mirror of
https://github.com/photonstorm/phaser
synced 2024-11-14 17:07:43 +00:00
method docs
This commit is contained in:
parent
af847de963
commit
277afa1415
1 changed files with 9 additions and 3 deletions
|
@ -1095,7 +1095,14 @@ Phaser.Physics.P2.Body.prototype = {
|
|||
|
||||
},
|
||||
|
||||
loadPhaserPolygon: function (key, object, options) {
|
||||
/**
|
||||
* Reads the shape data from a physics data file stored in the Game.Cache and adds it as a polygon to this Body.
|
||||
* The shape data format is based on the custom phaser export in PhysicsEditor
|
||||
* @method Phaser.Physics.P2.Body#loadPhaserPolygon
|
||||
* @param {string} key - The key of the Physics Data file as stored in Game.Cache.
|
||||
* @param {string} object - The key of the object within the Physics data file that you wish to load the shape data from.
|
||||
*/
|
||||
loadPhaserPolygon: function (key, object) {
|
||||
var data = this.game.cache.getPhysicsData(key, object);
|
||||
//cycle through the fixtures
|
||||
for (var i = 0; i < data.length; i++)
|
||||
|
@ -1123,7 +1130,7 @@ Phaser.Physics.P2.Body.prototype = {
|
|||
console.log('addPolygonFixture', fixtureData)
|
||||
|
||||
if (fixtureData.circle){
|
||||
//a circle has unfortunately no position in p2
|
||||
//a circle has unfortunately no position in p2. pretty useless.
|
||||
var shape = new p2.Circle(this.world.pxm(fixtureData.circle.radius))
|
||||
shape.collisionGroup = fixtureData.filter.categoryBits
|
||||
shape.collisionMask = fixtureData.filter.maskBits
|
||||
|
@ -1211,7 +1218,6 @@ Phaser.Physics.P2.Body.prototype = {
|
|||
for (var i = 0; i < data.length; i++)
|
||||
{
|
||||
var vertices = [];
|
||||
console.log(data[i].filter.categoryBits)
|
||||
for (var s = 0; s < data[i].shape.length; s += 2)
|
||||
{
|
||||
vertices.push([ this.world.pxmi(data[i].shape[s]), this.world.pxmi(data[i].shape[s + 1]) ]);
|
||||
|
|
Loading…
Reference in a new issue