mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
This commit is contained in:
parent
4c1dacfa02
commit
559d75eba1
5 changed files with 123 additions and 35 deletions
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@ -22,9 +22,33 @@
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function create() {
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var base = new PIXI.BaseTexture(game.cache.getImage('monsters'));
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var texture = new PIXI.Texture(base);
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bunny = new PIXI.Sprite(texture);
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//var texture = PIXI.TextureCache['skully.png'];
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// PIXI.BaseTextureCache['monsters'] = new PIXI.BaseTexture(game.cache.getImage('monsters'));
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// every image loaded should go into the BaseTextureCache, unique by URL (or maybe key)
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// var base = new PIXI.BaseTexture(game.cache.getImage('monsters'));
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// Every FRAME needs a PIXI.Texture, related to the base (the source image) and the frame data
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// var texture = new PIXI.Texture(base, { x: 0, y: 0, width: 100, height: 100 });
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// var texture2 = new PIXI.Texture(base, { x: 0, y: 0, width: 100, height: 300 });
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// PIXI.Sprite.fromFrame(key) pulls the texture from the TextureCache and returns a new Sprite made from it...
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// var texture = PIXI.TextureCache[frameId];
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// console.log(PIXI.TextureCache);
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// console.log(game.cache.getFrameData('monsters'));
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var frameData = game.cache.getFrameData('monsters');
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// bunny = new PIXI.Sprite(texture2);
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// bunny = PIXI.Sprite.fromFrame(frameData.getFrame(0).uuid);
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bunny = PIXI.Sprite.fromFrame(frameData.getFrameByName('skully.png').uuid);
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// bunny = PIXI.Sprite.fromImage('monsters');
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bunny.anchor.x = 0.5;
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bunny.anchor.y = 0.5;
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@ -8,18 +8,24 @@
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* @copyright 2013 Photon Storm Ltd.
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* @license https://github.com/photonstorm/phaser/blob/master/license.txt MIT License
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*/
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Phaser.Animation.Frame = function (x, y, width, height, name) {
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Phaser.Animation.Frame = function (x, y, width, height, name, uuid) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.name = name;
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this.uuid = uuid;
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};
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Phaser.Animation.Frame.prototype = {
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/**
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* A link to the PIXI.TextureCache entry
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*/
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uuid: '',
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/**
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* X position within the image to cut from.
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* @type {number}
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@ -69,7 +69,7 @@ Phaser.Animation.Parser = {
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* @param json {object} Json data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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JSONData: function (game, json) {
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JSONData: function (game, json, cacheKey) {
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// Malformed?
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if (!json['frames']) {
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@ -84,25 +84,41 @@ Phaser.Animation.Parser = {
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var frames = json['frames'];
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var newFrame;
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for (var i = 0; i < frames.length; i++) {
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for (var i = 0; i < frames.length; i++)
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{
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var uuid = game.rnd.uuid();
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newFrame = data.addFrame(new Phaser.Animation.Frame(
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frames[i].frame.x,
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frames[i].frame.y,
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frames[i].frame.w,
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frames[i].frame.h,
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frames[i].filename
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frames[i].filename,
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uuid
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));
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newFrame.setTrim(
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frames[i].trimmed,
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frames[i].sourceSize.w,
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frames[i].sourceSize.h,
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frames[i].spriteSourceSize.x,
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frames[i].spriteSourceSize.y,
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frames[i].spriteSourceSize.w,
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frames[i].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frames[key].frame.x,
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y: frames[key].frame.y,
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width: frames[key].frame.w,
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height: frames[key].frame.h
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});
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if (frames[i].trimmed)
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{
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newFrame.setTrim(
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frames[i].trimmed,
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frames[i].sourceSize.w,
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frames[i].sourceSize.h,
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frames[i].spriteSourceSize.x,
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frames[i].spriteSourceSize.y,
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frames[i].spriteSourceSize.w,
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frames[i].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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return data;
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@ -114,7 +130,7 @@ Phaser.Animation.Parser = {
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* @param json {object} Json data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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JSONDataHash: function (game, json) {
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JSONDataHash: function (game, json, cacheKey) {
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// Malformed?
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if (!json['frames']) {
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@ -129,25 +145,41 @@ Phaser.Animation.Parser = {
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var frames = json['frames'];
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var newFrame;
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for (var key in frames) {
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for (var key in frames)
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{
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var uuid = game.rnd.uuid();
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newFrame = data.addFrame(new Phaser.Animation.Frame(
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frames[key].frame.x,
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frames[key].frame.y,
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frames[key].frame.w,
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frames[key].frame.h,
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key
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key,
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uuid
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));
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newFrame.setTrim(
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frames[key].trimmed,
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frames[key].sourceSize.w,
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frames[key].sourceSize.h,
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frames[key].spriteSourceSize.x,
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frames[key].spriteSourceSize.y,
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frames[key].spriteSourceSize.w,
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frames[key].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frames[key].frame.x,
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y: frames[key].frame.y,
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width: frames[key].frame.w,
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height: frames[key].frame.h
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});
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if (frames[key].trimmed)
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{
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newFrame.setTrim(
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frames[key].trimmed,
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frames[key].sourceSize.w,
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frames[key].sourceSize.h,
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frames[key].spriteSourceSize.x,
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frames[key].spriteSourceSize.y,
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frames[key].spriteSourceSize.w,
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frames[key].spriteSourceSize.h
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);
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PIXI.TextureCache[uuid].realSize = frames[key].spriteSourceSize;
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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return data;
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@ -159,7 +191,7 @@ Phaser.Animation.Parser = {
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* @param xml {object} XML data you want to parse.
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* @return {FrameData} Generated FrameData object.
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*/
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XMLData: function (game, xml, format) {
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XMLData: function (game, xml, cacheKey) {
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// Malformed?
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if (!xml.getElementsByTagName('TextureAtlas')) {
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@ -171,7 +203,9 @@ Phaser.Animation.Parser = {
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var frames = xml.getElementsByTagName('SubTexture');
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var newFrame;
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for (var i = 0; i < frames.length; i++) {
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for (var i = 0; i < frames.length; i++)
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{
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var uuid = game.rnd.uuid();
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var frame = frames[i].attributes;
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@ -180,9 +214,17 @@ Phaser.Animation.Parser = {
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frame.y.nodeValue,
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frame.width.nodeValue,
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frame.height.nodeValue,
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frame.name.nodeValue
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frame.name.nodeValue,
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uuid
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));
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PIXI.TextureCache[uuid] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], {
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x: frame.x.nodeValue,
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y: frame.y.nodeValue,
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width: frame.width.nodeValue,
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height: frame.height.nodeValue
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});
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// Trimmed?
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if (frame.frameX.nodeValue != '-0' || frame.frameY.nodeValue != '-0') {
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newFrame.setTrim(
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@ -194,6 +236,16 @@ Phaser.Animation.Parser = {
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frame.frameWidth.nodeValue,
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frame.frameHeight.nodeValue
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);
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PIXI.TextureCache[uuid].realSize = {
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x: Math.abs(frame.frameX.nodeValue),
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y: Math.abs(frame.frameY.nodeValue),
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w: frame.frameWidth.nodeValue,
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h: frame.frameHeight.nodeValue
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};
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PIXI.TextureCache[uuid].trim.x = 0;
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}
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}
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@ -258,6 +258,7 @@ Phaser.Game.prototype = {
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this.device = new Phaser.Device();
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this.math = Phaser.Math;
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this.rnd = new Phaser.RandomDataGenerator([(Date.now() * Math.random()).toString()]);
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this.setUpRenderer();
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@ -270,7 +271,6 @@ Phaser.Game.prototype = {
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this.tweens = new Phaser.TweenManager(this);
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// this.input = new Phaser.InputManager(this);
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// this.sound = new Phaser.SoundManager(this);
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this.rnd = new Phaser.RandomDataGenerator([(Date.now() * Math.random()).toString()]);
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// this.physics = new Phaser.Physics.PhysicsManager(this);
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this.plugins = new Phaser.PluginManager(this, this);
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this.net = new Phaser.Net(this);
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@ -71,6 +71,8 @@ Phaser.Cache.prototype = {
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this._images[key] = { url: url, data: data, spriteSheet: true, frameWidth: frameWidth, frameHeight: frameHeight };
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this._images[key].frameData = Phaser.Animation.Parser.spriteSheet(this.game, key, frameWidth, frameHeight, frameMax);
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PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
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},
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/**
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@ -84,17 +86,19 @@ Phaser.Cache.prototype = {
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this._images[key] = { url: url, data: data, spriteSheet: true };
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PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
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if (format == Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY)
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{
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this._images[key].frameData = Phaser.Animation.Parser.JSONData(this.game, atlasData);
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this._images[key].frameData = Phaser.Animation.Parser.JSONData(this.game, atlasData, key);
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}
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else if (format == Phaser.Loader.TEXTURE_ATLAS_JSON_HASH)
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{
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this._images[key].frameData = Phaser.Animation.Parser.JSONDataHash(this.game, atlasData);
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this._images[key].frameData = Phaser.Animation.Parser.JSONDataHash(this.game, atlasData, key);
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}
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else if (format == Phaser.Loader.TEXTURE_ATLAS_XML_STARLING)
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{
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this._images[key].frameData = Phaser.Animation.Parser.XMLData(this.game, atlasData, format);
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this._images[key].frameData = Phaser.Animation.Parser.XMLData(this.game, atlasData, key);
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}
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},
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@ -109,6 +113,8 @@ Phaser.Cache.prototype = {
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this._images[key] = { url: url, data: data, spriteSheet: false };
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PIXI.BaseTextureCache[key] = new PIXI.BaseTexture(data);
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},
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/**
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