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https://github.com/photonstorm/phaser
synced 2024-11-26 06:30:38 +00:00
Edge points in and working.
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parent
b742439db8
commit
188d6239a3
3 changed files with 137 additions and 12 deletions
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@ -69,11 +69,7 @@
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br = points[2];
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bl = points[3];
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s.anchor.setTo(0, 0);
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s.angle = 5;
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// get the distance between top-left and bottom-right
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// distance = Phaser.Math.distance(0,0,s.width,s.height);
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s.anchor.setTo(2, 0.5);
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// PIXI worldTransform order:
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@ -94,10 +90,10 @@
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s.angle += 0.5;
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if (s.scale.x < 2)
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if (s.scale.x > -2)
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{
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s.scale.x += 0.01;
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s.scale.y += 0.01;
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s.scale.x -= 0.01;
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s.scale.y -= 0.01;
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}
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}
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@ -108,17 +104,23 @@
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// var p1 = getLocalPosition(midpoint.x, midpoint.y, s);
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var offsetX = s.anchor.x * s.width;
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var offsetY = s.anchor.y * s.height;
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var sx = s.x - offsetX;
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var sy = s.y - offsetY;
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// top left
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var p1 = getLocalPosition(s.x, s.y, s);
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var p1 = getLocalPosition(sx, sy, s);
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// top right
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var p2 = getLocalPosition(s.x + s.width, s.y, s);
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var p2 = getLocalPosition(sx + s.width, sy, s);
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// bottom left
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var p3 = getLocalPosition(s.x, s.y + s.height, s);
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var p3 = getLocalPosition(sx, sy + s.height, s);
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// bottom right
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var p4 = getLocalPosition(s.x + s.width, s.y + s.height, s);
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var p4 = getLocalPosition(sx + s.width, sy + s.height, s);
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p1.add(s.x, s.y);
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p2.add(s.x, s.y);
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@ -139,6 +141,8 @@
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game.debug.renderText('ty: ' + tr.y, 32, 265);
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game.debug.renderText('px: ' + p2.x, 32, 280);
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game.debug.renderText('py: ' + p2.y, 32, 295);
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game.debug.renderText('ox: ' + offsetX, 32, 350);
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game.debug.renderText('oy: ' + offsetY, 32, 370);
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}
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55
examples/camera3.php
Normal file
55
examples/camera3.php
Normal file
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@ -0,0 +1,55 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('mushroom', 'assets/sprites/mana_card.png');
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}
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function create() {
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s = game.add.sprite(game.world.centerX, game.world.centerY, 'mushroom');
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s.anchor.setTo(0.5, 0.5);
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}
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function update() {
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s.angle += 0.5;
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if (s.scale.x > -2)
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{
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s.scale.x -= 0.01;
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s.scale.y -= 0.01;
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}
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}
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function render() {
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game.debug.renderPoint(s.topLeft, 'rgb(255,0,0)');
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game.debug.renderPoint(s.topRight, 'rgb(0,255,0)');
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game.debug.renderPoint(s.bottomLeft, 'rgb(0,0,255)');
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game.debug.renderPoint(s.bottomRight, 'rgb(255,0,255)');
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}
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})();
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</script>
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</body>
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</html>
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@ -106,6 +106,23 @@ Phaser.Sprite = function (game, x, y, key, frame) {
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this.worldView = new Phaser.Rectangle(x, y, this.width, this.height);
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// Edge points
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this.topLeft = new Phaser.Point(x, y);
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this.topRight = new Phaser.Point(x + this.width, y);
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this.bottomRight = new Phaser.Point(x + this.width, y + this.height);
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this.bottomLeft = new Phaser.Point(x, y + this.height);
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this.offset = new Phaser.Point();
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// help avoid gc spikes by using temp. vars
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this._a00 = 0;
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this._a01 = 0;
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this._a02 = 0;
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this._a10 = 0;
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this._a11 = 0;
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this._a12 = 0;
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this._id = 0;
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};
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Phaser.Sprite.prototype = Object.create(PIXI.Sprite.prototype);
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@ -123,10 +140,59 @@ Phaser.Sprite.prototype.update = function() {
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this.position.x = this._x - (this.game.world.camera.x * this.scrollFactor.x);
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this.position.y = this._y - (this.game.world.camera.y * this.scrollFactor.y);
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// Update the edge points (sx, sy)
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this.offset.setTo(this.x - (this.anchor.x * this.width), this.y - (this.anchor.y * this.height));
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// var sx = s.x - offsetX;
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// var sy = s.y - offsetY;
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// top left
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this.getLocalPosition(this.topLeft, this.offset.x, this.offset.y);
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// var p1 = getLocalPosition(sx, sy, s);
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// top right
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this.getLocalPosition(this.topRight, this.offset.x + this.width, this.offset.y);
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// var p2 = getLocalPosition(sx + s.width, sy, s);
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// bottom left
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this.getLocalPosition(this.bottomLeft, this.offset.x, this.offset.y + this.height);
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// var p3 = getLocalPosition(sx, sy + s.height, s);
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// bottom right
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this.getLocalPosition(this.bottomRight, this.offset.x + this.width, this.offset.y + this.height);
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// var p4 = getLocalPosition(sx + s.width, sy + s.height, s);
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// p1.add(s.x, s.y);
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// p2.add(s.x, s.y);
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// p3.add(s.x, s.y);
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// p4.add(s.x, s.y);
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// this.checkBounds();
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}
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Phaser.Sprite.prototype.getLocalPosition = function(p, x, y) {
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this._a00 = this.worldTransform[0]; // scaleX
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this._a01 = this.worldTransform[1]; // skewY
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this._a02 = this.worldTransform[2]; // translateX
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this._a10 = this.worldTransform[3]; // skewX
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this._a11 = this.worldTransform[4]; // scaleY
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this._a12 = this.worldTransform[5]; // translateY
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this._a01 *= -1;
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this._a10 *= -1;
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this._id = 1 / (this._a00 * this._a11 + this._a01 * -this._a10);
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p.x = (this._a11 * this._id * x + -this._a01 * this._id * y + (this._a12 * this._a01 - this._a02 * this._a11) * this._id) * this.scale.x;
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p.y = (this._a00 * this._id * y + -this._a10 * this._id * x + (-this._a12 * this._a00 + this._a02 * this._a10) * this._id) * this.scale.y;
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p.add(this.x, this.y);
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return p;
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}
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Object.defineProperty(Phaser.Sprite.prototype, 'angle', {
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get: function() {
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