photonstorm
8662cd2fd4
Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
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New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
photonstorm
09d4a35b7f
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
2014-02-28 03:55:06 +00:00
photonstorm
53c10ca31f
The grunt task now creates an optional version of Phaser without any Physics support built in. Quite a bit smaller now.
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The grunt task now has a new `noUmd` option which builds Phaser without the UMD wrapper.
2014-02-27 17:00:14 +00:00
photonstorm
4a97861ff8
Updated p2
2014-02-26 06:27:44 +00:00
photonstorm
1aea08d0f7
AnimationParser.spriteSheet wasn't taking the margin or spacing into account when calculating the numbers of sprites per row/column, nor was it allowing for extra power-of-two padding at the end ( fix #482 , thanks yig)
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AnimationManager.add documentation said that 'frames' could be null, but the code couldn't handle this so it defaults to an empty array if none given (thanks yig)
Also updated TypeScript definitions and StateManager.add docs.
2014-02-26 01:32:38 +00:00
photonstorm
d958b34f43
New build.
2014-02-25 23:20:06 +00:00
photonstorm
13c99f3491
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
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If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
fdde4cb7e6
Sorry, removing console.logs :)
2014-02-25 11:58:17 +00:00
photonstorm
b4dbaf9950
StateManager.start can now have as many parameters as you like. The order is: start(key, clearWorld, clearCache, ...) - they are passed to State.init() (NOT create!)
2014-02-25 11:56:57 +00:00
photonstorm
07af06fc4e
Fixing up documentation, missing functions, examples and alpha masks.
2014-02-21 14:50:18 +00:00
photonstorm
dd8a393bc9
Updated version of p2
2014-02-21 12:40:49 +00:00
photonstorm
7394403bb6
Fresh build. Updated docs and re-built phaser.js.
2014-02-19 05:28:19 +00:00
photonstorm
7373db6e8c
Upgraded p2 to latest build.
2014-02-19 03:58:24 +00:00
photonstorm
14646e811c
QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
2014-02-19 02:12:27 +00:00
photonstorm
5968dd053b
CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
2014-02-19 01:51:14 +00:00
photonstorm
15be3f86f3
Added ContactMaterial support.
2014-02-18 15:28:42 +00:00
photonstorm
3d0b5bde75
Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
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Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
cad14848e8
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm
78bf874888
Fresh build. Added pre/post update hooks to Graphics.
2014-02-17 11:27:31 +00:00
photonstorm
cfa2c96637
Updated to latest pixi and p2.js
2014-02-16 14:32:16 +00:00
photonstorm
e5812710cc
Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
2014-02-15 02:19:37 +00:00
photonstorm
e922bbdfd3
New build files
2014-02-15 01:36:07 +00:00
photonstorm
1cb40b6df1
Packaged builds for anyone wanting to test this weekend :)
2014-02-14 18:07:17 +00:00
photonstorm
15b83e1c88
Added the new BitmapFont class. This is for rendering retro style fixed-width bitmap fonts into an Image object.
2014-02-14 06:04:29 +00:00
photonstorm
58e44f75e3
SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow!
2014-02-14 01:39:01 +00:00
photonstorm
c6cc2c9d71
Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
2014-02-12 05:34:31 +00:00
photonstorm
ab5c07dfe8
Updated to Pixi 1.5 final.
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InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm
da878b2181
Updated the Gruntfile. Also:
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InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
Previously using a Pixel Perfect check didn't work if the Sprite was rotated or had a non-zero anchor point, now works under all conditions + atlas frames.
2014-02-11 13:23:54 +00:00
photonstorm
1184d8bd76
PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
2014-02-10 22:54:56 +00:00
photonstorm
47e23096bd
Integrating p2.js.
2014-02-10 16:01:30 +00:00
photonstorm
6f835d7696
Added Tileset to TypeScript defs.
2014-02-10 02:42:28 +00:00
photonstorm
d44775c095
Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
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Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
f9f2f2a9ae
Converted the Pixi.Ellipse class.
2014-02-10 01:18:53 +00:00
photonstorm
9ee5cdaded
Merge branch 'origin/dev'
2014-02-09 19:59:03 +00:00
clark-stevenson
e9ab2d30b6
Update phaser.d.ts
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Sprite was missing height property
2014-02-09 17:00:07 +00:00
clark-stevenson
27bca6a8c2
Update phaser.d.ts
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atlasJSONArray, atlasJSONHash should have optional parameters when it comes to URL/Object? Please disregard this if this is incorrect.
2014-02-09 16:15:10 +00:00
photonstorm
d583b364bd
Game.add.renderTexture now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getTexture(key).
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Game.add.bitmapData now has the addToCache parameter. If set the texture will be stored in Game.Cache and can be retrieved with Cache.getBitmapData(key).
2014-02-07 06:25:28 +00:00
photonstorm
773b4d5ed1
More animation tests.
2014-02-07 04:12:23 +00:00
photonstorm
6958ac73d3
Added the SAT class to the TypeScript defs file. Also this fixes #369 .
2014-02-07 04:12:04 +00:00
photonstorm
e11cae5373
Added the SAT class to the TypeScript defs file. Also this fixes #369 .
2014-02-07 02:50:36 +00:00
photonstorm
4b7fc8d506
Change to boot order to try and resolve short-TTL timers.
2014-02-06 22:42:35 +00:00
photonstorm
7ba1196c0d
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
2014-02-06 22:42:35 +00:00
photonstorm
9e5e30bb12
Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
2014-02-06 19:36:33 +00:00
photonstorm
3748811d11
Testing new Image object.
2014-02-06 19:34:05 +00:00
photonstorm
e88b10323a
Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc.
2014-02-06 12:29:07 +00:00
photonstorm
8eae8feecc
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
2014-02-06 03:34:27 +00:00
photonstorm
4cfce8b4d2
Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
2014-02-06 02:31:36 +00:00
photonstorm
e7a9b96d27
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
photonstorm
8e77e8cedb
Lots of TypeScript defs updates for the new Physics / Body classes.
2014-02-05 16:54:58 +00:00
photonstorm
846e9c5061
Removed debug info and tidying up ready for release.
2014-02-05 16:54:58 +00:00
Richard Davey
4502ca1bf6
Merge pull request #359 from qdrj/patch-7
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Update phaser.d.ts
2014-02-05 12:33:30 +00:00
qdrj
a1ccddcd7e
Update phaser.d.ts
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Added BitmapText definitions
2014-02-05 01:19:04 -08:00
qdrj
82c39d0866
Update phaser.d.ts
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It is a bit confusing that AnimationManager.getAnimation can return animation object or false. Maybe it will better if this method will be returning null instead of false.
2014-02-04 23:24:28 -08:00
qdrj
09d4b2bb8b
Update phaser.d.ts
2014-02-04 01:32:06 -08:00
Richard Davey
33d47cf9e9
Merge pull request #344 from qdrj/patch-1
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Update phaser.d.ts
2014-01-31 10:28:21 -08:00
qdrj
30af712d6a
Update phaser.d.ts
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Fix typo StageScaleMode.pageAlignVeritcally
2014-01-31 07:32:17 -08:00
qdrj
e5dc16b68d
Update phaser.d.ts
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Fix incorrect Loader.checkKeyExists declaration
2014-01-31 04:53:19 -08:00
photonstorm
27fc447928
New polygon collision object examples and Body scale fixes.
2014-01-31 10:34:18 +00:00
photonstorm
d51a37211c
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
2014-01-29 00:21:28 +00:00
qdrj
e5f52e8ae8
Update phaser.d.ts
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GameObjectFactory.add.existing should return added object
2014-01-27 23:57:28 -08:00
Richard Davey
4432d37e6e
Merge pull request #312 from miguelangelgonzalez/dev
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Added missing Typescript definitions
2014-01-27 07:40:45 -08:00
Richard Davey
511858e3f5
Merge pull request #340 from qdrj/patch-2
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Update phaser.d.ts
2014-01-27 07:40:25 -08:00
Richard Davey
d37ec40d72
Merge pull request #339 from qdrj/patch-1
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Update phaser.d.ts
2014-01-27 07:39:54 -08:00
Richard Davey
912551a45d
Merge pull request #323 from hstolte/patch-1
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removed duplicate line in Timer class
2014-01-27 07:37:55 -08:00
photonstorm
4505aa50f6
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
2014-01-27 06:29:26 +00:00
qdrj
3fb2eb23cd
Update phaser.d.ts
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Incorrect TilemapLayer constructor
2014-01-24 01:13:09 -08:00
qdrj
8b06f9cd86
Update phaser.d.ts
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Remove duplicated Timer.create signature
2014-01-23 22:50:02 -08:00
hstolte
971e17fabe
removed duplicate line in Timer class
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The method create(...) was defined twice (line 1357 and line 1360). I removed line 1360.
2014-01-18 22:34:28 +01:00
Richard Davey
2532df8793
Merge pull request #317 from gareththegeek/patch-3
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Allow Text.style to be any type
2014-01-16 07:28:37 -08:00
Richard Davey
c5840f4f6f
Merge pull request #316 from gareththegeek/patch-2
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Add missing addKey method to Keyboard
2014-01-16 07:28:17 -08:00
gareththegeek
47ee5a2c88
Allow Text.style to be any type
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To allow a configuration object to be used rather than a string
2014-01-16 14:48:13 +00:00
gareththegeek
ca1f24868a
Add missing addKey method to Keyboard
2014-01-16 14:46:12 +00:00
gareththegeek
1f9df6e3f4
Fix typescript compile error in 0.9.5
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Explicitly specify type for parameters array
2014-01-16 14:43:28 +00:00
Miguel Angel Gonzalez
ac310ab881
Added missing Typescript definitions
2014-01-15 12:15:59 -03:00
photonstorm
32f5a2fa36
More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing.
2014-01-14 03:33:03 +00:00
photonstorm
c6fa2cb7b6
Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
2014-01-13 14:18:15 +00:00
photonstorm
35cef4e529
Updated Body file and compiled + minified builds for those wanting to test.
2014-01-09 18:24:12 +00:00
Richard Davey
5f9acdca4b
Merge pull request #299 from Niondir/dev
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Phaser Definitions Update
2014-01-08 17:02:59 -08:00
photonstorm
c6c579e6b3
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
2014-01-09 00:59:37 +00:00
Tarion
c21365703d
Phaser Definitions Update
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Added "GetCurrentState" to StateManager
2014-01-08 22:57:13 +01:00
niondir
1aabb6b93d
World is a Group. Needed to remove stuff again e.g. a "BitmapText"
2014-01-07 19:54:04 +01:00
niondir
77a8dc321f
phaser.d.ts corrections
2014-01-07 10:58:00 +01:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
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Conflicts:
README.md
2013-12-31 00:44:11 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
inductible.dev
9a968bc5bb
TypeScript defs: TileSprite now extends Sprite, and added 'fixedToCamera' property to Sprite definition
2013-12-23 09:48:07 +00:00
inductible.dev
6be31e0f69
added TypeScript definitions for Key and CursorKeys object
2013-12-22 13:34:52 +00:00
photonstorm
5cf7ed4fdb
More TypeScript updates.
2013-12-18 16:56:14 +00:00
photonstorm
50eee95c99
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
2013-12-18 00:44:04 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
19759699df
More TypeScript definitions fixes (for Easing and Animation data).
2013-12-10 14:34:22 +00:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
13a03f3620
TypeScript file updated, now compiles without error in VS and FlashDevelop.
2013-12-06 13:48:40 +00:00
photonstorm
d9ffd6afd4
Final version of the Getting Started guide.
2013-11-29 18:28:55 +00:00
photonstorm
b2fc6c422a
Fixed filters for new shader code.
2013-11-28 21:29:16 +00:00
photonstorm
f22159e257
Updated documentation.
2013-11-28 15:57:09 +00:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00