Commit graph

  • 8fc31ed83b Doc formatting Richard Davey 2013-05-11 23:51:50 +0100
  • 1e00d3a0f9 Merge 1c311a73df into 0adbf1d92f #22 PicoSean 2013-05-11 09:49:28 -0700
  • 1c311a73df Simply add type info to jsdoc of these classs. #22 Sean 2013-05-12 00:26:30 +0800
  • 0adbf1d92f Adding more docs :) Richard Davey 2013-05-10 16:29:21 +0100
  • aaaaf7ede3 Preparing for doc merge Richard Davey 2013-05-10 16:19:33 +0100
  • 77582fb1ed Re-format optional parameters. Sean 2013-05-05 00:18:45 +0800
  • 2a8447f64e Add some type info to Emitter class. Sean 2013-05-04 20:07:53 +0800
  • deb37e9a90 Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera. Sean 2013-05-04 20:02:12 +0800
  • ca932038fb Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer. Sean 2013-05-04 19:59:59 +0800
  • 00ef200914 Finish document for Time, Tween, Animation, AnimationLoader, Frame. Sean 2013-05-04 19:56:33 +0800
  • e88c48641d Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen. Sean 2013-05-04 19:53:11 +0800
  • 1052df6660 Finish documents for Cache, CameraManager, Game, SoundManager, Sound. Sean 2013-05-04 19:46:19 +0800
  • 4be5a10e44 Finish documents for GameObject, World, TweenManager, State, Stage. Sean 2013-05-04 19:34:05 +0800
  • 5cf8b846f8 Finish another 10 classes' document. Sean 2013-05-03 19:32:39 +0800
  • 9da64e6baf Finish document for AnimationManager, CameraManager, SoundManager and TweenManager class. Sean 2013-05-03 19:22:04 +0800
  • 98693cb418 Finish document for Cache, Game, Stage, State and World class. Sean 2013-05-03 19:12:12 +0800
  • b1a33cc593 Extended Gruntfile to create phaser-fx.js and phaser-fx.amd.js including declarations HackManiac 2013-05-02 18:54:29 +0200
  • 0933331c74 Merge 82c5b767c6 into be982b4322 #20 PicoSean 2013-05-04 19:50:59 -0700
  • 82c5b767c6 Re-format optional parameters. #20 Sean 2013-05-05 00:18:45 +0800
  • be8c1618d4 Add some type info to Emitter class. Sean 2013-05-04 20:07:53 +0800
  • f65bd77d0e Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera. Sean 2013-05-04 20:02:12 +0800
  • e615798726 Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer. Sean 2013-05-04 19:59:59 +0800
  • 368fd722f9 Finish document for Time, Tween, Animation, AnimationLoader, Frame. Sean 2013-05-04 19:56:33 +0800
  • 47f85abade Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen. Sean 2013-05-04 19:53:11 +0800
  • 1943a45cc1 Finish documents for Cache, CameraManager, Game, SoundManager, Sound. Sean 2013-05-04 19:46:19 +0800
  • 3bb3c95ddd Finish documents for GameObject, World, TweenManager, State, Stage. Sean 2013-05-04 19:34:05 +0800
  • e721bcd29c Finish another 10 classes' document. Sean 2013-05-03 19:32:39 +0800
  • 61e533ca4e Finish document for AnimationManager, CameraManager, SoundManager and TweenManager class. Sean 2013-05-03 19:22:04 +0800
  • 210bfa9589 Finish document for Cache, Game, Stage, State and World class. Sean 2013-05-03 19:12:12 +0800
  • b5b5a99dce Preparing for 0.9.6 work 0.9.6 Richard Davey 2013-05-02 20:54:28 +0100
  • a0bc20fc3d Merge 912cb9d78e into be982b4322 #19 HackManiac 2013-05-02 10:03:18 -0700
  • 912cb9d78e Extended Gruntfile to create phaser-fx.js and phaser-fx.amd.js including declarations #19 HackManiac 2013-05-02 18:54:29 +0200
  • be982b4322 Updated readme and new minified build Richard Davey 2013-05-02 14:03:41 +0100
  • 493380a51e Updated readme for official release. Richard Davey 2013-05-02 05:20:01 +0100
  • 0a08e1ae0e Removed un-needed file and added SoundManager fix. Richard Davey 2013-05-02 05:16:16 +0100
  • e39073d07b Updated readme Richard Davey 2013-05-02 05:02:05 +0100
  • 54a5e6477c Lots of new tile map commands and tests. Richard Davey 2013-05-02 05:01:34 +0100
  • 2a5b6ef12a Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. Richard Davey 2013-05-02 03:37:45 +0100
  • e62b300a25 Added Camera Mirror FX and test case. Richard Davey 2013-05-02 01:02:06 +0100
  • 491af492b6 Merge 1c4368fcde into 9f23c378a1 #17 HackManiac 2013-05-01 12:27:31 -0700
  • 1c4368fcde Changed SoundManager and Sound classes to respect volume on first play #17 HackManiac 2013-05-01 21:21:57 +0200
  • 7d98a1bb9d New FXManager system and Camera FX now in place. Richard Davey 2013-05-01 04:10:21 +0100
  • c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes Richard Davey 2013-04-29 02:41:19 +0100
  • 9f23c378a1 0.9.4 release 0.9.5 Richard Davey 2013-04-28 21:57:59 +0100
  • b6f8a3fba6 Final 0.9.4 release Richard Davey 2013-04-28 21:51:55 +0100
  • cb9cb6e894 Github Bug Fixes Richard Davey 2013-04-28 21:40:06 +0100
  • e948f1e3be Fixed daft issue in Camera and fully implemented tilemap collision. Richard Davey 2013-04-28 14:59:44 +0100
  • 4c21ac0d87 Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. Richard Davey 2013-04-28 12:25:02 +0100
  • 86c872803a Final 0.9.4 release 0.9.4 Richard Davey 2013-04-28 21:51:55 +0100
  • 21120c8b62 Github Bug Fixes Richard Davey 2013-04-28 21:40:06 +0100
  • db9b8ec370 Merge pull request #11 from HackManiac/amd Richard Davey 2013-04-28 13:37:09 -0700
  • a3b27fbf32 Fixed daft issue in Camera and fully implemented tilemap collision. Richard Davey 2013-04-28 14:59:44 +0100
  • c09cff336d Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. Richard Davey 2013-04-28 12:25:02 +0100
  • 367b1ea6c9 Merge f66e0e9254 into 53d8e4da2e #11 HackManiac 2013-04-26 07:43:55 -0700
  • f66e0e9254 Automatic creation of UMD wrapped variant of Phaser #11 HackManiac 2013-04-26 16:35:32 +0200
  • 2087b2d76e tidying up Richard Davey 2013-04-26 00:24:58 +0100
  • b2e1434f5e Tilemap collision working but needs speeding up Richard Davey 2013-04-25 20:05:56 +0100
  • b8ab13fec8 Getting tilemap collision up and running Richard Davey 2013-04-25 01:55:56 +0100
  • 53d8e4da2e Fixed Game.boot syntax error. Richard Davey 2013-04-24 09:37:29 +0100
  • 33882ae5d1 Small readme update. 0.9.3 Richard Davey 2013-04-24 02:57:49 +0100
  • 3898faf17e New v0.9.3 release - see the changelog in the README for full details. Richard Davey 2013-04-24 02:48:03 +0100
  • 1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. Richard Davey 2013-04-24 00:47:11 +0100
  • 268470ef62 Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter. Richard Davey 2013-04-24 00:18:07 +0100
  • 6466361f5f Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class. Richard Davey 2013-04-23 21:27:45 +0100
  • 00fb20f8c2 And ScrollRegions work too :) Richard Davey 2013-04-23 19:24:16 +0100
  • 332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. Richard Davey 2013-04-23 15:15:34 +0100
  • f2678104fa Saving first iteration of the ScrollZone game object. Richard Davey 2013-04-22 01:53:24 +0100
  • 4a81dc37b4 Merge 85e20015dc into 2638e598dc #9 HackManiac 2013-04-21 15:01:05 -0700
  • 85e20015dc Delayed execution of Game.prototype.boot #9 HackManiac 2013-04-21 22:52:20 +0300
  • 2638e598dc Added Stage.disablePauseScreen Richard Davey 2013-04-20 03:50:21 +0100
  • 361b8e5779 Version 0.9.2 update. See the change log for full details. 0.9.2 Richard Davey 2013-04-20 03:40:17 +0100
  • 364492d786 Added grunt file and npm package for OSX debs Richard Davey 2013-04-20 01:24:38 +0100
  • 1217bf4722 Version 0.9.1 release - see the release notes for more details. 0.9.1 Richard Davey 2013-04-19 18:57:19 +0100
  • 87e0c483bb Version 0.9.1 release - see the release notes for more details. Richard Davey 2013-04-19 18:53:21 +0100
  • d5229c558a Fixed the States examples to reflect the new module name. Richard Davey 2013-04-19 09:23:36 +0100
  • 8da04760ae Fixed github issue #2 Richard Davey 2013-04-18 20:31:09 +0100
  • b0bf25c818 Formatting Richard Davey 2013-04-18 16:53:55 +0100
  • e869591410 Added minifed build. Richard Davey 2013-04-18 16:52:20 +0100
  • a90606a28a Complete 0.9 release Richard Davey 2013-04-18 16:49:08 +0100
  • 64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. Richard Davey 2013-04-18 15:48:06 +0100
  • 6bb4c5e3fc Preparing for new release Richard Davey 2013-04-18 14:16:18 +0100
  • 72a4809dd8 Updated readme Richard Davey 2013-04-15 22:16:17 +0100
  • 25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. Richard Davey 2013-04-15 22:13:11 +0100
  • f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) Richard Davey 2013-04-15 15:42:13 +0100
  • ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. Richard Davey 2013-04-14 02:31:00 +0100
  • 0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. Richard Davey 2013-04-13 20:17:51 +0100
  • 5f130324c9 Tidying up and adding gitignore for OS X Richard Davey 2013-04-13 13:28:35 +0100
  • 1464b6e163 Updated readme. Richard Davey 2013-04-13 04:28:52 +0100
  • 5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. Richard Davey 2013-04-13 04:25:03 +0100
  • 92cf118a06 Updated links Richard Davey 2013-04-12 20:05:53 +0100
  • a2283e0e78 Added screen shots Richard Davey 2013-04-12 17:46:19 +0100
  • b592ca9f05 Added screen shots Richard Davey 2013-04-12 17:38:44 +0100
  • 204935d997 Updated readme Richard Davey 2013-04-12 17:25:18 +0100
  • a1a1ab3f30 First push to github Richard Davey 2013-04-12 17:19:56 +0100
  • 5c705c4b31 Initial commit Richard Davey 2013-04-12 05:27:51 -0700