Pete Baron
2a4049d5ef
Pass each Tile.alpha value and store it with the glBatch data.
...
NOTE: if implemented this will have to break the tile batch into separate batches based on the alpha values! Need a chat with Rich...
2016-06-27 16:09:01 +12:00
Pete Baron
d43f29d839
Use the tilemap layer alpha value when batch rendering tiles.
2016-06-27 16:07:24 +12:00
Pete Baron
61635c930e
Added offsets to render large tiles at the correct (according to Tiled editor) positions.
2016-06-27 15:21:55 +12:00
Pete Baron
b8c81c21c9
Removed resolveTileset from TilemapLayerGL, added new task to task list.
2016-06-27 15:14:08 +12:00
Pete Baron
20b3d92b9b
Fixed large tiles vanishing at screen edges by making a clear distinction between the original tilemap tile width and height, and the collision width and height of tiles for each layer. The difference between these two is now applied when calculating the region to be drawn to fill the screen.
2016-06-27 15:02:20 +12:00
Pete Baron
4f1728c62d
First working demo of multiple tileset sources specified in a single Tiled map layer being rendered as separate Batch drawing lists by the webgl renderer.
...
Phaser.Tilemap now creates internal map layers for each tileset except the first one (which will be handled by the createLayer call from the game). It also stores a reference to each tileset where the new map layers can access it.
Phaser.TilemapLayerGL uses the new tileset reference to ensure the correct base image and tile sizes are used for each new layer.
PIXI.Tilemap: added initialisation of glBatch to null in c'tor.
Phaser.TilemapParser was cleaned up to remove the now unnecessary tilemap parameter and the attempt to create layers while parsing.
2016-06-27 14:41:46 +12:00
Pete Baron
8d4733c8a5
Commit current state of development before trying something different (see last note in the progress doc). Will revert to previous commits if this attempt fails.
2016-06-27 11:46:52 +12:00
Richard Davey
21ad151513
Merge pull request #2593 from monagames/ts-color-definitions
...
Improved typescript definitions
2016-06-25 16:52:14 +01:00
monagames
d5661264d4
Improved typescript definitions
2016-06-25 17:22:56 +02:00
Richard Davey
8c5cea066a
Updated docs.
2016-06-23 00:45:24 +01:00
Richard Davey
e050c39357
Gamedevs do it in the render method.
2016-06-22 19:30:30 +01:00
Richard Davey
7a12cffc61
Merge pull request #2588 from LoneStranger/dev-a
...
Group.getClosestTo() comparator wrong direction
2016-06-22 10:25:50 +01:00
Mike Headley
fca0a625b0
Distance comparison opposite of intended. Fixing so it will save the smaller distance instead of the greater.
2016-06-21 22:20:27 -07:00
Richard Davey
5e38f83627
Docs update.
2016-06-21 22:21:40 +01:00
Richard Davey
80f12ec074
Merge pull request #2571 from uboot/dev
...
Fixed Animation.setFrame() for sprite index argument
2016-06-21 22:20:24 +01:00
Richard Davey
2bd4f68ea0
Small tweaks to #2577 and TS defs.
2016-06-21 22:18:09 +01:00
Richard Davey
8cde880d98
Merge pull request #2577 from LoneStranger/dev
...
Modifed Group.getClosestTo() and Group.getFurthestFrom() to add optional filter callback
2016-06-21 22:07:13 +01:00
Richard Davey
2f98058db0
Merge pull request #2576 from monagames/typings_support
...
Typings.json file to enable deployment of typescript definitions with typings
2016-06-21 22:05:15 +01:00
Richard Davey
f3ad741614
Merge pull request #2580 from monagames/ts-emitter-missing-prop
...
Added missing property (particleAnchor) to emitter typescript definitions
2016-06-21 22:04:02 +01:00
Richard Davey
50434375a1
Tidy up formatting for #2585
2016-06-21 22:00:59 +01:00
Richard Davey
495cbb7c14
Merge pull request #2585 from stoneman1/dev
...
Added file type mappings to accept headers.
2016-06-21 21:56:36 +01:00
Richard Davey
b76c8397db
Merge pull request #2583 from cryptographer/dev
...
Remove assignment to obsolete tileColor property
2016-06-21 21:53:21 +01:00
Stoneman1
4861df4b66
Added file type mappings to accept headers.
2016-06-21 18:05:56 +03:00
cryptographer
9fdbb2d25d
Remove assignment to obsolete tileColor property
2016-06-20 22:29:05 -04:00
Mike Headley
48616c8854
Replacing lost Group.getClosestTo documentation lines.
2016-06-20 14:26:30 -07:00
Mike Headley
2e91588f87
Refactored original getClosestTo and getFurthestFrom functions to include optional filter callback. Removed the getClosestToFilter and getFurthestFromFilter.
2016-06-20 14:07:12 -07:00
monagames
b70eeeb3b1
Missing property in emitter type definitions
2016-06-20 21:35:28 +02:00
monagames
7b92abe5d5
Added information on using typings in typescript/readme.md
2016-06-20 17:43:36 +02:00
photonstorm
e39cd584bf
The start of the PIXI re-documentation process. Time to remove the old YUIdoc syntax, and replace with JSDoc and more meaningful descriptions.
2016-06-20 15:50:51 +01:00
Mike Headley
3ef8e5011b
Revert "Clarified health property in component Health documentation that 'kill' will be called if it goes below zero."
...
This reverts commit 18ae3b1ddb
.
2016-06-20 07:38:01 -07:00
photonstorm
d119ffa539
Removed PIXI.DisplayObject.prototype._renderWebGL
and PIXI.DisplayObject.prototype._renderCanvas
as both were only there for ancient jshint tests.
2016-06-20 14:10:21 +01:00
photonstorm
bd30181a2a
Docs update.
2016-06-20 12:18:39 +01:00
photonstorm
2310e5dc6f
Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569 )
2016-06-20 12:18:39 +01:00
Richard Davey
b0cb949b6c
Merge pull request #2564 from gotenxds/dev
...
Added some data to image object types.
2016-06-20 11:55:01 +01:00
Richard Davey
bc224c5af7
Merge pull request #2579 from drhayes/dev
...
Reorder Weapon.onFire argument order in documentation.
2016-06-20 11:35:21 +01:00
Pete Baron
835df12274
Notes about failed attempt to hack in the new layers approach quickly (proof of concept). The class relationship is more complex than it first appears and there are some odd connections and label namings which make it hard to manipulate quickly.
2016-06-20 18:25:31 +12:00
Mike Headley
18ae3b1ddb
Clarified health property in component Health documentation that 'kill' will be called if it goes below zero.
2016-06-19 22:36:27 -07:00
David Hayes
8f36b96c8a
Reorder Weapon.onFire argument order in documentation.
2016-06-19 20:39:51 -05:00
Mike Headley
ad0f31be8d
Added Group.getClosestToFilter() and Group.getFurthestFromFilter()
2016-06-19 10:45:35 -07:00
monagames
d28b0df855
Testing typings field in package.json
2016-06-19 18:50:05 +02:00
Matthias Fuchs
0d45251e98
Fixed Animation.setFrame() for sprite index argument.
2016-06-17 22:34:11 +02:00
photonstorm
697a2ae94e
Fixed issue in Group.align where the cell wouldn't increase if rows
was great than -1
2016-06-17 15:28:39 +01:00
Richard Davey
effb975a25
Preparing for 2.5.1 development.
2016-06-17 13:11:48 +01:00
Richard Davey
af7cc12e81
Merge remote-tracking branch 'origin/master' into dev
...
# Conflicts:
# README.md
# package.json
# src/Phaser.js
2016-06-17 13:09:35 +01:00
Richard Davey
32326ae243
Updated GitHub issue template.
2016-06-17 13:06:18 +01:00
Richard Davey
a9976d2703
Phaser 2.5.0 Release.
2016-06-17 12:46:56 +01:00
Richard Davey
ee8131f27d
Merge remote-tracking branch 'origin/master' into dev
2016-06-17 11:53:14 +01:00
Richard Davey
43b4fd3caf
Fixed defs ( #2568 ) and added in Box2D defs.
2016-06-17 11:52:46 +01:00
photonstorm
0316a2c6aa
Merge remote-tracking branch 'origin/master' into dev
2016-06-17 03:10:36 +01:00
photonstorm
3ef05fd163
jshint fix.
2016-06-17 03:10:06 +01:00