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https://github.com/photonstorm/phaser
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Registry added.
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2 changed files with 13 additions and 0 deletions
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@ -16,6 +16,7 @@ var MainLoop = require('./MainLoop');
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var CreateRenderer = require('./CreateRenderer');
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var StateManager = require('../state/StateManager');
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var TextureManager = require('../textures/TextureManager');
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var Data = require('../components/Data');
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var Game = function (config)
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{
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@ -44,6 +45,11 @@ var Game = function (config)
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*/
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// this.cache = new Cache();
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/**
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* @property {Phaser.Data} registry - Game wide data store.
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*/
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this.registry = new Data(this);
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/**
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* @property {Phaser.Input} input - Reference to the input manager
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*/
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@ -4,6 +4,9 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Event = require('../events/Event');
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var EventDispatcher = require('../events/EventDispatcher');
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/**
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* The Data Component features a means to store pieces of data specific to a Game Object,
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* search it, query it, and retrieve it.
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@ -14,6 +17,8 @@ var Data = function (parent)
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{
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this.parent = parent;
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this.events = new EventDispatcher();
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this.list = {};
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this._beforeCallbacks = {};
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@ -82,6 +87,8 @@ Data.prototype = {
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}
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}
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this.events.dispatch(new Event.LOADER_START_EVENT(this));
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this.list[key] = data;
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// If there is a 'after' callback, then check it for a result
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