Commit graph

166 commits

Author SHA1 Message Date
Richard Davey
fc6e7ef759 Removed un-used properties 2020-07-31 15:46:05 +01:00
Richard Davey
4baa0522b9 Bumping to 3.50 2020-07-31 13:41:29 +01:00
Richard Davey
d16d8dc9ce BitmapTextWebGLRenderer has been rewritten from scratch to make use of the new pre-cached WebGL uv texture and character location data generated by GetBitmapTextSize. This has reduced the number of calculations made in the function dramatically, as it no longer has work out glyph advancing or offsets during render, but only when the text content updates. 2020-07-31 13:39:49 +01:00
Richard Davey
49682e744d Update BitmapText.js 2020-07-31 13:34:50 +01:00
Richard Davey
72654e04d3 Fixed bounds sizes 2020-07-31 13:34:28 +01:00
Richard Davey
c166976fcc Update BitmapTextCharacter.js 2020-07-31 12:06:57 +01:00
Richard Davey
a4577e2135 The GetBitmapTextSize function has a new boolean parameter updateOrigin, which will adjust the origin of the parent BitmapText if set, based on the new bounds calculations. 2020-07-31 12:06:45 +01:00
Richard Davey
a682b83b7c BitmapText.getCharacterAt is a new method that will return the character data from the BitmapText at the given x and y corodinates. The character data includes the code, position, dimensions and glyph information. 2020-07-31 11:36:48 +01:00
Richard Davey
e195aac919 ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes. 2020-07-31 11:32:37 +01:00
Richard Davey
214b383fcd Use correct scale and added start of getCharacterAt method 2020-07-30 23:59:06 +01:00
Richard Davey
a39bcfe69a Always return chars 2020-07-30 22:38:06 +01:00
Richard Davey
a678f723c6 Always calculate includeChars 2020-07-30 22:37:34 +01:00
Richard Davey
1579069c50 Pixel accurate character data 2020-07-30 18:24:04 +01:00
Richard Davey
eef67b6c11 Update BitmapTextWebGLRenderer.js 2020-07-30 18:23:50 +01:00
Richard Davey
77feb773fd Fixed descriptions 2020-07-30 18:23:45 +01:00
Richard Davey
b108cd03f0 Fix call to GetBitmapTextSize 2020-07-30 15:43:43 +01:00
Richard Davey
408a545aac BitmapTextWord, BitmapTextCharacter and BitmapTextLines are three new type defs that are now part of the BitmapTextSize config object, as returned by getTextBounds. This improves the TypeScript defs and JS Docs for this object. 2020-07-30 15:24:49 +01:00
Richard Davey
286be7df49 The GetBitmapTextSize and BitmapText.getTextBounds functions have a new boolean parameter includeChars. When set to true it will include a characters array in the returned bounds object that contains the scaled position coordinates of each character in the BitmapText, which you could use for tasks such as determining which character of the object was clicked. 2020-07-30 15:14:25 +01:00
Richard Davey
cc3d3f7da3 The GetBitmapTextSize function used Math.round on the values, if the round parameter was true, which didn't create integers. It now uses Math.ceil instead to give integer results. 2020-07-30 14:47:31 +01:00
Richard Davey
841389628e The BitmapText.getTextBounds method was being called every frame, even if the bounds didn't change, potentially costing a lot of CPU depending on the text length and quantity of them. It now only updates the bounds if they change. 2020-07-30 14:46:32 +01:00
Richard Davey
6c9a5f62a6 Uses setGameObject to support Light2D 2020-07-16 15:15:48 +01:00
Richard Davey
a21641e19b The Dynamic Bitmap Text Game Object WebGL Renderer function has been updated to support multi-texture units. 2020-07-15 16:54:04 +01:00
Richard Davey
50f10b3d4b The Bitmap Text Game Object WebGL Renderer function has been updated to support multi-texture units. 2020-07-15 16:53:48 +01:00
Richard Davey
dc13060042 Fixed namespace 2020-07-14 09:45:37 +01:00
Richard Davey
40929a57e3 Calling getTextBounds on a BitmapText object would return the incorrect values if the origin had been changed, but the text itself had not, as it was using out of date dimensions. Changing the origin now automatically triggers BitmapText to be dirty, forcing the bounds to be refreshed. Fix #5121 2020-07-13 14:06:06 +01:00
Jason Kwok
401cb81590 Fixed this return type for Phaser.GameObjects.DynamicBitmapText 2020-01-26 20:16:18 +08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Javier García Álvarez
9d418eae73 Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834 Add optional params to ParseFromAtlas doc 2019-12-18 12:22:30 +01:00
Richard Davey
7650c5535f BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881 2019-11-26 14:31:27 +00:00
Richard Davey
4a33c7b5c8 Don't reset text 2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d Tidying up 2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a Fixed issue with carriage-returns not reflowing text 2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1 Updated to use current null approach 2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc Fixed word wrapping 2019-11-22 13:48:10 +00:00
Richard Davey
b297950875 Added wordWrapCharCode 2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c Working through BitmapText wrapping 2019-11-21 17:11:43 +00:00
Richard Davey
c60530eedd Removed commented-out code 2019-10-11 18:35:27 +01:00
Richard Davey
be02c80be9 Origin and canvas renderer work again now. Fix #4108 2019-10-01 17:43:47 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
b09ddc9048 GameObject Types 2019-05-09 12:01:00 +01:00
Richard Davey
a51a81791f Bitmap Text Types 2019-05-09 11:54:43 +01:00
J.C
b6047df1b5
flag which version has this method 2019-04-30 23:29:28 +08:00
J.C
8c3de0897e expose ParseXMLBitmapFont for combined XML font file 2019-04-30 19:31:47 +08:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
e7b1d086e7 Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
4e817497d4 Namespace fixes 2019-02-12 12:48:41 +00:00
J.C
cb0f3e079c add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one. 2019-01-25 11:02:38 +08:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
5c6d1cbe17
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
2018-12-12 11:27:00 +00:00