Commit graph

1305 commits

Author SHA1 Message Date
Richard Davey
5f35a41d2f Update CHANGELOG.md 2019-07-08 13:29:52 +01:00
Richard Davey
8cf8caff0b Update CHANGELOG.md 2019-07-08 13:03:41 +01:00
Richard Davey
bf45637658 Update CHANGELOG.md 2019-07-03 15:53:49 +01:00
Richard Davey
da49fcc499 Update CHANGELOG.md 2019-07-03 15:47:43 +01:00
Richard Davey
deca3c95a3 Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553 2019-07-03 15:33:13 +01:00
Richard Davey
a8a7d45956 Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621 2019-07-03 15:07:53 +01:00
Richard Davey
5106b2c935 Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155 2019-07-03 14:01:48 +01:00
Richard Davey
e8a4d569bb Update CHANGELOG.md 2019-07-03 12:02:59 +01:00
Richard Davey
47b1d755a7 Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813 2019-07-03 11:11:25 +01:00
Richard Davey
1b275c54ed Update CHANGELOG.md 2019-07-02 12:32:29 +01:00
Richard Davey
5142b8398e Update CHANGELOG.md 2019-07-02 12:13:46 +01:00
Richard Davey
b104fe52bf Update CHANGELOG.md 2019-06-28 19:41:04 +01:00
Richard Davey
58f076a125 TweenData now holds the target index and has a new signature 2019-06-28 18:02:18 +01:00
Richard Davey
3330a83bee Update CHANGELOG.md 2019-06-28 17:42:21 +01:00
Richard Davey
79b2048ae0 Fixed addBlendMode type. Fix #4625 2019-06-28 14:53:12 +01:00
Richard Davey
e9746bbe6f Update CHANGELOG.md 2019-06-28 14:38:53 +01:00
Richard Davey
3c9e310234 Update CHANGELOG.md 2019-06-27 16:28:21 +01:00
Richard Davey
eb72b4253c Update CHANGELOG.md 2019-06-27 13:04:36 +01:00
Richard Davey
4de9c3c93c Update CHANGELOG.md 2019-06-27 12:41:41 +01:00
Richard Davey
46b56c4d2b All changes to Tween.state are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers 2019-06-27 12:02:45 +01:00
Richard Davey
9582a21d4f Tween JSDocs complete 2019-06-27 11:50:24 +01:00
Richard Davey
14a6864f21 If you called Scene.destroy within a Game Object pointerdown or pointerup handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436 2019-06-27 01:13:27 +01:00
Richard Davey
aad9d38e13 You can now specify easeParams for any custom easing function you wish to use. Fix #3826 2019-06-27 01:06:25 +01:00
Richard Davey
4eb163573b Update CHANGELOG.md 2019-06-27 01:00:41 +01:00
Richard Davey
5e4e6ca49f Tween.seek has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409 2019-06-26 23:17:52 +01:00
Richard Davey
da50dd5336 Update CHANGELOG.md 2019-06-26 00:36:51 +01:00
Richard Davey
3bf3057da0 WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights. 2019-06-25 23:03:57 +01:00
Richard Davey
356c57c07b The Shader will no longer set uniforms if the values are null, saving on GL ops. 2019-06-25 22:49:30 +01:00
Richard Davey
a61207b890 Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid. 2019-06-25 16:57:05 +01:00
Richard Davey
45bfaeacfb Update CHANGELOG.md 2019-06-24 12:31:49 +01:00
Richard Davey
0d42bb2944 Update CHANGELOG.md 2019-06-24 10:58:47 +01:00
Richard Davey
9c4fdf88e5 Update CHANGELOG.md 2019-06-24 00:14:38 +01:00
Richard Davey
5bbd10b4c4 Update CHANGELOG.md 2019-06-22 11:38:28 +01:00
Richard Davey
4b41c64ced Update CHANGELOG.md 2019-06-22 11:34:47 +01:00
Richard Davey
bb29aed88a Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated 2019-06-22 11:19:56 +01:00
Richard Davey
3f4e4fc7e4 Update CHANGELOG.md 2019-06-21 16:35:33 +01:00
Richard Davey
aabd6d13df Update CHANGELOG.md 2019-06-21 16:10:29 +01:00
Richard Davey
e2a197eb1b Update CHANGELOG.md 2019-06-21 10:53:30 +01:00
Richard Davey
44408b3ea4 Update CHANGELOG.md 2019-06-20 09:59:05 +01:00
Richard Davey
db433656c3 Preparing for 3.19 dev 2019-06-19 17:02:27 +01:00
Richard Davey
b852ac5985 Update CHANGELOG.md 2019-06-19 15:52:13 +01:00
Richard Davey
6c575ca20e Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289 2019-06-19 15:41:45 +01:00
Richard Davey
9a5a369423 Update CHANGELOG.md 2019-06-19 15:30:59 +01:00
Richard Davey
ae591c1c34 Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164 2019-06-19 12:34:41 +01:00
Richard Davey
6d173434eb Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558 2019-06-19 12:23:24 +01:00
Richard Davey
8f22f37dca Tween.restart wouldn't restart the tween properly. Fix #4594 2019-06-19 11:05:27 +01:00
Richard Davey
d71529b4c0 Update CHANGELOG.md 2019-06-19 10:41:51 +01:00
Richard Davey
3be81dc6b6 Update CHANGELOG.md 2019-06-19 09:46:41 +01:00
Richard Davey
3a74ee9a27 Update CHANGELOG.md 2019-06-19 09:29:01 +01:00
Richard Davey
19c6c94899 Update CHANGELOG.md 2019-06-17 19:48:47 +01:00