Richard Davey
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5f35a41d2f
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Update CHANGELOG.md
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2019-07-08 13:29:52 +01:00 |
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Richard Davey
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8cf8caff0b
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Update CHANGELOG.md
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2019-07-08 13:03:41 +01:00 |
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Richard Davey
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bf45637658
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Update CHANGELOG.md
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2019-07-03 15:53:49 +01:00 |
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Richard Davey
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da49fcc499
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Update CHANGELOG.md
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2019-07-03 15:47:43 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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a8a7d45956
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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e8a4d569bb
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Update CHANGELOG.md
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2019-07-03 12:02:59 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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1b275c54ed
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Update CHANGELOG.md
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2019-07-02 12:32:29 +01:00 |
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Richard Davey
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5142b8398e
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Update CHANGELOG.md
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2019-07-02 12:13:46 +01:00 |
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Richard Davey
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b104fe52bf
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Update CHANGELOG.md
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2019-06-28 19:41:04 +01:00 |
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Richard Davey
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58f076a125
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TweenData now holds the target index and has a new signature
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2019-06-28 18:02:18 +01:00 |
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Richard Davey
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3330a83bee
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Update CHANGELOG.md
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2019-06-28 17:42:21 +01:00 |
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Richard Davey
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79b2048ae0
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Fixed addBlendMode type. Fix #4625
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2019-06-28 14:53:12 +01:00 |
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Richard Davey
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e9746bbe6f
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Update CHANGELOG.md
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2019-06-28 14:38:53 +01:00 |
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Richard Davey
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3c9e310234
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Update CHANGELOG.md
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2019-06-27 16:28:21 +01:00 |
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Richard Davey
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eb72b4253c
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Update CHANGELOG.md
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2019-06-27 13:04:36 +01:00 |
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Richard Davey
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4de9c3c93c
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Update CHANGELOG.md
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2019-06-27 12:41:41 +01:00 |
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Richard Davey
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46b56c4d2b
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All changes to Tween.state are now set _before_ any events or callbacks, allowing you to modify the state of the Tween in those handlers
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2019-06-27 12:02:45 +01:00 |
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Richard Davey
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9582a21d4f
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Tween JSDocs complete
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2019-06-27 11:50:24 +01:00 |
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Richard Davey
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14a6864f21
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If you called Scene.destroy within a Game Object pointerdown or pointerup handler, it would cause the error "Cannot read property 'game' of null" if the event wasn't cancelled in your handler. It now checks if the manager is still there before accessing its property. Fix #4436
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2019-06-27 01:13:27 +01:00 |
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Richard Davey
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aad9d38e13
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You can now specify easeParams for any custom easing function you wish to use. Fix #3826
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2019-06-27 01:06:25 +01:00 |
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Richard Davey
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4eb163573b
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Update CHANGELOG.md
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2019-06-27 01:00:41 +01:00 |
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Richard Davey
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5e4e6ca49f
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Tween.seek has been rewritten so you can now seek to any point in the Tween, regardless of repeats, loops, delays and hold settings. Fix #4409
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2019-06-26 23:17:52 +01:00 |
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Richard Davey
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da50dd5336
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Update CHANGELOG.md
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2019-06-26 00:36:51 +01:00 |
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Richard Davey
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3bf3057da0
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WebGLRenderer.setScissor will default the drawingBufferHeight if no argument is provided, stopping NaN scissor heights.
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2019-06-25 23:03:57 +01:00 |
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Richard Davey
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356c57c07b
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The Shader will no longer set uniforms if the values are null , saving on GL ops.
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2019-06-25 22:49:30 +01:00 |
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Richard Davey
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a61207b890
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Math.ToXY is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid.
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2019-06-25 16:57:05 +01:00 |
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Richard Davey
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45bfaeacfb
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Update CHANGELOG.md
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2019-06-24 12:31:49 +01:00 |
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Richard Davey
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0d42bb2944
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Update CHANGELOG.md
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2019-06-24 10:58:47 +01:00 |
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Richard Davey
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9c4fdf88e5
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Update CHANGELOG.md
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2019-06-24 00:14:38 +01:00 |
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Richard Davey
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5bbd10b4c4
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Update CHANGELOG.md
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2019-06-22 11:38:28 +01:00 |
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Richard Davey
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4b41c64ced
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Update CHANGELOG.md
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2019-06-22 11:34:47 +01:00 |
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Richard Davey
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bb29aed88a
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Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
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Richard Davey
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3f4e4fc7e4
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Update CHANGELOG.md
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2019-06-21 16:35:33 +01:00 |
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Richard Davey
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aabd6d13df
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Update CHANGELOG.md
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2019-06-21 16:10:29 +01:00 |
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Richard Davey
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e2a197eb1b
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Update CHANGELOG.md
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2019-06-21 10:53:30 +01:00 |
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Richard Davey
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44408b3ea4
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Update CHANGELOG.md
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2019-06-20 09:59:05 +01:00 |
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Richard Davey
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db433656c3
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Preparing for 3.19 dev
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2019-06-19 17:02:27 +01:00 |
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Richard Davey
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b852ac5985
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Update CHANGELOG.md
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2019-06-19 15:52:13 +01:00 |
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Richard Davey
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6c575ca20e
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Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289
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2019-06-19 15:41:45 +01:00 |
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Richard Davey
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9a5a369423
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Update CHANGELOG.md
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2019-06-19 15:30:59 +01:00 |
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Richard Davey
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ae591c1c34
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Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164
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2019-06-19 12:34:41 +01:00 |
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Richard Davey
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6d173434eb
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Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558
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2019-06-19 12:23:24 +01:00 |
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Richard Davey
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Tween.restart wouldn't restart the tween properly. Fix #4594
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2019-06-19 11:05:27 +01:00 |
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Richard Davey
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d71529b4c0
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Update CHANGELOG.md
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2019-06-19 10:41:51 +01:00 |
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Richard Davey
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Update CHANGELOG.md
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2019-06-19 09:46:41 +01:00 |
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Richard Davey
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3a74ee9a27
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Update CHANGELOG.md
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2019-06-19 09:29:01 +01:00 |
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Richard Davey
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19c6c94899
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Update CHANGELOG.md
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2019-06-17 19:48:47 +01:00 |
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