Tidying up some docs.

This commit is contained in:
photonstorm 2013-11-05 21:44:27 +00:00
parent de34a13545
commit 94d9fa6e77
2 changed files with 9 additions and 2 deletions

View file

@ -44,6 +44,7 @@ Version 1.1.3 - in build
* New: Added Mouse.pointerLock signal which you can listen to whenever the browser enters or leaves pointer lock mode.
* New: StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
* New: World.visible boolean added, toggles rendering of the world on/off entirely.
* New: Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
* Fixed: Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
* Fixed: Input Keyboard example fix (thanks Atrodilla)
* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)

View file

@ -10,6 +10,12 @@
*/
Phaser.Utils = {
/**
* A standard Fisher-Yates Array shuffle implementation.
* @method Phaser.Utils.shuffle
* @param {array} array - The array to shuffle.
* @return {array} The shuffled array.
*/
shuffle: function (array) {
for (var i = array.length - 1; i > 0; i--)
@ -26,14 +32,14 @@ Phaser.Utils = {
/**
* Javascript string pad http://www.webtoolkit.info/.
* pad = the string to pad it out with (defaults to a space)<br>
* pad = the string to pad it out with (defaults to a space)
* dir = 1 (left), 2 (right), 3 (both)
* @method Phaser.Utils.pad
* @param {string} str - The target string.
* @param {number} len - Description.
* @param {number} pad - the string to pad it out with (defaults to a space).
* @param {number} [dir=3] the direction dir = 1 (left), 2 (right), 3 (both).
* @return {string}
* @return {string} The padded string
*/
pad: function (str, len, pad, dir) {