Richard Davey
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ebf4a50ca6
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Updated so Game Objects and States are using the new experimental Transform 2.
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2017-01-30 23:58:29 +00:00 |
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Felipe Alfonso
|
ff72fc538d
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Fix type on exp transform 2
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2017-01-30 19:51:19 -03:00 |
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Felipe Alfonso
|
ae46402c1d
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Experimental Transform with children
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2017-01-30 15:28:15 -03:00 |
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photonstorm
|
733d056899
|
Game Cache added and tests written and working.
Loader updated.
Cache now emits events on add and remove.
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2017-01-30 16:56:04 +00:00 |
|
Richard Davey
|
98a6d282ba
|
Registry added.
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2017-01-30 00:00:45 +00:00 |
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Felipe Alfonso
|
efa5f8a012
|
Experimental Transform implementation
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2017-01-27 17:48:32 -03:00 |
|
Richard Davey
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0e0fceb5f7
|
Removed Camera as root container. Images now skipTransform.
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2017-01-27 00:07:57 +00:00 |
|
Richard Davey
|
ce3bb7d1fa
|
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
|
2017-01-26 04:06:10 +00:00 |
|
photonstorm
|
0d9e25c9ff
|
Updating tree.
|
2017-01-25 17:23:55 +00:00 |
|
photonstorm
|
6ee499132c
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
|
photonstorm
|
0b63a4fa01
|
Removed log.
|
2017-01-25 12:16:53 +00:00 |
|
photonstorm
|
df6ca9ec6a
|
Fixed return value.
|
2017-01-25 12:16:47 +00:00 |
|
photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
|
2017-01-25 12:02:18 +00:00 |
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photonstorm
|
5f2d4473f3
|
Seed the RNG from Config.
|
2017-01-25 12:01:52 +00:00 |
|
photonstorm
|
65ead45dab
|
Moved RNG into Math.
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2017-01-25 12:01:38 +00:00 |
|
Richard Davey
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115afbc5fc
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Added in Sprite game object.
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2017-01-24 18:08:56 +00:00 |
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Felipe Alfonso
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060ea99d49
|
Added trimming to batches
|
2017-01-24 14:33:18 -03:00 |
|
photonstorm
|
c338ecb390
|
Fixed trimmed frames issue.
|
2017-01-24 16:34:51 +00:00 |
|
Felipe Alfonso
|
c03b2f9518
|
Fixed multi atlas rendering on batches
|
2017-01-24 13:15:42 -03:00 |
|
Felipe Alfonso
|
bee6536c0c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-01-24 12:22:08 -03:00 |
|
Felipe Alfonso
|
557c218a77
|
Fixed normal blending mode
|
2017-01-24 12:21:49 -03:00 |
|
photonstorm
|
3b0322e703
|
Fixed frame.
|
2017-01-24 13:25:19 +00:00 |
|
Felipe Alfonso
|
99d8db0849
|
Fixed alpha setting on BlitterRenderer
|
2017-01-24 10:15:25 -03:00 |
|
photonstorm
|
f2c75c6243
|
Blitter support
|
2017-01-24 12:55:50 +00:00 |
|
Felipe Alfonso
|
b223627935
|
Fix type a_color to a_alpha
|
2017-01-24 09:51:22 -03:00 |
|
Felipe Alfonso
|
ad52606964
|
added alpha to blitter batch
|
2017-01-24 09:41:16 -03:00 |
|
Richard Davey
|
12ac4cc61c
|
Fixed math in Transform world scale and rotation calculations.
|
2017-01-23 23:40:36 +00:00 |
|
Felipe Alfonso
|
739561f1fb
|
Fix "normal" blend mode
|
2017-01-23 19:12:46 -03:00 |
|
Felipe Alfonso
|
7decd4afcb
|
Blend Mode added to WebGLRenderer
|
2017-01-23 18:42:47 -03:00 |
|
Felipe Alfonso
|
bf9022bbe0
|
Anchoring support on SpriteBatch
|
2017-01-23 16:35:14 -03:00 |
|
Felipe Alfonso
|
5e1e495240
|
Rotated texture frames added
|
2017-01-23 15:30:25 -03:00 |
|
Felipe Alfonso
|
741415877e
|
Per vertex color added to SpriteBatch
|
2017-01-23 11:58:58 -03:00 |
|
Richard Davey
|
67d6845c30
|
Started work on merging Blittle object back in.
|
2017-01-22 22:54:19 +00:00 |
|
Felipe Alfonso
|
4155265165
|
Sprite batch with 32 bit indices for bigger batches
|
2017-01-20 19:02:12 -03:00 |
|
Felipe Alfonso
|
682cb79a17
|
Fix when buffers are full. Now they flush
|
2017-01-20 16:43:36 -03:00 |
|
photonstorm
|
657f8baee9
|
Fixed gl error.
|
2017-01-20 18:53:53 +00:00 |
|
photonstorm
|
4b7330f701
|
TextureSource creates glTexture if required.
|
2017-01-20 18:51:25 +00:00 |
|
photonstorm
|
339ea0b248
|
Add url
|
2017-01-20 18:51:24 +00:00 |
|
Felipe Alfonso
|
c37c69e312
|
fix on settexture2D
|
2017-01-20 15:51:00 -03:00 |
|
Felipe Alfonso
|
c40e94f15b
|
Manager is now in charge of swapping texture if needed
|
2017-01-20 15:13:24 -03:00 |
|
Felipe Alfonso
|
ba4b4b9892
|
Update SpriteBatch to work properly with Transform
|
2017-01-20 14:58:41 -03:00 |
|
Richard Davey
|
a814b58a45
|
Tidying up the State classes.
|
2017-01-20 02:28:55 +00:00 |
|
Richard Davey
|
4ac4d406b2
|
Hooked up SpriteBatch.
|
2017-01-19 23:20:36 +00:00 |
|
Felipe Alfonso
|
f342fac027
|
Sprite Batch implementation
|
2017-01-19 19:43:41 -03:00 |
|
Felipe Alfonso
|
9965ab674d
|
Update BlitterBatch
|
2017-01-19 14:53:20 -03:00 |
|
Richard Davey
|
65c1e062ea
|
Jotted down some thoughts.
|
2017-01-19 10:51:38 +00:00 |
|
Richard Davey
|
ddc92f284e
|
Removed Particle Renderer
|
2017-01-18 23:16:57 +00:00 |
|
Richard Davey
|
7d044d7f14
|
Updating game loop
|
2017-01-18 16:11:29 +00:00 |
|
Richard Davey
|
270504923d
|
Fixed Scale Mode references.
|
2017-01-18 14:48:02 +00:00 |
|
Richard Davey
|
26ac8f5c58
|
Moved renderer consts to their own files.
Added CanvasFeatures device tests.
Updated Canvas renderer.
|
2017-01-18 14:09:26 +00:00 |
|