Pavle Goloskokovic
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846aefd7c1
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:38:33 +01:00 |
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Pavle Goloskokovic
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8f692b8fb9
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:37:52 +01:00 |
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Pavle Goloskokovic
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1fe58bc1ef
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Refactored update method looping and ending logic a bit
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2018-01-14 17:32:19 +01:00 |
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Pavle Goloskokovic
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2a70eb9c09
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Removed completed TODO
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2018-01-14 17:23:24 +01:00 |
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Pavle Goloskokovic
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ab02e843f3
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Checking for loop between two update calls only if loop setting is set to true
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2018-01-14 17:23:09 +01:00 |
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Pavle Goloskokovic
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4b9c94ebbe
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Added a TODO to change loop event to looped and emit loop event when loop value changes
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2018-01-14 17:22:32 +01:00 |
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Pavle Goloskokovic
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919d2d658a
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Using EventEmitter emit method to dispatch seek update event
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2018-01-14 17:21:24 +01:00 |
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Pavle Goloskokovic
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dd2bd9695d
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 17:20:31 +01:00 |
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Pavle Goloskokovic
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913c93eca1
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 17:20:20 +01:00 |
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Pavle Goloskokovic
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1912dd98df
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Using EventEmitter emit method to dispatch loop event
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2018-01-14 17:19:57 +01:00 |
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Pavle Goloskokovic
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8ba0c3d39e
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Using EventEmitter emit method to dispatch ended event
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2018-01-14 17:19:37 +01:00 |
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Pavle Goloskokovic
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14e7cb4b75
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Using EventEmitter emit method to dispatch stop event
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2018-01-14 17:18:53 +01:00 |
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Pavle Goloskokovic
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ac04061478
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Using EventEmitter emit method to dispatch resume event
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2018-01-14 17:18:39 +01:00 |
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Pavle Goloskokovic
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be03100765
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Using EventEmitter emit method to dispatch pause event
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2018-01-14 17:18:26 +01:00 |
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Pavle Goloskokovic
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d5ffad06aa
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Using EventEmitter emit method to dispatch play event
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2018-01-14 17:18:02 +01:00 |
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Pavle Goloskokovic
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cbb055f15c
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 16:54:11 +01:00 |
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Pavle Goloskokovic
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209b0caed3
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 16:53:48 +01:00 |
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Pavle Goloskokovic
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45eed34095
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Passing reference to sound object when emitting volume event
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2018-01-14 16:48:55 +01:00 |
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Pavle Goloskokovic
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452f9a13ab
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Passing reference to sound object when emitting mute event
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2018-01-14 16:48:25 +01:00 |
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Pavle Goloskokovic
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8cfe7bce4e
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Added a todo to document events
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2018-01-14 16:38:01 +01:00 |
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Pavle Goloskokovic
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39c35f15f9
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Passing reference to sound manager when emitting detune event
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2018-01-14 16:37:37 +01:00 |
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Pavle Goloskokovic
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f2049195c1
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Pasing reference to sound manager when emitting rate event
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2018-01-14 16:37:12 +01:00 |
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Pavle Goloskokovic
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c715a8a031
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Pasing reference to sound manager when emitting stopall event
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2018-01-14 16:36:56 +01:00 |
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Pavle Goloskokovic
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6cb35024de
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Pasing reference to sound manager when emitting resumeall event
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2018-01-14 16:36:44 +01:00 |
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Pavle Goloskokovic
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8c9ba8ce2c
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Pasing reference to sound manager when emitting pauseall event
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2018-01-14 16:36:29 +01:00 |
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Pavle Goloskokovic
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a76a721969
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Using EventEmitter emit method to dispatch detune update event
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2018-01-14 16:13:09 +01:00 |
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Pavle Goloskokovic
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7b2ed7f5a9
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Using EventEmitter emit method to dispatch rate update event
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2018-01-14 16:12:48 +01:00 |
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Pavle Goloskokovic
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4be42c3edc
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
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2018-01-14 15:50:55 +01:00 |
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Pavle Goloskokovic
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8b67797252
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Simplified delay calculation logic on focus loose
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2018-01-14 15:45:32 +01:00 |
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Pavle Goloskokovic
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b0ec0edbbc
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Calling sound's onFocus method instead of resume when sounds resume on game focus gain
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2018-01-14 15:38:11 +01:00 |
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Pavle Goloskokovic
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ff885e2ead
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Added onFocus method to be used when sound resumes when game gains focus
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2018-01-14 15:37:38 +01:00 |
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Pavle Goloskokovic
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381799b040
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Calling sound's onBlur method instead of pause when sounds stop on game focus loss
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2018-01-14 15:36:39 +01:00 |
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Pavle Goloskokovic
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5c5df3f582
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Marking sound as paused on blur to avoid update logic being run on it
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2018-01-14 15:35:21 +01:00 |
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Pavle Goloskokovic
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bf77380814
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Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
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2018-01-14 15:34:23 +01:00 |
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Pavle Goloskokovic
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a6ec0af472
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Using loopEndOffset when checking if sound looped
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2018-01-14 15:32:30 +01:00 |
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Pavle Goloskokovic
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042f778167
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Defining loopEndOffset property for HTML5AudioSoundManager class
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2018-01-14 15:31:24 +01:00 |
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Pavle Goloskokovic
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60693d6da8
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Using audioPlayDelay when checking for delay end for delayed playback
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2018-01-14 15:30:27 +01:00 |
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Pavle Goloskokovic
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7384d9abcb
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Defining audioPlayDelay property for HTML5AudioSoundManager class
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2018-01-14 15:29:27 +01:00 |
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Pavle Goloskokovic
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2d20759df9
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Fixed ms to s conversion for delay value when setting start time for delayed playback
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2018-01-14 15:28:16 +01:00 |
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Pavle Goloskokovic
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65538e3408
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Properly setting currentTime variable value when detecting missed looping in update method
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2018-01-14 15:24:55 +01:00 |
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Pavle Goloskokovic
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5b0cf55bfc
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Properly setting currentTime variable value when detecting looping in update method
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2018-01-14 15:24:06 +01:00 |
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Pavle Goloskokovic
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f832c35de4
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Properly setting previousTime value when setting seek value
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2018-01-14 15:22:49 +01:00 |
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Pavle Goloskokovic
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de08ac36d5
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Properly setting previousTime value when handling delayed playback in update method
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2018-01-14 15:22:18 +01:00 |
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Pavle Goloskokovic
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ab6c924ccf
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Properly setting previousTime value when picking and playing audio tag
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2018-01-14 15:21:06 +01:00 |
|
Michael Hadley
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bf413ea604
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Implemented tile & layer callbacks in arcade physics
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2018-01-12 15:00:37 -06:00 |
|
Michael Hadley
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ef58640026
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Arcade: tilemap collisions/overlaps now emit appropriate events
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2018-01-12 14:23:36 -06:00 |
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Michael Hadley
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8f0b428209
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Bug fix in events: overlap used where collide should be
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2018-01-12 14:20:48 -06:00 |
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Richard Davey
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f00f467eec
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Matter now using new EventEmitter.
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2018-01-12 18:59:11 +00:00 |
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Richard Davey
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36b4d79369
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Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
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2018-01-12 18:59:01 +00:00 |
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Pavle Goloskokovic
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0efa048015
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Taking into account marker start time when calculating seek
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2018-01-12 18:23:07 +01:00 |
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Richard Davey
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f9a1e27334
|
Removed un-used event files and references.
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2018-01-12 17:20:16 +00:00 |
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Richard Davey
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874a174af7
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Fixed lint issue.
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2018-01-12 17:20:00 +00:00 |
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Pavle Goloskokovic
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f941cabe07
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Completed a TODO to clean up html5 audio stuff when calling destroy
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2018-01-12 18:16:27 +01:00 |
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Pavle Goloskokovic
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44acc440f4
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When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
|
2018-01-12 18:15:52 +01:00 |
|
Richard Davey
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c625b8735b
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Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
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Richard Davey
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296efe0e07
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Removed input callbacks as all handled via events now.
|
2018-01-12 17:09:20 +00:00 |
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Richard Davey
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bca6bd692e
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You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object.
|
2018-01-12 17:09:20 +00:00 |
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Michael Hadley
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15825eacb3
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Add note about circle bodies not currently being supported in Arcade tile intersection
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2018-01-12 10:53:36 -06:00 |
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Pavle Goloskokovic
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aa820b08ea
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Setting audio tag name to contain index number, useful for debugging
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2018-01-12 17:49:25 +01:00 |
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Pavle Goloskokovic
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9bb138f40d
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Dispatching event when setting HTML5AudioSoundManager volume property
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2018-01-12 17:26:16 +01:00 |
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Pavle Goloskokovic
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30027af69e
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Dispatching event when setting HTML5AudioSoundManager mute property
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2018-01-12 17:25:59 +01:00 |
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Pavle Goloskokovic
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8f3f88c24d
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Checking for set audio property instead of isPlaying flag
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2018-01-12 17:19:03 +01:00 |
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Pavle Goloskokovic
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919665dd96
|
Fixed scope issue
|
2018-01-12 17:11:12 +01:00 |
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Pavle Goloskokovic
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95d0b5f784
|
Merge remote-tracking branch 'origin/master'
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2018-01-12 16:12:23 +01:00 |
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Pavle Goloskokovic
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4038291373
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Changed the order of defining startTime and previousTime properties
|
2018-01-12 16:12:15 +01:00 |
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Pavle Goloskokovic
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b2eef5b96e
|
Added a todo
|
2018-01-12 16:03:15 +01:00 |
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Pavle Goloskokovic
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2a76c6eff5
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Updating previousTime property when setting seek value
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2018-01-12 16:01:19 +01:00 |
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Pavle Goloskokovic
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1cdebc80c3
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Updating previousTime when picking and playing audio for sound
|
2018-01-12 16:00:37 +01:00 |
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Pavle Goloskokovic
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1180d82c27
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Updating previousTime when starting sound with delayed playback
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2018-01-12 15:59:40 +01:00 |
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Pavle Goloskokovic
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398b337da9
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Resetting previousTime property when stopping sound or hijacking audio from another sound
|
2018-01-12 15:58:43 +01:00 |
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Pavle Goloskokovic
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de9e5a0d1f
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Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property
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2018-01-12 15:57:55 +01:00 |
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Pavle Goloskokovic
|
a51a0bd543
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Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
|
2018-01-12 15:39:58 +01:00 |
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Pavle Goloskokovic
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1ec66f644f
|
Added previousTime property to keep track of audio tag's playback position recorded on previous update method call
|
2018-01-12 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
9ec4d9a829
|
Fixing sound position if sound loops and starts from the beginning between two update calls
|
2018-01-12 15:30:11 +01:00 |
|
Pavle Goloskokovic
|
735cf10a3f
|
Dispatching SOUND_ENDED event when sound ends, obviously :)
|
2018-01-12 15:28:06 +01:00 |
|
Pavle Goloskokovic
|
72955bfe30
|
Handling sound ending in update method
|
2018-01-12 15:27:25 +01:00 |
|
Pavle Goloskokovic
|
0d0df1900b
|
Added logic for handling looping in update method
|
2018-01-12 15:23:39 +01:00 |
|
Pavle Goloskokovic
|
81d794b4c6
|
Setting audio to correct state when starting it since it might be playing already when hijacked form another sound
|
2018-01-12 15:18:31 +01:00 |
|
Richard Davey
|
d554d61319
|
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
|
2018-01-12 10:31:51 +00:00 |
|
yp
|
242471beb9
|
Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
|
2018-01-12 02:18:36 +02:00 |
|
Dan Flettre
|
16b672e291
|
set data to KeyCombo for KeyComboMatchEvent
|
2018-01-11 18:14:45 -06:00 |
|
Michael Hadley
|
bab399a02e
|
Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
|
2018-01-11 14:13:42 -06:00 |
|
Michael Hadley
|
00cebf8eae
|
CollideGroupVsTilemapLayer implementation
|
2018-01-11 14:03:34 -06:00 |
|
Pavle Goloskokovic
|
e68ff2b18a
|
Saving current position of the sound and stopping and releasing audio tag when calling pause method
|
2018-01-11 18:55:42 +01:00 |
|
Pavle Goloskokovic
|
f6de613fd0
|
Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use
|
2018-01-11 18:53:54 +01:00 |
|
Pavle Goloskokovic
|
8578319171
|
requiring SoundEvent class
|
2018-01-11 18:51:02 +01:00 |
|
Pavle Goloskokovic
|
40b2bf79b7
|
Calling pickAndPlayAudioTag from resume method
|
2018-01-11 18:50:25 +01:00 |
|
Pavle Goloskokovic
|
9e7ccb1503
|
Added helpful flags comment
|
2018-01-11 18:49:44 +01:00 |
|
Pavle Goloskokovic
|
a6b4066468
|
Moved logic for setting up and playing audio tag so it can be reused
|
2018-01-11 18:45:34 +01:00 |
|
Pavle Goloskokovic
|
f9093a2d7e
|
Disabling setting seek property on a delayed sound
|
2018-01-11 18:41:43 +01:00 |
|
Pavle Goloskokovic
|
81e8542af7
|
Resetting startTime property of a hijacked sound
|
2018-01-11 18:40:36 +01:00 |
|
Pavle Goloskokovic
|
fb29afedae
|
Preventing resume calls on delayed sounds
|
2018-01-11 18:39:45 +01:00 |
|
Pavle Goloskokovic
|
c1b24c4adb
|
Preventing pause calls on delayed sounds
|
2018-01-11 18:39:19 +01:00 |
|
Pavle Goloskokovic
|
fb6b989035
|
Handling delayed playback in update method
|
2018-01-11 18:31:36 +01:00 |
|
Pavle Goloskokovic
|
3388fd018f
|
Setting startTime based on delay config when calling play method
|
2018-01-11 18:30:16 +01:00 |
|
Pavle Goloskokovic
|
d6256c47c5
|
Defined startTime property
|
2018-01-11 18:23:28 +01:00 |
|
Pavle Goloskokovic
|
82819ec782
|
Setting sound position, applying config and starting playback if delay is set to 0 when calling play method
|
2018-01-11 18:20:18 +01:00 |
|
Pavle Goloskokovic
|
11923621ad
|
Finding available audio tag when calling play method and resetting and returning false if it was not successful
|
2018-01-11 18:17:50 +01:00 |
|
Pavle Goloskokovic
|
af8666f611
|
Added reset method that calls super stop method in order to reset sounds state
Calling reset method and setting audio to null after hijacking audio tag from another sound
|
2018-01-11 18:15:42 +01:00 |
|
Pavle Goloskokovic
|
106e32499f
|
Sorting sounds to hijack audio from by loop and seek properties values
|
2018-01-11 18:12:52 +01:00 |
|