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arcade-physics-2
audio-revamp
ben-project-mask
context-loss-handling
master
pathfollower
render-pass
rspack
v4.0.0
webgl-wrappers
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0.9.1
0.9.2
0.9.3
0.9.4
0.9.5
0.9.6
0.9.7
1.0
1.0.1
1.0.2
1.0.3
1.0.4
1.0.5
1.0.6
1.1
1.1.1
1.1.2
1.1.3
1.1.4
1.1.5
1.1.6
2.1.0
3.12.0-beta3
v2.0.0
v2.0.1
v2.0.2
v2.0.3
v2.0.4
v2.0.5
v2.0.6
v2.0.7
v2.1.0
v2.1.1
v2.1.2
v2.1.3
v2.2.0
v2.2.1
v2.2.2
v2.3.0
v2.4.0
v2.4.0a
v2.4.1
v2.4.2
v2.4.3
v2.4.4
v2.4.5
v2.4.6
v2.4.7
v2.4.8
v2.4.9
v2.5.0
v2.6.0
v2.6.1
v2.6.2
v3.0.0
v3.0.0-alpha
v3.0.0-alpha.2
v3.0.0-beta.1
v3.0.0-beta.10
v3.0.0-beta.11
v3.0.0-beta.12
v3.0.0-beta.13
v3.0.0-beta.14
v3.0.0-beta.15
v3.0.0-beta.16
v3.0.0-beta.18
v3.0.0-beta.19
v3.0.0-beta.2
v3.0.0-beta.20
v3.0.0-beta.4
v3.0.0-beta.5
v3.0.0-beta.6
v3.0.0-beta.7
v3.0.0-beta.8
v3.0.0-beta.9
v3.1.0
v3.1.1
v3.1.2
v3.10.0
v3.10.1
v3.11.0
v3.12.0
v3.12.0-beta1
v3.12.0-beta2
v3.13.0
v3.14.0
v3.15.0
v3.15.1
v3.16.0
v3.16.0-rc1
v3.16.0-rc2
v3.16.0-rc3
v3.16.1
v3.16.2
v3.17.0
v3.18.0
v3.18.1
v3.19.0
v3.2.0
v3.2.1
v3.20.0
v3.20.1
v3.21.0
v3.22.0
v3.23.0
v3.24.0
v3.24.1
v3.25.0-beta.0
v3.3.0
v3.4.0
v3.5.0
v3.5.1
v3.50.0
v3.50.0-beta.1
v3.50.0-beta.10
v3.50.0-beta.11
v3.50.0-beta.12
v3.50.0-beta.2
v3.50.0-beta.4
v3.50.0-beta.7
v3.50.0-beta.8
v3.50.0-beta.9
v3.50.1
v3.51.0
v3.52.0
v3.53.0
v3.53.1
v3.54.0
v3.55.0
v3.55.1
v3.55.2
v3.6.0
v3.60.0
v3.60.0-beta.1
v3.60.0-beta.10
v3.60.0-beta.11
v3.60.0-beta.12
v3.60.0-beta.13
v3.60.0-beta.14
v3.60.0-beta.15
v3.60.0-beta.16
v3.60.0-beta.17
v3.60.0-beta.18
v3.60.0-beta.19
v3.60.0-beta.2
v3.60.0-beta.20
v3.60.0-beta.21
v3.60.0-beta.22
v3.60.0-beta.23
v3.60.0-beta.3
v3.60.0-beta.4
v3.60.0-beta.6
v3.60.0-beta.7
v3.60.0-beta.8
v3.60.0-beta.9
v3.61.0-beta.1
v3.61.0-beta.2
v3.61.0-beta.3
v3.61.0-beta.4
v3.7.1
v3.70.0
v3.8.0
v3.80.0
v3.80.0-beta.1
v3.80.0-beta.2
v3.80.1
v3.85.0
v3.85.0-beta.1
v3.85.0-beta.2
v3.85.1
v3.85.2
v3.86.0
v3.87.0
v3.88.0
v3.88.1
v3.88.2
v3.9.0
v4.0.0-beta.1
v4.0.0-beta.2
v4.0.0-beta.3
v4.0.0-beta.4
v4.0.0-beta.5
v4.0.0-beta.6
-
e41e35fd09
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
Richard Davey
2013-09-10 20:40:34 +01:00 -
a486bf6b4a
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
Richard Davey
2013-09-10 16:46:39 +01:00 -
5da0e42be4
Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
Richard Davey
2013-09-10 14:00:46 +01:00 -
15fe5ed6c8
Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
Richard Davey
2013-09-10 12:46:14 +01:00 -
609ea7ec8f
Added ability to Scale particles when emitted.
Richard Davey
2013-09-10 11:18:50 +01:00 -
4f950ae801
Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
Richard Davey
2013-09-10 11:09:25 +01:00 -
5d3fe891cd
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
Richard Davey
2013-09-10 01:26:50 +01:00 -
2ba6b4ff67
Added support for Pointer Lock API.
Richard Davey
2013-09-09 19:59:31 +01:00 -
60f0e8967f
Added Phaser.Graphics and fixed the Out of World Bounds call.
Richard Davey
2013-09-09 17:01:59 +01:00 -
30fc4099c6
Out of bounds and Sprite events hooked up
Richard Davey
2013-09-09 13:29:33 +01:00 -
ee007cd28e
Added in the game scaling handler and updated Stage
Richard Davey
2013-09-09 12:35:20 +01:00 -
c904475ae6
Added in the game scaling handler and updated Stage
Richard Davey
2013-09-09 12:35:09 +01:00 -
13d6ab512b
Fixed the Button frame issue and Down states now work properly
Richard Davey
2013-09-09 10:30:01 +01:00 -
9b6c819e0e
Input Component done and new Button object done and included. Also finished the build script.
Richard Davey
2013-09-09 00:30:44 +01:00 -
50624c1552
Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
Richard Davey
2013-09-08 22:58:15 +01:00 -
ebda1f99e3
Input Handler 90% there.
Richard Davey
2013-09-08 22:38:19 +01:00 -
abe344b408
More work on the pointer handlers, nearly there!
Richard Davey
2013-09-08 17:39:23 +01:00 -
90b1946c25
Input Handler mostly restored
Richard Davey
2013-09-08 13:23:21 +01:00 -
78598ae54a
Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
Richard Davey
2013-09-08 11:24:41 +01:00 -
fe6664eac7
Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
Richard Davey
2013-09-08 01:24:59 +01:00 -
bb5d8ca170
a
Richard Davey
2013-09-07 21:12:47 +01:00 -
eb7af3d2a2
Group nearly done. Sprite.anchor appears to be broken though, must fix.
Richard Davey
2013-09-06 20:20:58 +01:00 -
822a2df289
Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
Richard Davey
2013-09-06 15:00:05 +01:00 -
0c97e8e151
Starting work on Group.
Richard Davey
2013-09-05 21:07:44 +01:00 -
b2fa345c9d
console banner maker
Richard Davey
2013-09-05 03:35:12 +01:00 -
c552d86639
Added swapChildren to Phaser.World
Richard Davey
2013-09-05 02:11:54 +01:00 -
4d4f7d3d56
Now working across child sets too :)
Richard Davey
2013-09-05 01:57:28 +01:00 -
aa0d8ff238
Swap Child appears to be working. Time to tested a deeply nested set.
Richard Davey
2013-09-05 01:34:22 +01:00 -
87d52bd85e
Linked List node swap
Richard Davey
2013-09-05 01:12:34 +01:00 -
912d6e46aa
...
Richard Davey
2013-09-05 00:24:01 +01:00 -
55cf10a085
LL work
Richard Davey
2013-09-04 22:53:13 +01:00 -
ca0d1eb8af
More node manipulations .. nearly there!
Richard Davey
2013-09-04 21:34:07 +01:00 -
f4dab1847e
Working on Linked List node swapping.
Richard Davey
2013-09-04 21:03:39 +01:00 -
10bc22b717
Motion helper functions added to the ArcadePhysics class.
Richard Davey
2013-09-04 16:12:58 +01:00 -
128bdccd79
Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
Richard Davey
2013-09-04 13:54:55 +01:00 -
d44261b191
sublime
Richard Davey
2013-09-04 04:59:29 +01:00 -
b2263c16c6
Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions.
Richard Davey
2013-09-04 04:54:43 +01:00 -
3f3b6bfd35
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
Richard Davey
2013-09-04 03:48:15 +01:00 -
2a353a0327
Flixel physics optimised about as much as it can be. Also added world and local gravity support and flag to toggle it on / off.
Richard Davey
2013-09-04 01:10:01 +01:00 -
0f438d5221
separateX up and working sweet with gc spike removal too
Richard Davey
2013-09-03 19:34:38 +01:00 -
a27f6d6562
Forces working, collision half way there.
Richard Davey
2013-09-03 17:28:12 +01:00 -
2fe8a3a0a7
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
Richard Davey
2013-09-03 17:07:05 +01:00 -
bdc1c2ceb9
Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
Richard Davey
2013-09-03 15:35:40 +01:00 -
923c2504ba
One more text demo just for fun :)
Richard Davey
2013-09-03 06:35:59 +01:00 -
8a90a87492
Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
Richard Davey
2013-09-03 06:02:47 +01:00 -
5acb4e9f1b
Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
Richard Davey
2013-09-03 04:58:30 +01:00 -
e28cdbeb6a
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
Richard Davey
2013-09-03 04:43:26 +01:00 -
66e86e7d82
Tiling Sprite added
Richard Davey
2013-09-03 03:19:42 +01:00 -
c18de53bab
SoundManager converted and playing audio :)
Richard Davey
2013-09-03 01:24:16 +01:00 -
ed13283f0f
Tided up the cull / bounds demo.
Richard Davey
2013-09-03 00:42:17 +01:00 -
7c597999d4
Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
Richard Davey
2013-09-02 23:22:24 +01:00 -
6235f25184
LL
Richard Davey
2013-09-01 22:02:42 +01:00 -
d31777972c
Camera culling
Richard Davey
2013-09-01 19:52:50 +01:00 -
7bdcbf5c2a
getBounds update.
Richard Davey
2013-09-01 13:17:44 +01:00 -
71b4cc532f
Added Sprite.getBounds function
Richard Davey
2013-09-01 11:15:13 +01:00 -
d54a92310d
Optimised sprite a tiny bit more and created a couple of fun demos :)
Richard Davey
2013-09-01 06:21:39 +01:00 -
fef28c6a6a
Optimised update loop to reduce calculations if the transform doesn't change.
Richard Davey
2013-09-01 05:50:47 +01:00 -
6ef89826df
Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents.
Richard Davey
2013-09-01 05:29:53 +01:00 -
12e5d2aceb
...
Richard Davey
2013-09-01 05:22:08 +01:00 -
801c2af9d4
Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
Richard Davey
2013-09-01 03:57:24 +01:00 -
188d6239a3
Edge points in and working.
Richard Davey
2013-09-01 03:15:27 +01:00 -
b742439db8
Now handles scaling and rotation. Time to get the offset.
Richard Davey
2013-09-01 02:39:26 +01:00 -
99e0934244
More late-night math.
Richard Davey
2013-09-01 02:28:51 +01:00 -
5d4da0ce66
Working out culling
Richard Davey
2013-09-01 00:35:29 +01:00 -
22847f6ade
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
Richard Davey
2013-08-31 21:50:34 +01:00 -
70ee753859
The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
Richard Davey
2013-08-31 13:54:59 +01:00 -
f9aa7f7339
Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
Richard Davey
2013-08-30 20:05:29 +01:00 -
54d98944e4
Mummy attack :)
Richard Davey
2013-08-30 18:56:10 +01:00 -
e77f5da2cd
Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
Richard Davey
2013-08-30 17:09:43 +01:00 -
936118bd91
AnimationManager done and in, need to fix texture update bug, otherwise finished.
Richard Davey
2013-08-30 04:20:14 +01:00 -
a81a8effb4
Sprite Sheets now parse and render correctly too.
Richard Davey
2013-08-30 02:18:00 +01:00 -
1e59bc69fb
Fixed bug in RequestAnimationFrame where the time wasn't being updated properly.
Richard Davey
2013-08-30 02:00:30 +01:00 -
559d75eba1
When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
Richard Davey
2013-08-30 01:50:17 +01:00 -
4c1dacfa02
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
Richard Davey
2013-08-29 22:53:55 +01:00 -
5b036557c0
The start of World, also moved Game/Stage into core.
Richard Davey
2013-08-29 21:57:36 +01:00 -
6bf7bab917
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
Richard Davey
2013-08-29 19:20:04 +01:00 -
19483bafed
Canvas and Stage added and starting to merge in Pixi deeply.
Richard Davey
2013-08-29 17:20:59 +01:00 -
16749edf20
More state swapping features and optimised Game.loop.
Richard Davey
2013-08-29 15:14:56 +01:00 -
3d4783980e
StateManager improving in leaps and bounds.
Richard Davey
2013-08-29 14:38:51 +01:00 -
4bbcc380c5
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
Richard Davey
2013-08-29 07:06:16 +01:00 -
3c8cd20b70
RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
Richard Davey
2013-08-29 03:52:59 +01:00 -
b8d3a61c97
Added the TweenManager
Richard Davey
2013-08-29 00:09:12 +01:00 -
d323404676
Starting integration of tween.js
Richard Davey
2013-08-28 21:29:25 +01:00 -
8a09469798
Final methods added.
Richard Davey
2013-08-28 19:18:34 +01:00 -
9289f690eb
Rectangle mostly done, needs the prototype functions adding and some test cases made.
Richard Davey
2013-08-28 17:19:13 +01:00 -
89fe2855e4
Fixed a few things in Circle and added the Point object.
Richard Davey
2013-08-28 15:58:37 +01:00 -
0f58945212
Circle and Math converted
Richard Davey
2013-08-28 15:27:22 +01:00 -
09def364c3
Farewell TypeScript, see you on the other side.
Richard Davey
2013-08-28 07:02:55 +01:00 -
0e55e644a9
Doc updates
Richard Davey
2013-08-26 17:45:02 +01:00 -
8a85155c08
Fixed the tilemap pre/post update hooks.
Richard Davey
2013-08-25 10:35:58 +01:00 -
ecf61fc80c
Updated Game.switchState to accept state objects and fixed the OrientationScreen.
Richard Davey
2013-08-25 09:59:23 +01:00 -
c2745bec35
Pre-vacation push
Richard Davey
2013-08-16 23:44:06 +01:00 -
c884bab7ec
Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.
Richard Davey
2013-08-16 02:18:12 +01:00 -
f76ba6840f
Animation and Input related fixes
Richard Davey
2013-08-16 00:14:57 +01:00 -
619b8415ed
Reverting back to the only version of TypeScript that really works :(
Richard Davey
2013-08-13 04:22:24 +01:00 -
91dc7a4acf
Tidying up and trying to fix more stupid TypeScript errors.
Richard Davey
2013-08-12 04:08:15 +01:00 -
e74114f384
Docs
Richard Davey
2013-08-12 00:52:35 +01:00 -
142348f70b
Updates
Richard Davey
2013-08-11 21:31:35 +01:00 -
7aa82a1cb0
All physics projections added.
Richard Davey
2013-08-11 19:02:10 +01:00 -
c2d7fb7fab
Merged N+ physics in and tidied up the Docs folder and logos.
Richard Davey
2013-08-11 12:15:53 +01:00