Richard Davey
5d962c65a6
Update CHANGELOG.md
2020-01-20 23:34:43 +00:00
Richard Davey
392c52fa8b
Update GetEaseFunction.js
2020-01-20 23:34:40 +00:00
Richard Davey
6a72524869
Added new GetEasedPoints function
2020-01-20 23:34:33 +00:00
Richard Davey
f883cb492a
Fixed issue with not enough Rope segments being provided.
...
Allow to pass in integer to split Rope into.
2020-01-20 17:29:11 +00:00
Richard Davey
78d009c249
Merge branch 'master' of https://github.com/photonstorm/phaser
2020-01-20 16:08:15 +00:00
Richard Davey
ade73f28bf
Rope updates
2020-01-20 16:01:30 +00:00
Richard Davey
06bad68468
Improved JSDocs
2020-01-20 15:47:38 +00:00
Svipal
e4857ce48a
yoyuee
2020-01-19 20:55:09 +01:00
Svipal
fbe3345e54
Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
2020-01-19 20:50:57 +01:00
Tommy Leung
1dd779efcb
update SpineGameObject.d.ts
...
- extends from Phaser.GameObjects.GameObject
- implements interfaces for mixins
- use Omit for setSize signature conflicts in ComputedSize
- use @ts-ignore for state property conflict; spine.AnimationState significantly different than GameObject.state
- added semi-colons to better match rest of defintion files
2020-01-18 14:14:07 -07:00
svipal
eb90fc2ab4
Merge pull request #2 from photonstorm/master
...
keeping up with master #2
2020-01-18 14:21:26 +01:00
Richard Davey
57a022db53
Always flush, because tri-strip
2020-01-17 19:04:16 +00:00
Richard Davey
d5473a4840
Added setTintFill method
2020-01-17 17:58:50 +00:00
Richard Davey
18120cb0d5
New Strip pipeline
2020-01-17 17:58:41 +00:00
Richard Davey
0af1303ba2
Added TextureTintStrip pipeline
2020-01-17 17:38:24 +00:00
Richard Davey
162b07bd6b
Added new Rope Game Object
2020-01-17 17:38:06 +00:00
No
1a88ff95ba
updated dynamic layer and tilemap
2020-01-17 16:15:59 +01:00
No
f17aef0abf
wordtotileX or Y cannot be called independently either
2020-01-17 15:15:15 +01:00
No
ddbcf85194
woops
2020-01-17 14:49:02 +01:00
No
83bbf08902
changed world to tile and tile to world in isometric mode
2020-01-17 14:47:33 +01:00
Richard Davey
e4e265c857
Preparing for 3.23 dev
2020-01-17 11:02:45 +00:00
Richard Davey
599aa277ce
Merge pull request #4958 from samme/fix/path-follower-complete
...
Fix PathFollower always at end of path
2020-01-17 11:02:05 +00:00
samme
f4c011496c
Fix PathFollower always at end of path
2020-01-16 14:44:26 -08:00
Richard Davey
a4e4b98764
Update README.md
2020-01-15 13:06:58 +00:00
Richard Davey
85873d2958
3.22 Release
2020-01-15 13:03:56 +00:00
Richard Davey
4a6b2087f7
Fixed internal callback handlers
2020-01-15 12:45:59 +00:00
Richard Davey
8a22bae1b4
Update README.md
2020-01-15 12:25:36 +00:00
Richard Davey
8a741e2c62
3.22 release defs
2020-01-15 12:12:39 +00:00
Richard Davey
22d5c7a69e
Fixed property name
2020-01-15 12:12:28 +00:00
Richard Davey
b46776a2c0
Update CHANGELOG.md
2020-01-15 12:07:18 +00:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
537dd4d311
Update CHANGELOG.md
2020-01-15 11:36:14 +00:00
Richard Davey
d5644cf977
If a config object was passed to MultiAtlasFile
it expected the atlas URL to be in the url
property, however the docs and file config expected it in atlasURL
. You can now use either of these properties to declare the url. Fix #4815
2020-01-15 11:36:11 +00:00
Richard Davey
09a6f554ef
Update CHANGELOG.md
2020-01-15 11:30:10 +00:00
Richard Davey
d636189cf7
Fixed JSDoc param type. Fix #4815
2020-01-15 11:30:08 +00:00
Richard Davey
494cc51b31
Update CHANGELOG.md
2020-01-15 11:16:33 +00:00
Richard Davey
57defcdb9b
Typo
2020-01-15 11:15:30 +00:00
Richard Davey
e1a6214c9b
A DOMElement
will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
2020-01-15 11:15:23 +00:00
Richard Davey
867a11b30b
DOMElement
has a new private method handleSceneEvent
which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy
method.
2020-01-15 11:15:09 +00:00
Richard Davey
f3a91c1f54
Update CHANGELOG.md
2020-01-15 10:42:59 +00:00
Richard Davey
90c8825ddb
A PathFollower
with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
2020-01-15 10:42:56 +00:00
Richard Davey
d419428604
Update CHANGELOG.md
2020-01-15 10:29:12 +00:00
Richard Davey
3d144bd99e
JSDoc update. Fix #4955
2020-01-15 10:29:09 +00:00
Richard Davey
aed51569a4
Update CHANGELOG.md
2020-01-15 00:32:00 +00:00
Richard Davey
1ccfd8d68b
In Actions.GridAlign
if you set width
to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if width
is set, or vertically if height
is set. Fix #4899
2020-01-15 00:31:57 +00:00
Richard Davey
ec2f103c09
Update CHANGELOG.md
2020-01-14 23:57:51 +00:00
Richard Davey
c3940e15c6
PhysicsGroup
now uses the new internalCreateCallback
and internalRemoveCallback
to handle its body creation and destruction, allowing you to use your own createCallback
and removeCallback
as defined in the Group config. Fix #4420 #4657 #4822
2020-01-14 23:57:48 +00:00
Richard Davey
08c4ab0e4c
Added internalCreateCallback
and internalRemoveCallback
to a Group
2020-01-14 23:55:21 +00:00
Richard Davey
847abb0ef2
Scene.Systems.getData
is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run
or launch
command. You can access it via this.sys.getData()
from within your Scene.
2020-01-14 23:29:14 +00:00
Richard Davey
fb7f66838a
Marked width/height as readonly and added docs. Fix #4806
2020-01-14 22:45:55 +00:00