Richard Davey
ca297318f0
Merge pull request #211 from cocoademon/fix_skip_children
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Fix a silly mistake in skip preupdate/update for PIXI objects
2013-11-20 04:50:34 -08:00
photonstorm
577e3f8506
Heroku shader conversion :)
2013-11-20 06:31:49 +00:00
photonstorm
93fcb7acbf
Loads more shaders and some fixes and enhancements to PixiShader
2013-11-20 04:04:48 +00:00
photonstorm
e620c99479
ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
2013-11-20 02:28:28 +00:00
TheJare
f115a2dbf8
Remove references to GameMath, it's just Math now
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Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
2013-11-20 00:12:37 +01:00
Cameron Foale
9b6bfa5f37
Fix a silly mistake in skip preupdate/update for PIXI objects
2013-11-20 09:45:27 +11:00
Richard Davey
40e1b4b9aa
Merge pull request #210 from cocoademon/skip_pixi_updates
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Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist
2013-11-19 04:20:17 -08:00
photonstorm
6ed6820429
Grid Gunner: Book demo game
2013-11-19 05:34:08 +00:00
Cameron Foale
7ef5ab8c98
Skip preupdate/update for PIXI hierarchies in which an ancestor doesn't exist
2013-11-19 16:29:02 +11:00
Richard Davey
e43571980d
Book files
2013-11-19 00:25:55 +00:00
photonstorm
b63bd14172
ScaleMode fix, BitmapData change and Device updates.
2013-11-18 20:27:40 +00:00
photonstorm
a5f2d65d23
Fixing a few more Pixi issues.
2013-11-17 12:31:57 +00:00
photonstorm
7ad4164e3a
Expanding BitmapData
2013-11-17 04:33:16 +00:00
Richard Davey
ba6863bdf5
bmd tweaks
2013-11-17 00:55:28 +00:00
photonstorm
38bd00b4ed
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
2013-11-16 13:47:12 +00:00
Richard Davey
3249aa2673
Merge pull request #204 from gltovar/dev
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Update typescript definition file
2013-11-16 05:45:42 -08:00
Louis Tovar
4d80d6c9b2
Merge remote-tracking branch 'photonstorm_phaser/dev' into dev
2013-11-15 14:21:00 -08:00
Louis Tovar
04ebae7a9f
a basic state project that leads to breakout
2013-11-15 13:50:41 -08:00
Louis Tovar
0dab85c853
latest version of typescript definitions, manual changes to get it to code hint properly.
2013-11-15 13:50:16 -08:00
Louis Tovar
266b62caff
adding the game state
2013-11-15 13:49:22 -08:00
photonstorm
83cacb93a0
More updates to BitmapData.
2013-11-15 20:40:55 +00:00
Richard Davey
8d48576fe2
Updates
2013-11-14 16:24:27 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
Louis Tovar
254bf67e16
Working on creating a test project in typescript using the Template JS and Breakout game. More to come
2013-11-13 01:26:15 -08:00
Louis Tovar
f71b8d4df1
Manual fixes for TypeScript definitions file. Not Complete, more to come
2013-11-13 01:24:26 -08:00
Richard Davey
6a24d6116b
Lots of renderTexture updates and examples added
2013-11-13 06:49:24 +00:00
Richard Davey
e4faa34908
Merge pull request #188 from Izzimach/izz
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Switched Tilemap to use user-specified layer.
2013-11-12 16:33:43 -08:00
Richard Davey
71b08cafbd
Merge pull request #184 from crazysam/dev
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Implementing PluginManager.remove, added PluginManager.removeAll
2013-11-12 16:32:43 -08:00
Richard Davey
9dc7c73135
Merge pull request #181 from jcd-as/dev
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Added scrollFactorX/scrollFactorY to TilemapLayers
2013-11-12 16:31:51 -08:00
Richard Davey
e271f69527
Merge pull request #170 from beeglebug/selectors
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Phaser.Game parent can now be a HTMLElement
2013-11-12 16:26:42 -08:00
photonstorm
46cf024a35
filter test updates
2013-11-09 02:16:52 +00:00
Izzimach
1d20c07ed9
Merge remote-tracking branch 'origin/dev' into izz
2013-11-08 12:04:24 -07:00
Izzimach
18a07f7a88
Switched Tilemap to use user-specified layer.
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Tilemap was using the current layer even if a layer was specified as a
parameter in getTile/setTile. Changed it to use the user layer if one is
specified.
2013-11-08 11:40:07 -07:00
Samuel Batista
13fdca9cf5
Merge branch 'dev' of https://github.com/crazysam/phaser into dev
2013-11-08 01:13:58 -05:00
Samuel Batista
084c4239e5
Implementing PluginManager.remove function, added PluginManager.removeAll function.
2013-11-08 01:11:36 -05:00
Josh Shepard
b35da01cfc
Added scrollFactorX/scrollFactorY to TilemapLayers - controls rate of movement of layers as a factor of camera position
2013-11-07 10:44:04 -08:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
42cd8bd812
Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
2013-11-07 04:31:37 +00:00
photonstorm
789f0bb0a1
Fixing up Group.sort
2013-11-06 17:43:01 +00:00
photonstorm
dfb22f1044
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
94d9fa6e77
Tidying up some docs.
2013-11-05 21:44:39 +00:00
Richard Davey
de34a13545
Merge pull request #176 from rjimenezda/dev
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Polygon class & drawPolygon method
2013-11-05 13:20:35 -08:00
Román Jiménez
35dd98c72f
Added some docstring to the Polygon class
2013-11-05 20:31:33 +01:00
Román Jiménez
06e33bc8e4
Polygon & drawPolygon method
2013-11-05 20:25:06 +01:00
photonstorm
1eca16a948
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
Samuel Batista
32bff9e419
Merge pull request #1 from photonstorm/dev
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Dev
2013-11-04 16:07:59 -08:00
beeglebug
00664f9e99
Phaser.Game parent can now be a HTMLElement
2013-11-04 21:29:32 +00:00
photonstorm
fa8533f5d1
Added Tetris sprites
2013-11-04 20:45:51 +00:00
photonstorm
2e576fa9a7
Input Handler updates, orientation screen and World visibility
2013-11-04 20:44:32 +00:00