mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
Remove references to GameMath, it's just Math now
Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
This commit is contained in:
parent
40e1b4b9aa
commit
f115a2dbf8
4 changed files with 12 additions and 4 deletions
|
@ -138,7 +138,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
|
|||
this.load = null;
|
||||
|
||||
/**
|
||||
* @property {Phaser.GameMath} math - Reference to the math helper.
|
||||
* @property {Phaser.Math} math - Reference to the math helper.
|
||||
* @default
|
||||
*/
|
||||
this.math = null;
|
||||
|
|
|
@ -50,7 +50,7 @@ Phaser.State = function () {
|
|||
this.load = null;
|
||||
|
||||
/**
|
||||
* @property {Phaser.GameMath} math - Reference to the math helper.
|
||||
* @property {Phaser.Math} math - Reference to the math helper.
|
||||
* @default
|
||||
*/
|
||||
this.math = null;
|
||||
|
|
|
@ -744,6 +744,10 @@ Phaser.Loader.prototype = {
|
|||
return _this.csvLoadComplete(file.key);
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error("Phaser.Loader. Invalid Tilemap format: " + file.format);
|
||||
}
|
||||
|
||||
this._xhr.onerror = function () {
|
||||
return _this.dataLoadError(file.key);
|
||||
|
@ -873,6 +877,10 @@ Phaser.Loader.prototype = {
|
|||
return _this.xmlLoadComplete(file.key);
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Error("Phaser.Loader. Invalid Texture Atlas format: " + file.format);
|
||||
}
|
||||
|
||||
this._xhr.onerror = function () {
|
||||
return _this.dataLoadError(file.key);
|
||||
|
@ -1105,4 +1113,4 @@ Phaser.Loader.prototype = {
|
|||
|
||||
}
|
||||
|
||||
};
|
||||
};
|
||||
|
|
|
@ -350,7 +350,7 @@ Phaser.Math = {
|
|||
|
||||
if (typeof radians === "undefined") { radians = true; }
|
||||
|
||||
var rd = (radians) ? GameMath.PI : 180;
|
||||
var rd = (radians) ? Math.PI : 180;
|
||||
return this.wrap(angle, rd, -rd);
|
||||
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue