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https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
Fixed Scale Mode references.
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parent
26ac8f5c58
commit
270504923d
7 changed files with 14 additions and 23 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: '746a1440-dd75-11e6-9565-df50d68fb751'
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build: 'b42592a0-dd8c-11e6-9836-0f8afa574dfa'
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};
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module.exports = CHECKSUM;
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@ -6,6 +6,7 @@
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var CONST = require('../const');
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var MATH_CONST = require('../math/const');
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var ScaleModes = require('../renderer/ScaleModes');
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var Component = require('../components');
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var WrapAngle = require('../math/angle/Wrap');
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@ -51,7 +52,7 @@ var GameObject = function (state, x, y, texture, frame, parent)
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// ----------------------------------------------------------------
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// ----------------------------------------------------------------
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this.scaleMode = CONST.scaleModes.DEFAULT;
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this.scaleMode = ScaleModes.DEFAULT;
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// Allows you to turn off a GameObject from rendering, but still render its children (if it has any)
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// Maybe this should move?
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@ -13,7 +13,7 @@ var CanvasRenderer = function (game)
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// Needed?
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this.type = CONST.CANVAS;
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// Read all the following from game config
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// Read all the following from game config (or State config?)
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this.clearBeforeRender = true;
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this.transparent = false;
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@ -50,10 +50,6 @@ var CanvasRenderer = function (game)
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this.currentBlendMode = 0;
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this.currentScaleMode = 0;
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this.startTime = 0;
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this.endTime = 0;
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this.drawCount = 0;
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// this.tintMethod = this.tintWithPerPixel;
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this.init();
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@ -86,7 +82,7 @@ CanvasRenderer.prototype = {
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// if (this.smoothProperty)
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// {
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// this.context[this.smoothProperty] = (this.scaleMode === Phaser.scaleModes.LINEAR);
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// this.context[this.smoothProperty] = (this.scaleMode === ScaleModes.LINEAR);
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// }
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},
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@ -109,8 +105,6 @@ CanvasRenderer.prototype = {
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// TODO: A State should have the option of having its own canvas to draw to
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this.startTime = Date.now();
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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// If the alpha or blend mode didn't change since the last render, then don't set them again (saves 2 ops)
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@ -118,29 +112,25 @@ CanvasRenderer.prototype = {
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if (this.currentAlpha !== 1)
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{
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ctx.globalAlpha = 1;
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this.currentAlpha = 1;
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}
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if (this.currentBlendMode !== 0)
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{
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ctx.globalCompositeOperation = 'source-over';
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this.currentBlendMode = 0;
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}
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this.currentBlendMode = 0;
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this.currentScaleMode = 0;
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this.currentAlpha = 1;
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if (this.clearBeforeRender)
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{
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ctx.clearRect(0, 0, this.width, this.height);
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}
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this.drawCount = 0;
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// Could move to the State Systems or MainLoop
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this.game.state.renderChildren(this, state, interpolationPercentage);
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this.endTime = Date.now();
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// console.log('%c render end ', 'color: #ffffff; background: #ff0000;');
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// Add Post-render hook
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@ -25,7 +25,7 @@ var DrawImage = function (frame, blendMode, transform, alpha, tint, bg)
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if (this.currentScaleMode !== frame.source.scaleMode)
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{
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// this.currentScaleMode = source.scaleMode;
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// ctx[this.smoothProperty] = (source.scaleMode === Phaser.scaleModes.LINEAR);
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// ctx[this.smoothProperty] = (source.scaleMode === ScaleModes.LINEAR);
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}
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ctx.setTransform(transform.a, transform.b, transform.c, transform.d, transform.tx, transform.ty);
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@ -1,9 +1,9 @@
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var CONST = require('../../../const');
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var ScaleModes = require('../../ScaleModes');
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var CreateEmptyTexture = function (gl, width, height, scaleMode, textureIndex)
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{
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var texture = gl.createTexture();
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var glScaleMode = (scaleMode === CONST.scaleModes.LINEAR) ? gl.LINEAR : gl.NEAREST;
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var glScaleMode = (scaleMode === ScaleModes.LINEAR) ? gl.LINEAR : gl.NEAREST;
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gl.activeTexture(gl.TEXTURE0 + textureIndex);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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@ -1,4 +1,5 @@
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var CONST = require('../const');
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var ScaleModes = require('../renderer/ScaleModes');
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var GetObjectValue = require('../utils/GetObjectValue');
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var Settings = function (state, config)
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@ -24,7 +25,7 @@ var Settings = function (state, config)
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this.key = GetObjectValue(config, 'key', '');
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this.active = GetObjectValue(config, 'active', false);
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this.visible = GetObjectValue(config, 'visible', true);
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this.scaleMode = GetObjectValue(config, 'scaleMode', CONST.scaleModes.DEFAULT);
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this.scaleMode = GetObjectValue(config, 'scaleMode', ScaleModes.DEFAULT);
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this.fps = GetObjectValue(config, 'fps', 60);
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this.x = GetObjectValue(config, 'x', 0);
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this.y = GetObjectValue(config, 'y', 0);
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@ -4,7 +4,7 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var CONST = require('../const');
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var ScaleModes = require('../renderer/ScaleModes');
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var IsSizePowerOfTwo = require('../math/pow2/IsSizePowerOfTwo');
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/**
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@ -56,8 +56,7 @@ var TextureSource = function (texture, source)
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* @type {Number}
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* @default Phaser.scaleModes.DEFAULT;
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*/
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this.scaleMode = CONST.scaleModes.DEFAULT;
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// this.scaleMode = CONST.scaleModes.NEAREST;
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this.scaleMode = ScaleModes.DEFAULT;
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/**
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* Controls if RGB channels should be pre-multiplied by Alpha (WebGL only)
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