Shukizu
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ebc9d8d96d
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Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
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2018-07-22 11:44:57 -03:00 |
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Richard Davey
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eee96cd2d3
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setPipeline returns the Game Object, not the pipeline, to be consistent.
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2018-07-13 11:14:08 +01:00 |
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Richard Davey
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497fa1f2ff
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Added copyFromArray method
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2018-07-11 12:36:49 +01:00 |
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Richard Davey
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469f6b6880
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TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix.
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2018-07-10 14:01:14 +01:00 |
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Richard Davey
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ecd99869bd
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Explained mask positioning better in docs. Fix #3770
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2018-07-08 23:38:13 +01:00 |
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Richard Davey
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4fb63fd405
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Clairty over obscurity
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2018-07-06 19:35:01 +01:00 |
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Richard Davey
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a64d747c98
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clearMask(true) would throw an exception if the Game Object didn't have a mask. Now it checks first before destroying the mask. Fix #3809
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2018-07-06 16:34:11 +01:00 |
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Richard Davey
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1931716da3
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Exposed isTinted bool
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2018-07-06 16:22:42 +01:00 |
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Richard Davey
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45208202ae
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Added canvas props
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2018-07-06 15:55:05 +01:00 |
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Richard Davey
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901a75d053
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setCrop will accept numbers or a Rectangle object
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2018-07-06 12:57:42 +01:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Richard Davey
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f57ecc0d81
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Moved method
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2018-07-02 16:43:43 +01:00 |
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Richard Davey
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cf008e612c
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Added e and f properties and multiplyWithOffset and copyFrom
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2018-07-02 15:33:54 +01:00 |
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Richard Davey
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0ac0bc18d3
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Set tint on setters
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2018-07-02 13:32:27 +01:00 |
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Richard Davey
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52b24e2879
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Added tintFill property and more detailed documentation
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2018-06-30 11:33:06 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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c2bfc52987
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Documented the majority of the Geom Line functions.
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2018-06-21 18:13:56 +01:00 |
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Chris Andrew
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a6b8b8ed31
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Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
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2018-06-14 14:27:58 +01:00 |
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Chris Andrew
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124b0ff773
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Documented Light, LightsManager and LightsPlugin.
Documented class description for TransformMatrix.
Added a missing description from Container's EachContainerCallback.
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2018-06-13 18:44:32 +01:00 |
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Chris Andrew
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566fdaca0e
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Documented the TransformMatrix component.
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2018-06-13 14:36:07 +01:00 |
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Chris Andrew
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eb84ad58df
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Documented the MatrixStack component.
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2018-06-13 13:48:33 +01:00 |
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Chris Andrew
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4aaf071ad3
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Cleaned up some previous documentation, finished the RenderTexture GameObject documentation.
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2018-06-06 14:23:39 +01:00 |
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Chris Andrew
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4750e92be4
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Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
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2018-06-01 14:37:15 +01:00 |
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Chris Andrew
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007ac01f10
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Documented the Animation, Pipeline and ToJSON Game Object components.
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2018-06-01 14:08:35 +01:00 |
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Chris Andrew
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cb6077f231
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
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Thomas Tan
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0fcfe73de1
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Missed some cases
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2018-05-22 16:08:44 +08:00 |
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Thomas Tan
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2c5cadc67c
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Use this return type annotation
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2018-05-22 12:46:26 +08:00 |
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Richard Davey
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5b0cb0faf3
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All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
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2018-05-15 15:58:53 +01:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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6d958c5157
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jsdoc udpate
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2018-04-23 23:39:24 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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f34a507002
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Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
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2018-04-22 23:06:25 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Basile Desloges
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a7fc306329
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Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return
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2018-04-20 17:55:32 +02:00 |
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Richard Davey
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b392dee5a9
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More jsdoc fixes
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2018-04-16 15:11:51 +01:00 |
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Richard Davey
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855f38c649
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typo
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2018-04-14 17:38:20 +01:00 |
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Antriel
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b52707f79d
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Fix Animation component pause()
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2018-04-13 09:58:33 +02:00 |
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Richard Davey
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1802f8b30b
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GetBounds getTopLeft , getTopRight , getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point.
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2018-04-12 17:42:16 +01:00 |
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Richard Davey
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9269aa7a73
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Swapped to using public properties
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2018-04-12 16:28:05 +01:00 |
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Richard Davey
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f13bbca9c3
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Fix getWorldBounds clash
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2018-04-12 14:25:46 +01:00 |
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Felipe Alfonso
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23cd9868b4
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Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component.
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2018-04-11 12:55:32 -03:00 |
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Richard Davey
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276ae03aff
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TODO
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2018-04-11 13:17:42 +01:00 |
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Richard Davey
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2c37ce106d
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Added default TMs
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2018-04-11 13:17:26 +01:00 |
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Sean Bohan
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b6480a0db7
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Fix animationcomplete event name typo
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2018-04-11 04:51:34 +08:00 |
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Felipe Alfonso
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14a651e509
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Fixed inverted rotation on TransformMatrix
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2018-04-10 14:13:23 -03:00 |
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Felipe Alfonso
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1eaee870c7
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Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
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2018-04-10 13:25:13 -03:00 |
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Richard Davey
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bf81a7dd06
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TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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2018-04-10 15:20:50 +01:00 |
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