photonstorm
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ef76d9bd6c
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Temporary fix for #997
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2014-07-13 23:10:46 +01:00 |
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Alvin
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2bf1ee305c
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Added game.add.plugin to the definitions file
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2014-07-13 23:10:42 +01:00 |
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photonstorm
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aa62026abc
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NuSphere updates
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2014-07-13 23:10:39 +01:00 |
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photonstorm
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0d3b801768
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Updated build files with patched Pixi UMD statement.
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2014-07-13 23:10:35 +01:00 |
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photonstorm
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e0dce49024
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Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995)
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2014-07-13 23:10:31 +01:00 |
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Jeroen Verfallie
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8a1c1db8d9
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Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
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2014-07-13 23:10:27 +01:00 |
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photonstorm
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d7bed24a27
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Preparing for 2.1.0 build.
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2014-07-10 23:14:29 +01:00 |
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photonstorm
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8421cfc400
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Final readme updates.
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2014-07-10 20:39:17 +01:00 |
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photonstorm
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4259a9ae14
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Republished docs.
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2014-07-10 20:39:17 +01:00 |
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photonstorm
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43c8a25b03
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2.0.6 release.
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2014-07-10 20:39:14 +01:00 |
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photonstorm
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d0727b9c04
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ReadMe update.
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2014-07-10 20:39:13 +01:00 |
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photonstorm
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46eb906253
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Pixi 1.6 merge.
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2014-07-10 20:39:13 +01:00 |
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Richard Davey
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435fab5205
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Merge pull request #990 from lucbloom/warn-texture-not-found
Warn about missing textures and show the key that the author was trying to use.
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2014-07-10 19:16:07 +01:00 |
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photonstorm
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0d0a16ee2c
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loadTexture fix.
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2014-07-10 19:13:17 +01:00 |
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photonstorm
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a3cf246aee
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Image.loadTexture fix and new dist files.
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2014-07-10 19:03:17 +01:00 |
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Luc Bloom
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3f5bde89fc
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Warn about missing textures
And show the key that the author was trying to use. It can be very
helpful for debugging which image a sprite was trying to load exactly.
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2014-07-10 18:49:16 +02:00 |
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photonstorm
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a7124cb44c
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Swapped back to camera.screenView as that's the correct check for inCamera.
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2014-07-10 16:38:15 +01:00 |
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photonstorm
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971f69c743
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New build files for final tests before release.
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2014-07-10 16:23:26 +01:00 |
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photonstorm
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0966971427
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jshint fixes and tidying up for release
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2014-07-10 16:21:50 +01:00 |
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photonstorm
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25e7e6ffc4
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Pretty huge refactoring to cut down on duplicated code.
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2014-07-10 16:07:02 +01:00 |
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photonstorm
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34efa223cb
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Small conditional check in case someone has removed the animations property.
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2014-07-10 16:06:47 +01:00 |
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photonstorm
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6a0b8b5e73
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Fixed and working Sprite.crop - removed lots of _cache vars no longer required and added two new private vars.
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2014-07-10 14:47:12 +01:00 |
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photonstorm
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78759260de
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Updated Pixi.Sprite
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2014-07-10 14:46:48 +01:00 |
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photonstorm
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006d40f452
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Updated docs for loadFrameData and removed debug line.
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2014-07-10 14:46:28 +01:00 |
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photonstorm
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4a429c3c1f
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Added null check to Rectangle.clone and size.
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2014-07-10 14:46:09 +01:00 |
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photonstorm
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813de7c125
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More crop work.
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2014-07-10 10:46:19 +01:00 |
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photonstorm
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d11d8051b1
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You can now prevent the Debug class from being created or booted by using the Game configuration setting: enableDebug . By default it is true , set to false to prevent the class from being created. Please note you are responsible for checking if this class exists before calling it, but you can do that via if (game.debug) { ... } (request #984)
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2014-07-10 10:46:18 +01:00 |
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photonstorm
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a182598c65
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Using a Game configuration object you can now specify the value of the preserveDrawingBuffer flag for the WebGL renderer. By default this is disabled for performance reasons. But if you need to be able to take screen shots of your WebGL games using toDataUrl on the game canvas then you'll need to set this to true (#987)
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2014-07-10 10:46:18 +01:00 |
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photonstorm
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73e8a9763b
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Pixi updates
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2014-07-10 10:46:18 +01:00 |
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Richard Davey
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248a75014d
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Merge pull request #988 from jackrugile/dev
Added options to disable horizontal and vertical world wrapping individually
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2014-07-10 10:33:46 +01:00 |
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jackrugile
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42df8356e7
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Added options to disable horizontal and vertical world wrapping individually
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2014-07-10 00:05:50 -06:00 |
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photonstorm
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63fb7780b3
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Fixes issue of Pixi DisplayObject width/height sending an emitter scale into Infinity.
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2014-07-09 11:37:22 +01:00 |
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photonstorm
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0ff2eb2fb9
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jshint fixes
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2014-07-09 11:36:45 +01:00 |
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photonstorm
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494c33a9f4
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Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
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2014-07-09 11:34:18 +01:00 |
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photonstorm
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003403c832
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Color.getWebRGB will now accept either an Object or numeric color value.
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2014-07-09 11:15:24 +01:00 |
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photonstorm
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2293b64c94
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Removing debug / console.log output.
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2014-07-09 05:49:13 +01:00 |
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photonstorm
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ffd51479e4
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Crop test
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2014-07-09 05:43:15 +01:00 |
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photonstorm
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4fc26e4a26
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Updated to the latest version of Pixi.
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2014-07-09 05:40:50 +01:00 |
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photonstorm
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dd88f2a6e2
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Fixed BitmapText parser.
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2014-07-09 05:39:49 +01:00 |
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photonstorm
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a70a938505
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docs fix
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2014-07-09 05:38:59 +01:00 |
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photonstorm
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7b8b1bf30f
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New documentation generator.
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2014-07-09 05:38:19 +01:00 |
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photonstorm
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8e7623e8a9
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Updates TS defs (fix #982)
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2014-07-08 13:01:43 +01:00 |
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photonstorm
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ca8c6e16e9
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README updates.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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3ff8b9f999
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On-going crop tests.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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f1bcd1d00b
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Added Phaser.Utils.mixin.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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0b2bea3564
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Removed hasOwnProperty check from Tween.from because it breaks on extended or inherited Game Objects.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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2a106473b4
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Added more detail to the Tween docs.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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2d676b00b4
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Working through crop issues.
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2014-07-08 12:59:36 +01:00 |
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photonstorm
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77d5be1d8e
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When adding a new Animation to a Sprite it would incorrectly reset the current Sprite frame to the first frame of the animation sequence, it is now left un-touched until you call play on the animation.
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2014-07-08 12:59:35 +01:00 |
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Richard Davey
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65a7e1b762
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Merge pull request #978 from alvinsight/dev
Added game.add.plugin
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2014-07-07 21:28:18 +01:00 |
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