Commit graph

1001 commits

Author SHA1 Message Date
photonstorm
eb23903174 Corrected initial particle scale. 2014-04-11 03:26:14 +01:00
photonstorm
a2b2d558a5 jsdoc and jshint fixes. 2014-04-11 03:02:19 +01:00
photonstorm
77f8e5eefc P2 Fixtures Collection Class (@georgiee please test it works ok! #704) 2014-04-11 00:43:30 +01:00
photonstorm
3a1c202e24 jsdoc fixes for SignalBindings. 2014-04-11 00:19:37 +01:00
Richard Davey
b7b1e7428a Merge pull request #704 from georgiee/fixture-list
P2 Fixtures Collection Class
2014-04-11 00:19:05 +01:00
photonstorm
a01cc2e1ca Objects with an InputHandler now deactivate it when the object is removed from a Group but not destroyed (fix #672)
Lots of jsdoc fixes in Body and World.
Removed un-used events from World (such as onImpact).
2014-04-11 00:06:22 +01:00
Georgios Kaleadis
13e5cacd71 added a p2 fixture collections helper class 2014-04-10 23:45:35 +02:00
Georgios Kaleadis
1213cae0a4 additionally save fixtures by key 2014-04-10 21:28:14 +02:00
photonstorm
289b5b2532 Removed un-used vars. 2014-04-10 17:25:35 +01:00
photonstorm
9ddcc5d0ea p2.World.defaultRestitution has been deprecated and is now p2.World.restitution.
p2.World.defaultFriction has been deprecated and is now p2.World.friction.
p2.World now uses 4 bodies for the world boundaries, rather than 1 body with 4 shapes. This helps the broadphase massively.
p2.World bounds are now included in the callback events such as beginContact and impact events.
2014-04-10 17:11:16 +01:00
photonstorm
780fb48ab3 P2.World has a new contactMaterial property, which can be configured like a normal P2 Contact Material and is applied when two bodies hit that don't have defined materials. 2014-04-10 14:51:20 +01:00
photonstorm
8449f77152 Fixed World.restitution typo.
Updated World to use the new p2 defaultContactMaterial.
2014-04-10 14:41:50 +01:00
photonstorm
78aa24f04b Emitter.setScale now allows you to scale the x and y axis of the particles independently. 2014-04-10 05:18:06 +01:00
photonstorm
8c434a83ab Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files. 2014-04-10 04:19:43 +01:00
photonstorm
8bb22551aa Added jsdocs to Particle and Emitter. Fixed p2 UMD. 2014-04-10 01:48:55 +01:00
photonstorm
95b0532f59 Emitter.setScale has a new 'rate' parameter which allows particles to change in scale over time, using any Easing value or timescale.
Emitter.setAlpha has a new 'rate' parameter which allows particles to change alpha over time, using any Easing value or timescale.
Emitter.bringToTop and Emitter.sendToBack are booleans that let you optionally set the display order of the Particle when emitted.
2014-04-10 01:36:05 +01:00
photonstorm
ff7dd65496 jshint fixes. 2014-04-10 00:57:46 +01:00
photonstorm
770ced8ac1 Group.customSort allows you to sort the Group children based on your own sort function. 2014-04-10 00:56:53 +01:00
photonstorm
be52515ed4 PluginManager parent parameter removed as it's redundant. Also most core functions tidied up and jsdocs fixed. 2014-04-09 16:12:25 +01:00
photonstorm
50981fd729 Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
a5d3558f09 Updated Time docs for deltaCap. 2014-04-09 12:15:34 +01:00
photonstorm
b9cb2417b6 Group.removeBetween now properly iterates through the children. 2014-04-09 03:19:36 +01:00
photonstorm
01ccbd97c0 Key.enabled boolean allows you to toggle if a Key processes its update method or dispatches any events without deleting and re-creating it. 2014-04-09 02:29:41 +01:00
photonstorm
e764be430e Emitter.minParticleScale and maxParticleScale wasn't resetting the Body size correctly. 2014-04-09 00:59:53 +01:00
photonstorm
8fc2a465cd New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration. 2014-04-08 03:31:13 +01:00
photonstorm
451f68be96 Updated p2 to 6abc900ff9 (which has probably broken stuff, but we'll test it tomorrow). 2014-04-08 03:30:45 +01:00
photonstorm
01eec6cef5 Keyboard.stop nulls the function references after removing the event listeners (thanks @bmceldowney, #691) 2014-04-07 12:29:26 +01:00
photonstorm
bf32590cfe Fixed a few jsdoc errors. 2014-04-07 12:29:26 +01:00
Richard Davey
0c9bcc2ef2 Merge pull request #680 from Raeven0/dev
correct Tilemap.hasTile(...) parameter typing
2014-04-07 12:29:19 +01:00
Richard Davey
eef7cc2d6d Merge pull request #688 from jonthulu/cursorFix
Fixed bug in group.next when cursor is at the last child.
2014-04-03 21:22:43 +01:00
Jon White
0aca0962df Fixed bug when group.remove is called when the cursor is on the last children index. 2014-04-03 10:42:55 -05:00
Jon White
ab3ae750e2 Fixed bug in group.next when cursor is at the last child. 2014-04-03 10:13:27 -05:00
Richard Davey
1311c830a8 Merge pull request #684 from jonthulu/groupMove
Fixed bug where move up and move down method in groups did not work.
2014-04-02 23:04:47 +01:00
Jon White
e24c8f63ea Fixed bug where move up and move down method in groups did not work. 2014-04-02 15:39:20 -05:00
Raeven0
7fa9e4639e correct Tilemap.hasTile(...) parameter typing
Member methods of Tilemap which take a layer parameter use getLayer on
that parameter to allow passing int, string, and TilemapLayer objects.
Tilemap.hasTile(...) should do so as well.
2014-04-01 20:26:16 -05:00
photonstorm
de17263472 jshint fix 2014-04-01 20:57:52 +01:00
photonstorm
4d06298e64 Fixed silly SoundManager bug :) 2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028 New build files for testing. 2014-04-01 16:13:00 +01:00
photonstorm
38d722c1e5 Tilemap.removeTile(x, y, layer) lets you remove the tile at the given coordinates and updates the collision data.
Tilemap.removeTileWorldXY lets you remove the tile at the given pixel value coordinates and updates the collision data.
If you pass `null` to Tilemap.putTile as the tile parameter it will pass the call over to Tilemap.removeTile.
2014-04-01 13:36:42 +01:00
photonstorm
61429d8467 StateManager.restart allows you to quickly restart the *current* state, optionally clearing the world and cache. 2014-04-01 11:25:04 +01:00
photonstorm
a4ed94e039 Key.reset now clears any callbacks associated with the onDown and onUp events and nulls the onHoldCallback if set. Key.reset is called by Keyboard.reset when changing state. 2014-04-01 04:41:43 +01:00
photonstorm
439cefd481 ArcadePhysics.Body.hitTest(x, y) will return a boolean based on if the given world coordinate are within the Body or not.
Fixed jsdoc method tags in Body.
2014-04-01 03:54:20 +01:00
photonstorm
03b80887f2 SoundManager.removeByKey(key) will remove all sounds from the SoundManager that have a key matching the given value. 2014-04-01 03:42:30 +01:00
photonstorm
3728f25d68 SoundManager.remove(sound) now lets you remove a sound from the SoundManager, destroying it in the process.
Sound.destroy will remove a sound and all local references it holds, optionally removing itself from the SoundManager as well.
2014-04-01 03:38:13 +01:00
photonstorm
b6ad11701e Various jshint fixes. 2014-04-01 01:30:20 +01:00
Richard Davey
e1529a3ffb Merge pull request #662 from ralphsmith80/master
issue#661 update state before values are cleared
2014-04-01 00:56:35 +01:00
photonstorm
9762bff5eb Updated docs to specify callback parameter order (#667) 2014-04-01 00:50:24 +01:00
photonstorm
407f71b70e Tidied up Sound.js 2014-04-01 00:40:26 +01:00
Richard Davey
12b99a1ae1 Merge pull request #675 from lewster32/dev
Added Phaser.Point.centroid function.
2014-04-01 00:40:11 +01:00
Richard Davey
9a663d0d78 Merge pull request #676 from Cryszon/pointerPositionUp
Added positionUp to Pointer
2014-04-01 00:28:08 +01:00
nickryall
76736a666e Rounded lineJoins for text stroke 2014-04-01 09:03:14 +13:00
nickryall
5f7d38e9fd Rounded lineJoins for text stroke 2014-04-01 09:00:35 +13:00
nickryall
772d9ca9f2 Renable input on Phaser.Image fix 2014-04-01 08:54:08 +13:00
Kimmo Salmela
a23c6ee6fd Added positionUp to Pointer 2014-03-31 20:36:51 +03:00
Lewis Lane
1d1e47d68d Update Point.js 2014-03-31 16:03:18 +01:00
Lewis Lane
14b16fb583 Update Point.js 2014-03-31 16:01:35 +01:00
Lewis Lane
c5629008e9 Updated Phaser.Point.centroid function.
Performance boosts and bugfix with averaging.
2014-03-31 16:00:55 +01:00
Lewis Lane
5e2e520e26 Added Phaser.Point.centroid function.
Added static Phaser.Point.centroid function to calculate the centroid or midpoint of an array of points.
2014-03-31 15:21:40 +01:00
photonstorm
3f8911d95f SoundManager.boot will check to see if the AudioContext was created before carrying on (thanks @keyle, fix #669) 2014-03-31 11:22:44 +01:00
photonstorm
4f5b329c07 Fixed Pixi UMD wrapper. 2014-03-31 11:06:15 +01:00
photonstorm
16853d0e82 Updated to Pixi 1.5.2 release. 2014-03-31 11:04:02 +01:00
photonstorm
686706173a Timers can now have a start delay value (thanks @georgiee, #660) 2014-03-31 10:49:53 +01:00
Richard Davey
d57cc9a9e0 Merge pull request #660 from georgiee/timer-start-delay2
Allow a timer to have a start delay
2014-03-31 10:46:30 +01:00
photonstorm
1a92f5b7d0 If you inputEnable = false a gameobject you couldn't re-enable it again using inputEnable = true, only directly via the handler (thanks @nickrall, fix #673)
Updated the PhysicsEditor plugin to maintain position, radius, mask bits, category bits and sensor flags (thanks @georgiee, #674)
2014-03-31 10:43:43 +01:00
nickryall
8400df1b33 Renable input on Phaser.Image fix 2014-03-31 21:29:35 +13:00
Georgios Kaleadis
0d77b36fc4 fixed p2 physics loading format and added the ability to extract a single fixture 2014-03-31 11:19:08 +03:00
Georgios Kaleadis
0a456d81c1 remove physics loader flags in p2 world, fix naming in loader 2014-03-31 10:46:17 +03:00
Ralph Smith
7e9fbd3c27 issue#661 update state before values are cleared
this prevent loosing state values related to physics bodys
and inputs before `state.update` is called.
2014-03-28 09:12:32 -05:00
Georgios Kaleadis
697ba8b35b allow a timer to have a start delay 2014-03-28 13:06:25 +02:00
Georgios Kaleadis
d2a348f0bb return the result of body#setCircle 2014-03-28 09:48:23 +02:00
photonstorm
76c0913b37 Setting up for 2.0.3 development. 2014-03-28 02:18:58 +00:00
photonstorm
5b73bb21bb Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
Richard Davey
2092a7e360 Merge pull request #653 from bmceldowney/dev
Removing tilemap layer retrieval for object layers in convertCollisionObjects()
2014-03-26 15:48:42 +00:00
Richard Davey
06c953a293 Merge pull request #647 from xtian/grunt-jshint
Run jshint as part of build process and fix jshint errors
2014-03-26 15:46:35 +00:00
Ben McEldowney
2cd538e498 removing erroneous tilemap layer retrieval for object layers in convertCollisionObjects() 2014-03-26 07:48:47 -07:00
photonstorm
953ae83350 Updated TS defs (fix #650) 2014-03-26 13:24:11 +00:00
photonstorm
fc0e239719 ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
2014-03-26 10:48:30 +00:00
Christian Wesselhoeft
428505f600 Enable jshint immed flag. 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
3b4c034452 Constrain Windows Scripting Host env to Loader.js 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
f409a735f0 Fix jshint issues in src/Phaser.js 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
bdbf2783ad Fix jshint issues in src/gameobjects 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
04d88b6c35 Fix jshint issues in src/geom 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
ebad4c1d38 Fix jshint issues in src/input 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
2ea76d1216 Fix jshint issues in src/loader 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
debb6bdcf9 Fix jshint issues in src/core 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
9faa27ce4f Fix jshint issues in src/animation 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
35c24f4ec3 Fix jshint issues in src/utils 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
1c286c1ae5 Fix jshint issues in src/physics/p2 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
b375daa3f6 Fix jshint issues in src/physics/ninja 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
5f267baeb0 Fix jshint issues in src/physics/arcade 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
0b08877f76 Fix jshint issues in src/particles/arcade 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
89a1639952 Fix jshint issues in src/tilemap 2014-03-25 14:56:04 -07:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
photonstorm
344ab46d78 Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this. 2014-03-25 12:44:20 +00:00
photonstorm
6483b61db7 Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor. 2014-03-25 03:08:51 +00:00
photonstorm
87a0fb86b8 All Timer events are now increased by the game time on start. 2014-03-24 12:15:14 +00:00
photonstorm
622957c9b0 Timer objects incorrectly set the first tick value on events if you added the events prior to starting them. 2014-03-24 02:25:35 +00:00
photonstorm
26a89f0b84 New build files with tilemap callback fixes in. 2014-03-24 01:39:09 +00:00
photonstorm
49bcd2edd2 Tilemap fixes. 2014-03-24 00:30:05 +00:00
photonstorm
e1c98ba617 You can now create multiple blank layers in a Tilemap. 2014-03-23 23:58:01 +00:00
photonstorm
0c156ccd90 Fixed some md issues in Contributing and Readme.
Fixed game reference in Emitter.
2014-03-23 12:07:55 +00:00
Richard Davey
eddf1edead Tilemap updates 2014-03-23 10:35:31 +00:00
photonstorm
539d70d581 Testing multi layer blank map updates. 2014-03-22 08:33:38 +00:00
Georgios Kaleadis
c2964857a3 multiple circle shapes in a body with position 2014-03-21 20:45:25 +01:00
photonstorm
21c0be4d02 BitmapDatas when used as Game Object textures in WebGL now update themselves properly.
Timer.ms now correctly reports the ms time even if the Timer has been paused (thanks Nambew, fix #624)
2014-03-21 18:37:54 +00:00
photonstorm
0fa54b0b24 TileSprites now emit outOfBounds and enterBounds events accordingly.
TileSprites working with physics bodies again.
2014-03-21 18:04:24 +00:00
photonstorm
9c8f01cd7f The volume given in Sound.play now over-rides that set in Sound.addMarker if specified (fix #623) 2014-03-21 15:43:59 +00:00
Richard Davey
51a2002bf8 Merge pull request #622 from georgiee/fix-prismatic-naming
Fixed bug in prismatic joint. Lock flag not inverted, updated naming & description
2014-03-21 14:09:14 +00:00
photonstorm
0fca997d43 P2.Body.loadPolygon no longer modifies the Cache array (fix #613) 2014-03-21 13:46:35 +00:00
Georgios Kaleadis
c686ea0eb5 fixed naming for rotation lock in prismatic joint 2014-03-21 14:13:06 +01:00
Richard Davey
f0034008f5 Merge pull request #614 from georgiee/physics-phaser-exporter
Custom PhysicsEditor export & new p2 polygon parsing
2014-03-21 11:27:13 +00:00
photonstorm
b9fcda73ca ArcadePhysics.World.seperate will now check gravity totals to determine separation order. You can set World.forceX to true to always separate on X first and skip this check. 2014-03-21 11:22:56 +00:00
photonstorm
111164e221 If no seed was given in the Game config object, the RandomDataGenerator wouldn't be started (thank tylerjhutchison fix #619) 2014-03-21 11:22:56 +00:00
Georgios Kaleadis
f56f1674f7 pivots were wrong signed, everything was upside down 2014-03-21 09:49:51 +01:00
Georgios Kaleadis
a4982fa6e2 better fixture handling 2014-03-20 19:38:47 +01:00
Georgios Kaleadis
277afa1415 method docs 2014-03-20 15:46:54 +01:00
Georgios Kaleadis
af847de963 reverted p2 body debug 2014-03-20 15:44:41 +01:00
Georgios Kaleadis
45a41af766 exporter update 2014-03-20 15:27:50 +01:00
Georgios Kaleadis
66fa003901 custom export from physics editor 2014-03-20 13:38:25 +01:00
photonstorm
634b1d1093 Emitter.friction property removed and replaced with Emitter.particleDrag, which is now correctly applied.
ArcadePhysics.Body.reset incorrectly set the Body.rotation to Sprite.rotation instead of angle.
Emitter.emitParticle resets the rotation on the particle to zero before emitting it.
Lots of fixes to the TypeScript definitions file (thanks as always to clark-stevenson for his tireless work on these)
Emitters now bring the particle they are about to emit to the top of the Group before doing so. Avoids particles hidden behind others.
ArcadePhysics.Body.setSize corrected to take the parameters as positive, not negative values.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608)
Emitter.particleClass can now be set to any object that extends Phaser.Sprite, which will be emitted instead of a regular Sprite.
2014-03-20 03:48:54 +00:00
photonstorm
684ee9c064 ArcadePhysics.Body has a deltaMax object, which allows you to cap the delta applied to the position to +- this value.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608)
2014-03-20 00:20:02 +00:00
Georgios Kaleadis
5b78c5c46e fixed wrong motion state constants in phaser p2 body 2014-03-19 22:56:26 +01:00
photonstorm
22b472ba4d Removed rogue console.log 2014-03-19 13:23:46 +00:00
photonstorm
2d08fab48e When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
photonstorm
164f3cbe83 When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world. 2014-03-19 13:09:29 +00:00
photonstorm
96365a3a1f The StateManager is now responsible for clearing down input, timers, tweens, physics, camera and the World display list.
Removed the use of Int16Array from all Game Objects, swapped for standard Array. Phaser now runs on Android 2.x again (fix #590)
2014-03-19 12:05:19 +00:00
photonstorm
5d40365b87 InputHandler.dragFromCenter will now work regardless of the anchor point of the Sprite. 2014-03-19 05:21:26 +00:00
photonstorm
84df7bf320 Sprite.events.onEnterBounds added. This is dispatched if the Sprite leaves the bounds but then returns. The opposite of onOutOfBounds. 2014-03-19 04:17:37 +00:00
photonstorm
0a42ac39b9 ArcadePhysics.World now has a checkCollision object which can be used to toggle collision against the 4 walls of its bounds. 2014-03-19 04:03:21 +00:00
photonstorm
2cc1a45f9a Fixed SpriteBounds camera placement in Debug (again).
Removed un-needed cache vars from ArcadePhysics.World.
Tidied up ArcadePhysics.Body and fixed rotation parameters.
Every single Arcade Physics Example now runs perfectly under this release.
2014-03-19 03:55:44 +00:00
photonstorm
9959e21925 Debug.spriteBounds will now take the position of the camera into consideration when rendering the bounds (fix #603) 2014-03-19 02:31:37 +00:00
photonstorm
79ffda3f18 ArcadePhysics.separate doesn't pass over to seperateX/Y if overlapOnly is true (fix #604)
ArcadePhysics.collideSpriteVsSprite checks if both objects have bodies before processing.
ArcadePhysics.Body now checks the ArcadePhysics.World bounds, not the game bounds.
ArcadePhysics.Body has reverted to the 1.1.3 method of preUpdate, so you can now position sprites with x/y, drag them, etc, regardless of the Body.moves flag (issue #606)
ArcadePhysics.World now has setBounds and setBoundsToWorld methods, which are called automatically on world resizing.
ArcadePhysics.Body no longer sets the offset to match the anchor.
2014-03-19 02:28:20 +00:00
photonstorm
9490041c79 ArcadePhysics.separate doesn't pass over to seperateX/Y if overlapOnly is true (fix #604)
ArcadePhysics.collideSpriteVsSprite checks if both objects have bodies before processing.
2014-03-19 02:05:29 +00:00
photonstorm
11fdd62436 World.destroy incorrectly clashed with the Group.destroy method it over-rode, renamed to World.shutdown and updated StateManager accordingly.
World.shutdown now removes all children iteratively, calling destroy on each one, ultimately performing a soft reset of the World.
Objects with a scale.x or y of 0 are no longer considered valid for input (fix #602)
InputHandler will set the browser pointer back to default if destroyed while over (fix #602)
Group.destroy has a new parameter: `soft`. A soft destruction won't remove the Group from its parent or null game references. Default is `false`.
InputHandler.validForInput is a new method that checks if the handler and its owner should be considered for Pointer input handling or not.
Group.replace will now return the old child, the one that was replaced in the Group.
2014-03-19 00:54:49 +00:00
photonstorm
eec9f70c1c Math.removeRandom allows you to remove (and return) a random object from an array.
Updated TypeScript defs to fix getRandom (fix #583)
2014-03-18 16:51:58 +00:00
photonstorm
870d534e50 Fixed the Loader.preloadSprite crop effect on WebGL. 2014-03-18 16:23:44 +00:00
photonstorm
a7ff5f884c Added basic Webcam plugin.
Added Device.getUserMedia detection.
Updated config.php so you can toggle physics engines on/off via flags.
Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
2014-03-18 15:14:28 +00:00
Kimmo Salmela
97a838edbb Added support for radians in wrapAngle
My first time proposing a change in GitHub, so I hope I did it correctly.
2014-03-18 13:40:07 +02:00
photonstorm
928b883c17 Swapped the order of the _pollGamepads gamepads check, to stop the Chrome 'webkitGamepads is deprecated' error in the console. 2014-03-18 00:10:43 +00:00
photonstorm
4a407f12a1 Button.onInputUpHandler wouldn't set an upFrame for a frame ID of zero, made the check more strict. 2014-03-17 23:57:27 +00:00
photonstorm
46d5069110 Tilemap.createFromObjects has a new parameter: adjustY, which is true by default. Because Tiled uses a bottom-left coordinate system Phaser used to set the Sprite anchor to 0,1 to compensate. If adjustY is true it now reduces the y value by the object height instead. 2014-03-17 23:54:04 +00:00
photonstorm
90ef694347 Tilemap.createFromObjects used to set the Sprite anchor to 0,1 because Tiled uses a bottom-left coordinate system. It now calculates the offset in TilemapParser. 2014-03-17 23:27:13 +00:00
photonstorm
2ecb0c7c76 P2.removeBody will check if the body is part of the world before removing, this avoids a TypeError from the p2 layer. 2014-03-17 22:34:19 +00:00
photonstorm
08aa381238 p2 object re-created on system start. 2014-03-17 21:16:59 +00:00
photonstorm
a8502f3498 Removed State.destroy empty method and replaced with State.shutdown, as that is what the StateManager expects (fix #586) 2014-03-17 19:43:28 +00:00
photonstorm
3ebd0d9303 Updated Device.isConsoleOpen as it no longer works in Chrome. Revised code and documentation accordingly (fix #593)
Revised p2 clear process.
2014-03-17 19:39:56 +00:00
photonstorm
96296c6582 The P2 World wouldn't clear down fully on a State change, now properly clears out contacts, resets the bitmask, etc. 2014-03-17 18:57:46 +00:00
photonstorm
bc8b2424ce Removed the examples build script from the Gruntfile (fix #592) 2014-03-17 16:10:19 +00:00
photonstorm
30a04985f7 Working through blank tilemap fix. 2014-03-17 16:10:19 +00:00
Stefan Holmgren
e3480ffd3c Add destroy methods to Ninja Body, AABB and Circle
The Sprite.destroy() method calls the Body’s destroy() method if a body
exists. If using Ninja physics, destroying a Sprite will not work,
since the destroy method wasn’t implemented in Ninja’s Body.

Also added destroy() methods to Ninja’s AABB and Circle. Tile already
have a destroy() method.
2014-03-16 12:14:46 +01:00