material against the 4 bounds of this World.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th>Argument</th> <th>Default</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>material</code></td> <td class="type"> <span class="param-type"><a href="Phaser.Physics.P2.Material.html">Phaser.Physics.P2.Material</a></span> </td> <td class="attributes"> </td> <td class="default"> </td> <td class="description last"><p>The material to set.</p></td> </tr> <tr> <td class="name"><code>left</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will set the material on the left bounds wall.</p></td> </tr> <tr> <td class="name"><code>right</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will set the material on the right bounds wall.</p></td> </tr> <tr> <td class="name"><code>top</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will set the material on the top bounds wall.</p></td> </tr> <tr> <td class="name"><code>bottom</code></td> <td class="type"> <span class="param-type">boolean</span> </td> <td class="attributes"> <optional><br> </td> <td class="default"> true </td> <td class="description last"><p>If true will set the material on the bottom bounds wall.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_p2_World.js.html">physics/p2/World.js</a>, <a href="src_physics_p2_World.js.html#sunlight-1-line-569">line 569</a> </dt> </dl> </dd> <dt> <h4 class="name " id="startSystem"><span class="type-signature"></span>startSystem<span class="signature">(system)</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>This will create an instance of the requested physics simulation. Phaser.Physics.Arcade is running by default, but all others need activating directly.</p> <p>You can start the following physics systems:</p> <p>Phaser.Physics.P2JS - A full-body advanced physics system by Stefan Hedman. Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system. Phaser.Physics.BOX2D - A commercial Phaser Plugin (see http://phaser.io)</p> <p>Both Ninja Physics and Box2D require their respective plugins to be loaded before you can start them. They are not bundled into the core Phaser library.</p> <p>If the physics world has already been created (i.e. in another state in your game) then calling startSystem will reset the physics world, not re-create it. If you need to start them again from their constructors then set Phaser.Physics.p2 (or whichever system you want to recreate) to <code>null</code> before calling <code>startSystem</code>.</p> </div> <h5>Parameters:</h5> <table class="params table table-striped"> <thead> <tr> <th>Name</th> <th>Type</th> <th class="last">Description</th> </tr> </thead> <tbody> <tr> <td class="name"><code>system</code></td> <td class="type"> <span class="param-type">number</span> </td> <td class="description last"><p>The physics system to start: Phaser.Physics.ARCADE, Phaser.Physics.P2JS, Phaser.Physics.NINJA or Phaser.Physics.BOX2D.</p></td> </tr> </tbody> </table> <dl class="details"> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-142">line 142</a> </dt> </dl> </dd> <dt> <h4 class="name " id="update"><span class="type-signature"><internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4> </dt> <dd> <div class="description"> <p>Updates all running physics systems.</p> </div> <dl class="details"> <dt class="important tag-deprecated">Internal:</dt> <dd class="tag-deprecated"><ul> <li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li> </ul></dd> <dt class="tag-source">Source - <a href="src_physics_Physics.js.html">physics/Physics.js</a>, <a href="src_physics_Physics.js.html#sunlight-1-line-287">line 287</a> </dt> </dl> </dd> </dl> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2016 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a> on Thu May 19 2016 12:35:43 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <div class="span3"> <div id="toc"></div> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { anchorName : function(i, heading, prefix) { return $(heading).attr("id") || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>