phaser/src/gameobjects/bitmaptext
2020-07-31 15:46:05 +01:00
..
dynamic Uses setGameObject to support Light2D 2020-07-16 15:15:48 +01:00
static Bumping to 3.50 2020-07-31 13:41:29 +01:00
typedefs Removed un-used properties 2020-07-31 15:46:05 +01:00
const.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
GetBitmapTextSize.js Fixed bounds sizes 2020-07-31 13:34:28 +01:00
ParseFromAtlas.js ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes. 2020-07-31 11:32:37 +01:00
ParseRetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
ParseXMLBitmapFont.js ParseXMLBitmapFont will now calculate the WebGL uv data for the glyphs during parsing. This avoids it having to be done during rendering, saving CPU cycles on an operation that never changes. 2020-07-31 11:32:37 +01:00
RetroFont.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00