Merge pull request #204 from gltovar/dev

Update typescript definition file
This commit is contained in:
Richard Davey 2013-11-16 05:45:42 -08:00
commit 3249aa2673
22 changed files with 40601 additions and 21 deletions

48
build/phaser.d.ts vendored
View file

@ -62,7 +62,7 @@ declare module Phaser {
world: Phaser.World;
particles: Phaser.Particles;
physics: Phaser.Physics.Arcade;
load();
load: Phaser.Loader;
preload();
create();
render();
@ -87,9 +87,9 @@ declare module Phaser {
onPausedCallback(): void;
onShutDownCallback(): void;
boot(): void;
add(key: string, state: Phaser.State, autoStart: boolean): void;
add(key: string, state: typeof Phaser.State, autoStart?: boolean): void;
remove(key: string): void;
start(key: string, clearWorld: boolean, clearCache: boolean): void;
start(key: string, clearWorld?: boolean, clearCache?: boolean): void;
dummy(): void;
checkState(key: string): boolean;
link(key: string): void;
@ -120,10 +120,10 @@ declare module Phaser {
memorize: boolean;
active: boolean;
validateListener(listener: Function, fnName: string): void;
has(listener: Function, context?: Object): boolean;
add(listener: Function, listenerContext?: Object, priority?: number): Phaser.SignalBinding;
addOnce(listener: Function, listenerContext?: Object, priority?: number): Phaser.SignalBinding;
remove(listener: Function, context?: Object): Function;
has(listener: Function, context?: any): boolean;
add(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
addOnce(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
remove(listener: Function, context?: any): Function;
removeAll(): void;
getNumListeners(): number;
halt(): void;
@ -185,6 +185,7 @@ declare module Phaser {
scale: Phaser.StageScaleMode;
aspectRatio: number;
backgroundColor: string;
disableVisibilityChange: boolean;
boot(): void;
visibilityChange(event: Event): void;
}
@ -205,7 +206,7 @@ declare module Phaser {
add(child: any): any;
addAt(child: any, index: number): any;
getAt(index: number): any;
create(x: number, y: number, key: string, frame: string, exists: boolean): any;
create(x: number, y: number, key: string, frame: string, exists?: boolean): any;
swap(child1: any, child2: any): boolean;
bringToTop(child: any): any;
getIndex(child: any): number;
@ -216,7 +217,7 @@ declare module Phaser {
multiplyAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
divideAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
callAllExists(callback: Function, callbackContext: Object, existsValue: boolean): void;
callAll(callback: Function, callbackContext: Object): void;
callAll(callback: string, callbackContext?: Object): void;
forEach(callback: Function, callbackContext: Object, checkExists: boolean): void;
forEachAlive(callback: Function, callbackContext: Object): void;
forEachDead(callback: Function, callbackContext: Object): void;
@ -253,7 +254,7 @@ declare module Phaser {
}
class Game {
constructor(width: number, height: number, renderer: number, parent: string, state: object, transparent: boolean, antialias: boolean);
constructor(width: number, height: number, renderer: number, parent: string, state: Object, transparent: boolean, antialias: boolean);
id: number;
width: number;
height: number;
@ -343,10 +344,10 @@ declare module Phaser {
touch: Phaser.Touch;
mspointer: Phaser.MSPointer;
interactiveItems: Phaser.LinkedList;
onDown(): void;
onUp(): void;
onTap(): void;
onHold(): void;
onDown: Phaser.Signal;
onUp: Phaser.Signal;
onTap: Phaser.Signal;
onHold: Phaser.Signal;
boot(): void;
update(): void;
reset(hard?: boolean);
@ -655,14 +656,14 @@ declare module Phaser {
game: Phaser.Game;
world: Phaser.World;
existing(object: any): boolean;
sprite(x: number, y: number, key?: string, frame?: number): Phaser.Sprite;
sprite(x: number, y: number, key?: string, frame?: any): Phaser.Sprite;
child(parent: any, x: number, y: number, key?: string, frame?: number): Phaser.Sprite;
tween(obj: Object): Phaser.Tween;
group(parent: any, name: string): Phaser.Group;
audio(key: string, volume: number, loop: boolean): Phaser.Sound;
group(parent?: any, name?: string): Phaser.Group;
audio(key: string, volume?: number, loop?: boolean): Phaser.Sound;
tileSprite(x: number, y: number, width: number, height: number, key?: string, frame?: number): Phaser.TileSprite;
text(x: number, y: number, text: string, style: string): Phaser.Text;
button(x: number, y: number, key: string, callback: Function, callbackContext: Object, overFrame?: number, outFrame?: number, downFrame?: number): Phaser.Button;
text(x: number, y: number, text: string, style: any): Phaser.Text;
button(x: number, y: number, key: string, callback: Function, callbackContext: Object, overFrame?: any, outFrame?: any, downFrame?: any): Phaser.Button;
graphics(x: number, y: number): Phaser.Graphics;
emitter(x: number, y: number, maxParticles: number): Phaser.Particles.Arcade.Emitter;
bitmapText(x: number, y: number, text: string, style: string): Phaser.BitmapText;
@ -709,6 +710,7 @@ declare module Phaser {
frameName: string;
inCamera: boolean;
crop: boolean;
cropEnabled: boolean;
inputEnabled: boolean;
preUpdate(): void;
postUpdate(): void;
@ -736,12 +738,14 @@ declare module Phaser {
exists: boolean;
alive: boolean;
group: Phaser.Group;
content: string;
name: string;
game: Phaser.Game;
type: number;
text: string;
angle: number;
style: string;
visible: boolean;
position: Phaser.Point;
anchor: Phaser.Point;
scale: Phaser.Point;
@ -804,6 +808,8 @@ declare module Phaser {
pageAlignVeritcally: boolean;
minWidth: number;
maxWidth: number;
minHeight: number;
maxHeight: number;
width: number;
height: number;
maxIterations: number;
@ -1380,7 +1386,7 @@ declare module Phaser {
onFileError: Phaser.Signal;
onLoadStart: Phaser.Signal;
onLoadComplete: Phaser.Signal;
setPreloadSprite(sprite: Phaser.Sprite, direction: number): void;
setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void;
checkKeyExists(key: string): boolean;
reset(): void;
addToFileList(type: string, key: string, url: string, properties: Array): void;
@ -1451,7 +1457,7 @@ declare module Phaser {
addMarker(name: string, start: number, stop: number, volume?: number, loop?: boolean): void;
removeMarker(name: string): void;
update(): void;
play(marker: string, position: number, volume?: number, loop?: boolean): Phaser.Sound;
play(marker?: string, position?: number, volume?: number, loop?: boolean): Phaser.Sound;
restart(marker: string, position: number, volume?: number, loop?: boolean): void;
pause(): void;
resume(): void;

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@ -0,0 +1,41 @@
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
/// <reference path="phaser.d.ts" />
var BasicGame;
(function (BasicGame) {
var Boot = (function (_super) {
__extends(Boot, _super);
function Boot() {
_super.apply(this, arguments);
}
Boot.prototype.preload = function () {
this.load.image("preloaderBackground", "assets/preloader_background.gif");
this.load.image("preloaderBar", "assets/preloadr_bar.png");
};
Boot.prototype.create = function () {
this.game.input.maxPointers = 1;
this.game.stage.disableVisibilityChange = true;
if (this.game.device.desktop) {
this.game.stage.scale.pageAlignHorizontally = true;
} else {
this.game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
this.game.stage.scale.minWidth = 480;
this.game.stage.scale.minHeight = 260;
this.game.stage.scale.maxWidth = 1024;
this.game.stage.scale.maxHeight = 768;
this.game.stage.scale.forceLandscape = true;
this.game.stage.scale.pageAlignHorizontally = true;
this.game.stage.scale.setScreenSize(true);
}
this.game.state.start("Preloader");
};
return Boot;
})(Phaser.State);
BasicGame.Boot = Boot;
})(BasicGame || (BasicGame = {}));

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@ -0,0 +1,32 @@
/// <reference path="phaser.d.ts" />
module BasicGame
{
export class Boot extends Phaser.State{
preload() {
this.load.image("preloaderBackground","assets/preloader_background.gif");
this.load.image("preloaderBar","assets/preloadr_bar.png");
}
create() {
this.game.input.maxPointers = 1;
this.game.stage.disableVisibilityChange = true;
if( this.game.device.desktop )
{
this.game.stage.scale.pageAlignHorizontally = true;
}
else
{
this.game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
this.game.stage.scale.minWidth = 480;
this.game.stage.scale.minHeight = 260;
this.game.stage.scale.maxWidth = 1024;
this.game.stage.scale.maxHeight = 768;
this.game.stage.scale.forceLandscape = true;
this.game.stage.scale.pageAlignHorizontally = true;
this.game.stage.scale.setScreenSize( true );
}
this.game.state.start("Preloader");
}
}
}

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@ -0,0 +1,151 @@
/// <reference path="phaser.d.ts" />
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BasicGame;
(function (BasicGame) {
var GameState = (function (_super) {
__extends(GameState, _super);
function GameState() {
_super.apply(this, arguments);
}
GameState.prototype.create = function () {
this.game.world.height = 620;
this._ballOnPaddle = true;
this._score = 0;
this._lives = 3;
this._s = this.game.add.tileSprite(0, 0, 800, 600, "starfield");
var brick;
this._bricks = this.game.add.group();
for (var y = 0; y < 4; y++) {
for (var x = 0; x < 15; x++) {
brick = this._bricks.create(120 + (x * 36), 100 + (y * 52), "breakout", "brick_" + (y + 1) + "_1.png");
brick.body.bounce.setTo(1, 1);
brick.body.immovable = true;
}
}
this._paddle = this.game.add.sprite(this.game.world.centerX, 500, "breakout", "paddle_big.png");
this._paddle.anchor.setTo(0.5, 0.5);
this._paddle.body.collideWorldBounds = true;
this._paddle.body.bounce.setTo(1, 1);
this._paddle.body.immovable = true;
this._ball = this.game.add.sprite(this.game.world.centerX, this._paddle.y - 16, "breakout", 'ball_1.png');
this._ball.anchor.setTo(0.5, 0.5);
this._ball.body.collideWorldBounds = true;
this._ball.body.bounce.setTo(1, 1);
this._ball.animations.add("spin", ["ball_1.png", "ball_2.png", "ball_3.png", "ball_4.png", "ball_5.png"], 50, true, false);
this._scoreText = this.game.add.text(32, 550, "score: 0", { font: "20px Arial", fill: "#ffffff", align: "left" });
this._livesText = this.game.add.text(680, 550, "lives: 3", { font: "20px Arial", fill: "#ffffff", align: "left" });
this._introText = this.game.add.text(this.game.world.centerX, 400, "- click to start -", { font: "40px Arial", fill: "#ffffff", align: "center" });
this._introText.anchor.setTo(0.5, 0.5);
this.game.input.onDown.add(this.releaseBall, this);
this._ballOnPaddle = true;
};
GameState.prototype.update = function () {
this._paddle.x = this.game.input.x;
if (this._paddle.x < 24) {
this._paddle.x = 24;
} else if (this._paddle.x > this.game.width - 24) {
this._paddle.x = this.game.width - 24;
}
if (this._ballOnPaddle) {
this._ball.x = this._paddle.x;
} else {
this.game.physics.collide(this._ball, this._paddle, this.ballHitPaddle, null, this);
this.game.physics.collide(this._ball, this._bricks, this.ballHitBrick, null, this);
}
if (this._ball.y > 600 && this._ballOnPaddle == false) {
this.ballLost();
}
};
GameState.prototype.quitGame = function (p_pointer) {
this.game.state.start("MainMenu");
};
GameState.prototype.releaseBall = function () {
if (this._ballOnPaddle) {
this._ballOnPaddle = false;
this._ball.body.velocity.y = -300;
this._ball.body.velocity.x = -75;
this._ball.animations.play("spin");
this._introText.visible = false;
}
};
GameState.prototype.ballLost = function () {
this._lives--;
if (this._lives == 0) {
this.gameOver();
} else {
this._livesText.content = "lives: " + this._lives;
this._ballOnPaddle = true;
this._ball.body.velocity.setTo(0, 0);
this._ball.x = this._paddle.x + 16;
this._ball.y = this._paddle.y - 16;
this._ball.animations.stop();
}
};
GameState.prototype.gameOver = function () {
this._ball.body.velocity.setTo(0, 0);
this.quitGame();
};
GameState.prototype.ballHitBrick = function (p_ball, p_brick) {
p_brick.kill();
this._score += 10;
this._scoreText.content = "score: " + this._score;
if (this._bricks.countLiving() == 0) {
this._score += 1000;
this._scoreText.content = "score: " + this._score;
this._introText.content = "- Next Level -";
this._ballOnPaddle = true;
this._ball.body.velocity.setTo(0, 0);
this._ball.x = this._paddle.x + 16;
this._ball.y = this._paddle.y - 16;
this._ball.animations.stop();
this._bricks.callAll('revive');
}
};
GameState.prototype.ballHitPaddle = function (p_ball, p_paddle) {
var l_diff = 0;
if (p_ball.x < p_paddle.x) {
l_diff = p_paddle.x - p_ball.x;
p_ball.body.velocity.x = (-10 * l_diff);
} else if (p_ball.x > p_paddle.x) {
l_diff = p_ball.x - p_paddle.x;
p_ball.body.velocity.x = (10 * l_diff);
} else {
p_ball.body.velocity.x = 2 + Math.random() * 8;
}
};
return GameState;
})(Phaser.State);
BasicGame.GameState = GameState;
})(BasicGame || (BasicGame = {}));

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@ -0,0 +1,184 @@
/// <reference path="phaser.d.ts" />
module BasicGame
{
export class GameState extends Phaser.State {
private _ball:Phaser.Sprite;
private _paddle:Phaser.Sprite;
private _bricks:Phaser.Group;
private _ballOnPaddle:boolean;
private _lives:number;
private _score:number;
private _scoreText:Phaser.Text;
private _livesText:Phaser.Text;
private _introText:Phaser.Text;
private _s:Phaser.TileSprite;
create():void {
this.game.world.height = 620;
this._ballOnPaddle = true;
this._score = 0;
this._lives = 3;
this._s = this.game.add.tileSprite(0,0,800,600,"starfield");
var brick:Phaser.Sprite;
this._bricks = this.game.add.group();
for( var y=0; y < 4; y++ )
{
for( var x=0; x < 15; x++)
{
brick = this._bricks.create(120 + ( x * 36 ), 100 + ( y * 52 ),"breakout","brick_" + ( y+1 ) + "_1.png");
brick.body.bounce.setTo(1, 1);
brick.body.immovable = true;
}
}
this._paddle = this.game.add.sprite( this.game.world.centerX, 500, "breakout", "paddle_big.png");
this._paddle.anchor.setTo(0.5,0.5);
this._paddle.body.collideWorldBounds = true;
this._paddle.body.bounce.setTo(1,1);
this._paddle.body.immovable = true;
this._ball = this.game.add.sprite( this.game.world.centerX, this._paddle.y - 16, "breakout",'ball_1.png');
this._ball.anchor.setTo(0.5,0.5);
this._ball.body.collideWorldBounds = true;
this._ball.body.bounce.setTo(1,1);
this._ball.animations.add("spin", ["ball_1.png", "ball_2.png", "ball_3.png", "ball_4.png", "ball_5.png" ], 50, true, false);
this._scoreText = this.game.add.text(32, 550, "score: 0", {font: "20px Arial", fill: "#ffffff", align: "left" });
this._livesText = this.game.add.text(680, 550, "lives: 3", {font: "20px Arial", fill: "#ffffff", align: "left" });
this._introText = this.game.add.text(this.game.world.centerX, 400, "- click to start -", {font: "40px Arial", fill: "#ffffff", align: "center" });
this._introText.anchor.setTo(0.5,0.5);
this.game.input.onDown.add( this.releaseBall, this );
this._ballOnPaddle = true;
}
update():void
{
this._paddle.x = this.game.input.x;
if( this._paddle.x < 24 )
{
this._paddle.x = 24;
}
else if( this._paddle.x > this.game.width - 24 )
{
this._paddle.x = this.game.width - 24;
}
if( this._ballOnPaddle )
{
this._ball.x = this._paddle.x;
}
else
{
this.game.physics.collide( this._ball, this._paddle, this.ballHitPaddle, null, this );
this.game.physics.collide( this._ball, this._bricks, this.ballHitBrick, null, this );
}
if( this._ball.y > 600 && this._ballOnPaddle == false )
{
this.ballLost();
}
}
private quitGame( p_pointer?:any ):void
{
this.game.state.start("MainMenu");
}
private releaseBall():void
{
if( this._ballOnPaddle )
{
this._ballOnPaddle = false;
this._ball.body.velocity.y = -300;
this._ball.body.velocity.x = -75;
this._ball.animations.play("spin");
this._introText.visible = false;
}
}
private ballLost():void
{
this._lives--;
if( this._lives == 0)
{
this.gameOver();
}
else
{
this._livesText.content = "lives: " + this._lives;
this._ballOnPaddle = true;
this._ball.body.velocity.setTo(0,0);
this._ball.x = this._paddle.x + 16;
this._ball.y = this._paddle.y - 16;
this._ball.animations.stop();
}
}
private gameOver():void
{
this._ball.body.velocity.setTo(0,0);
this.quitGame();
}
private ballHitBrick( p_ball:Phaser.Sprite, p_brick:Phaser.Sprite ):void
{
p_brick.kill();
this._score += 10;
this._scoreText.content = "score: " + this._score;
if( this._bricks.countLiving() == 0 )
{
this._score += 1000;
this._scoreText.content = "score: " + this._score;
this._introText.content = "- Next Level -";
this._ballOnPaddle = true;
this._ball.body.velocity.setTo(0,0);
this._ball.x = this._paddle.x + 16;
this._ball.y = this._paddle.y - 16;
this._ball.animations.stop();
this._bricks.callAll('revive');
}
}
private ballHitPaddle( p_ball:Phaser.Sprite, p_paddle:Phaser.Sprite ):void
{
var l_diff:number = 0;
if( p_ball.x < p_paddle.x )
{
l_diff = p_paddle.x - p_ball.x;
p_ball.body.velocity.x = (-10 * l_diff);
}
else if( p_ball.x > p_paddle.x )
{
l_diff = p_ball.x - p_paddle.x;
p_ball.body.velocity.x = (10 * l_diff);
}
else
{
p_ball.body.velocity.x = 2 + Math.random() * 8;
}
}
}
}

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@ -0,0 +1,15 @@
/// <reference path="phaser.d.ts" />
/// <reference path="Boot.ts" />
/// <reference path="Preloader.ts" />
/// <reference path="MainMenu.ts" />
/// <reference path="GameState.ts" />
window.onload = function () {
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'gameContainer', null, false, false);
game.state.add("Boot", BasicGame.Boot);
game.state.add("Preloader", BasicGame.Preloader);
game.state.add("MainMenu", BasicGame.MainMenu);
game.state.add("GameState", BasicGame.GameState);
game.state.start("Boot");
};

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@ -0,0 +1,18 @@
/// <reference path="phaser.d.ts" />
/// <reference path="Boot.ts" />
/// <reference path="Preloader.ts" />
/// <reference path="MainMenu.ts" />
/// <reference path="GameState.ts" />
window.onload = function() {
var game:Phaser.Game = new Phaser.Game(800, 600, Phaser.AUTO, 'gameContainer', null, false, false);
game.state.add("Boot", BasicGame.Boot);
game.state.add("Preloader", BasicGame.Preloader);
game.state.add("MainMenu", BasicGame.MainMenu);
game.state.add("GameState", BasicGame.GameState );
game.state.start("Boot");
}

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@ -0,0 +1,31 @@
/// <reference path="phaser.d.ts" />
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var BasicGame;
(function (BasicGame) {
var MainMenu = (function (_super) {
__extends(MainMenu, _super);
function MainMenu() {
_super.apply(this, arguments);
}
MainMenu.prototype.create = function () {
this.music = this.add.audio("titleMusic");
this.music.play();
this.add.sprite(0, 0, "titlepage");
this.playButton = this.add.button(200, 300, "playButton", this.startGame, this);
};
MainMenu.prototype.startGame = function () {
this.music.stop();
this.game.state.start("GameState");
};
return MainMenu;
})(Phaser.State);
BasicGame.MainMenu = MainMenu;
})(BasicGame || (BasicGame = {}));

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@ -0,0 +1,24 @@
/// <reference path="phaser.d.ts" />
module BasicGame
{
export class MainMenu extends Phaser.State{
music:Phaser.Sound;
playButton:Phaser.Button;
create():void {
this.music = this.add.audio("titleMusic");
this.music.play();
this.add.sprite(0,0,"titlepage");
this.playButton = this.add.button(200,300,"playButton", this.startGame, this);
}
startGame():void {
this.music.stop();
this.game.state.start("GameState");
}
}
}

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@ -0,0 +1,45 @@
var __extends = this.__extends || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
/// <reference path="phaser.d.ts" />
var BasicGame;
(function (BasicGame) {
var Preloader = (function (_super) {
__extends(Preloader, _super);
function Preloader() {
_super.apply(this, arguments);
this.background = null;
this.preloadBar = null;
this.ready = false;
}
Preloader.prototype.preload = function () {
this.background = this.add.sprite(0.0, 0.0, "preloaderBackground");
this.preloadBar = this.add.sprite(300, 400, "preloaderBar");
this.load.setPreloadSprite(this.preloadBar);
this.load.image("titlepage", "assets/title.gif");
this.load.image("playButton", "assets/play_button.png");
this.load.audio("titleMusic", ["assets/main_menu.mp3", "assets/main_menu.ogg"]);
this.load.atlas("breakout", "assets/breakout.png", "assets/breakout.json");
this.load.image("starfield", "assets/starfield.jpg");
};
Preloader.prototype.create = function () {
this.preloadBar.cropEnabled = false;
};
Preloader.prototype.update = function () {
if (this.cache.isSoundDecoded("titleMusic") && this.ready == false) {
this.ready = true;
this.game.state.start("MainMenu");
}
};
return Preloader;
})(Phaser.State);
BasicGame.Preloader = Preloader;
})(BasicGame || (BasicGame = {}));

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@ -0,0 +1,35 @@
/// <reference path="phaser.d.ts" />
module BasicGame
{
export class Preloader extends Phaser.State {
background:Phaser.Sprite = null;
preloadBar:Phaser.Sprite = null;
ready:boolean = false;
preload():void {
this.background = this.add.sprite(0.0,0.0,"preloaderBackground");
this.preloadBar = this.add.sprite(300,400,"preloaderBar");
this.load.setPreloadSprite( this.preloadBar );
this.load.image("titlepage","assets/title.gif");
this.load.image("playButton","assets/play_button.png");
this.load.audio("titleMusic",["assets/main_menu.mp3","assets/main_menu.ogg"]);
this.load.atlas("breakout","assets/breakout.png","assets/breakout.json");
this.load.image("starfield","assets/starfield.jpg");
}
create():void {
this.preloadBar.cropEnabled = false;
}
update():void {
if( this.cache.isSoundDecoded("titleMusic") && this.ready == false )
{
this.ready = true;
this.game.state.start("MainMenu");
}
}
}
}

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