Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
1dca2c2c8a
Scenes Types
2019-05-09 12:37:37 +01:00
Richard Davey
e05ff03ed0
Added Systems.renderer reference
2019-04-25 11:30:10 +01:00
samme
0b2658c1b0
Docs descriptions for the isActive() methods
2019-02-27 12:19:55 -08:00
Richard Davey
0db663d901
More typedefs
2019-02-13 15:38:50 +00:00
Richard Davey
d04232ae54
JSDoc fixes
2019-02-04 11:45:17 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
b7791650b2
Added Scene Transition Events
2019-01-18 12:19:41 +00:00
Richard Davey
6fb2fd75ff
Adding the Scene Events.
2019-01-17 19:51:18 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
de5fed7d80
Removed the resize method.
2019-01-11 16:43:25 +00:00
Bryan
dc2f6153b4
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
...
This matches the definition in Phaser.Game
2018-12-10 14:24:22 +10:00
Richard Davey
557955e057
Merging Scale Manager and Spine Plugin back into master
2018-10-18 14:59:27 +01:00
Richard Davey
ae9c3b6f56
Tidying up for 3.15 release
2018-10-16 15:10:49 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
953422a059
Exposed Scale Manager via global reference
2018-10-09 18:14:09 +01:00
Richard Davey
41956c4625
Added FB plugin conditional
2018-09-20 14:14:29 +01:00
Richard Davey
24e09d7a31
Completed more jsdocs
2018-09-14 18:17:14 +01:00
Richard Davey
935288518d
Added isPaused
method
2018-09-14 18:04:47 +01:00
Richard Davey
7765496b19
Moved FB plugin behind build flag
2018-08-23 18:10:20 +01:00
Richard Davey
c65e3c7428
Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
2018-07-27 08:33:51 +01:00
Richard Davey
b95f980023
Added in data object passing to all relevant methods #3748
2018-06-26 16:08:14 +01:00
rook2pawn
44a0813591
[feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
...
update javadoc for scene and scene systems
2018-06-22 03:32:17 -07:00
Richard Davey
579f5bf4a1
Added the new sceneUpdate reference property.
2018-06-12 16:21:37 +01:00
Richard Davey
6906e6bd15
Hundreds more jsdocs completed.
2018-06-04 15:19:25 +01:00
Richard Davey
0b1d32b571
New registerFileType argument, new Global Plugin mapping and createEntry method
...
* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
e431cc33f9
Moved plugins file to DefaultPlugins and changed the namespace
2018-05-11 14:06:13 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
e1532b3154
The Scene Systems will emit a ready
event when it has fully finished starting up and all plugins are available. Fix #3636
2018-05-01 12:22:18 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
1507dcf448
eslint fix
2018-04-16 17:16:07 +01:00
Richard Davey
b28a7276f4
Fixed Game.destroy
2018-04-16 17:02:32 +01:00
Richard Davey
bd023c20df
Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition
2018-04-15 23:14:56 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
352ec91bb5
New methods to determine if a Scene is transitioning
2018-04-14 04:24:21 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
66a9bec9bb
Only set data if it's not undefined.
2018-04-09 12:57:03 +01:00
Richard Davey
c1e5aa72ef
Added jsdocs for TS defs export
2018-04-03 15:08:48 +01:00
Richard Davey
91008232ad
jsdoc fixes
2018-03-29 13:12:07 +01:00
Richard Davey
f1e646c9ee
jsdoc fixes
2018-03-28 15:39:57 +01:00
orblazer
dcd80375c0
Fix "object" types on Renderer and Scene
2018-03-21 14:41:17 +01:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
Richard Davey
4fe6a25117
Added jsdoc data types
2018-03-19 11:25:46 +00:00
orblazer
6a4dd8db8f
Update JSDoc on Renderer and Scene
2018-03-19 01:59:59 +01:00
Richard Davey
e44ce76214
Scene.Systems resize handler added.
2018-02-28 17:18:40 +00:00
Richard Davey
8f4a1012fd
Updated jsdocs.
2018-02-13 01:39:22 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
b6b8f70550
DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now.
2018-02-12 16:59:57 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00