Richard Davey
476d117bf9
TransformMatrix.multiply
now directly updates the Float32Array, leading to 6 less getter invocations.
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`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2
Tween needs to persist
2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f
Create NineSlice.js
2022-09-27 18:42:50 +01:00
Richard Davey
b13232c211
Moved nineslice out, use multi pipeline and make snapshot functions smaller
2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603
Allow negative offsets
2022-09-27 13:29:34 +01:00
Richard Davey
90ad29e958
Renamed frameFill to repeat and made it a lot more flexible.
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Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
291f3049e6
RenderTexture.isDrawing
is a new read-only flag that tells if the Render Texture is currently batch drawing, or not.
2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331
Fixed repeating methods
2022-09-26 18:06:28 +01:00
Richard Davey
af66164302
Testing 9-slice
2022-09-26 18:00:15 +01:00
Richard Davey
3d0d2b4d94
The GameObject#setFrame
method can now accept a Frame
instance as its parameter, which will also automatically update the Texture the Game Object is using.
2022-09-26 17:15:34 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6
Fixed jsdocs
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Fix #6195
2022-09-21 21:10:52 +01:00
samme
1a5320dc08
Rope and Video already on update list
2022-09-10 08:44:43 -07:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
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added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
95d0dbb624
RenderTexture.fillFrame
is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw
2022-08-30 22:06:34 +01:00
Richard Davey
e3afb1d159
GameObjects.Text.appendText
is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object.
2022-08-18 18:44:40 +01:00
Richard Davey
810cfa587b
Added link to SnowBMF
2022-08-17 16:41:40 +01:00
Richard Davey
15c58bc71c
Added maxAliveParticles
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`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
samme
e2aebec933
Fix JSDoc syntax
2022-06-28 10:50:19 -07:00
Richard Davey
9f78ccf2f5
Error if using compressed texture for TileSprite
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fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
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Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
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Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
cf94e2cc8e
Update Container.js
2022-06-22 17:17:52 +01:00
Richard Davey
e032d573b1
Update Container.js
2022-06-22 16:13:41 +01:00
Richard Davey
e4c520aa9e
Update TextStyle.js
2022-06-22 14:22:52 +01:00
Richard Davey
8ad90cc949
When passing a TextStyle
configuration object to the Text Game Objects setStyle
method, it would ignore any metrics
data it may contain and reset it back to the defaults. It will now respect the metrics
config and use it, if present. Fix #6149
2022-06-21 17:04:38 +01:00
Richard Davey
b82c01d336
GameObjects.Polygon.setTo
is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151
2022-06-21 16:27:43 +01:00
Richard Davey
4f652e4c7c
Only flip if being used as a sprite textured
2022-06-17 15:14:54 +01:00
Rex
59bf0365c8
Update hitarea when changing frame
2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature
2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode
override the antialias
setting under CANVAS
2022-06-11 18:07:29 +10:00
Richard Davey
5763f9e76b
The DisplayList.addChildCallback
method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091
2022-06-07 17:17:18 +01:00
Richard Davey
9fb446c7e2
Container.removeAll
(which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078
2022-06-07 17:07:46 +01:00
Richard Davey
bdc3c05a1a
Container.removeHandler
now specifies the context for Events.DESTROY
, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys
reference errors. Fix 5846
2022-06-07 16:54:48 +01:00
Richard Davey
a5132b2342
Call addedToScene and removedFromScene
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* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
058fb24096
The Transform
Component has a new boolean read-only property hasTransformComponent
which is set to true
by default.
2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc
The Light
Game Object now has the Origin
and Transform
components, along with 4 new properties: width
, height
, displayWidth
and displayHeight
. This allows you to add a Light to a Container, or enable it for physics. Fix #6126
2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671
Typo fix
2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
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Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0
RenderTexture.setIsSpriteTexture
is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture
as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017
2022-05-30 18:26:12 +01:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
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Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d7074c4e0a
Fixed jsdocs
2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8
ContainerCanvasRenderer
would pass in a 5th container
parameter to the child renderCanvas
call, which was breaking the GraphicsCanvasRenderer
and isn't needed by any Game Object, so has been removed. Fix #6093
2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51
Updated jsdocs.
2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6
Added jsdocs. Fix #6092
2022-05-06 15:16:41 +01:00
Richard Davey
27ebe928b5
Update RenderTexture.js
2022-04-27 22:37:15 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
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Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
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Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00