Commit graph

380 commits

Author SHA1 Message Date
Pavle Goloskokovic
5c118a3a94 audio tag does not support name attribute so setting that value to dataset 2018-01-17 14:10:03 +01:00
Pavle Goloskokovic
196018d04a Updating load progress properties when sound is locked 2018-01-17 14:09:20 +01:00
Pavle Goloskokovic
5720dff5dc onLoad needs to be called from timeout callback in order to not cause issues 2018-01-17 14:08:38 +01:00
Pavle Goloskokovic
e75731df87 Calling onLoad directly if device sound is locked since we are skipping actual loading 2018-01-17 14:07:50 +01:00
Pavle Goloskokovic
ae36cf5729 Skipping calling load method on an audio tag on mobile devices 2018-01-17 14:06:46 +01:00
Pavle Goloskokovic
402aa27ff3 Skipping setting preload attribute and events on an audio tag on mobile devices 2018-01-17 14:05:35 +01:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596 Migrating to plugins 2018-01-16 19:49:13 +00:00
Richard Davey
674c1b5ba8 Moving plugins to their own locations 2018-01-16 18:34:37 +00:00
Pavle Goloskokovic
4be42c3edc Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/sound/BaseSound.js
#	src/sound/webaudio/WebAudioSound.js
2018-01-14 15:50:55 +01:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Pavle Goloskokovic
aa820b08ea Setting audio tag name to contain index number, useful for debugging 2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
ef60c16551 Marking audio tags as unused when creating them 2018-01-11 17:25:27 +01:00
Pavle Goloskokovic
0a10240c61 Moved HTML5AudioFile 2018-01-10 16:49:56 +01:00
Pavle Goloskokovic
d0d3a6473d Merge remote-tracking branch 'origin/master' 2018-01-10 16:20:13 +01:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
d568d2bede Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess. 2016-11-06 12:18:08 +00:00
Richard Davey
f9745bbce3 States now own a Loader instance, rather than it being a Phaser global. 2016-11-04 03:21:04 +00:00
Richard Davey
a366ef8f3c New State Manager up and running. 2016-11-04 02:08:17 +00:00
Richard Davey
322f711f58 Enabled the default and missing images again. 2016-10-30 22:56:17 +00:00
photonstorm
4f8e509f91 Fixed JSON Hash parsing. 2016-10-19 14:29:52 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
Richard Davey
35854ea58d Cache now adds in Default and Missing images to the new Texture Manager. 2016-10-13 00:08:11 +01:00
Richard Davey
a2ac0a2c58 Multi-atlas loader support complete, adding to the Texture Manager properly. 2016-10-11 22:11:54 +01:00
Richard Davey
65ce4928d9 Expanded multi-atlas support in the Loader. Fixing ESLint errors too. 2016-10-11 19:50:36 +01:00
photonstorm
775dee029d Added Loader.multiatlas - for multi-atlas textures. 2016-10-11 16:48:12 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
e0ef9cab8b Hooked the Texture Manager into the Cache. 2016-10-10 23:57:51 +01:00
Richard Davey
ea9c9ae7b3 Removed gl texture ID. 2016-10-07 00:59:10 +01:00
photonstorm
2d84ea8938 Removed SS in Atlas. 2016-09-27 14:27:12 +01:00
photonstorm
840d3669b0 Updated tutorial code so you can't bounce off stars. 2016-09-27 13:57:32 +01:00
Richard Davey
1c415a0d7e Cache.addBitmapFontFromAtlas allows you to add a Bitmap Font to the Cache, that is comprised of a frame from a Texture Atlas, and the font data (in JSON or XML format). Once added you can use the Bitmap Font in the same way as you would any Bitmap Font (#2614) 2016-09-27 02:00:31 +01:00
Richard Davey
bb452e2b4e Merge pull request #2763 from arefiev/skip-frames-in-spritesheets
Add a parameter to load.spritesheet which tells it how many frames to…
2016-09-26 20:44:17 +01:00
Richard Davey
0d1d4f048f Updated docs. 2016-09-21 23:08:48 +01:00
Richard Davey
fb1ea7a01e Updated documentation. 2016-09-21 22:59:20 +01:00
Richard Davey
f3c5b7a0bc TS defs update. 2016-09-20 02:03:00 +01:00
Richard Davey
6bd0ab6a8c Updated jsdocs and jshint fixes. 2016-09-20 01:48:30 +01:00
Felipe Alfonso
d0c23c15b5 Merge branch 'dev' into texture-compression-webgl
Conflicts:
	src/pixi/renderers/webgl/WebGLRenderer.js
2016-09-19 20:19:24 -03:00
Mikhail Arefiev
e3b8071d43 Add a parameter to load.spritesheet which tells it how many frames to skip. Good when you have huge PNGs with multiple spritesheets in each. 2016-09-20 01:50:11 +03:00
Richard Davey
e49151877b jshint fixes. 2016-09-19 22:28:25 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
Felipe Alfonso
ce9e9fbd6c Dynamic loading of compressed textures. 2016-08-07 17:47:55 -04:00
Felipe Alfonso
5ce4643dfa Compressed textures are able to upload to GPU 2016-08-01 19:40:35 -04:00
Felipe Alfonso
100aa413bf Texture loading depending on webgl extensions included default truecolor 2016-08-01 16:27:39 -04:00
Felipe Alfonso
0cbe8969d1 Merge branch 'dev' into texture-compression-webgl 2016-07-28 23:04:27 -04:00
Felipe Alfonso
4b3d449a3d compression algorithm name passed during parsing 2016-07-28 23:02:34 -04:00
Richard Davey
24368ef8d7 Docs update. 2016-07-29 03:39:51 +01:00
Felipe Alfonso
8960cf26d7 texture meta data parsed and saved in cache 2016-07-28 21:33:31 -04:00
Felipe Alfonso
1b9f25b820 texture binary loading. 2016-07-28 18:42:46 -04:00
Felipe Alfonso
08ec080f67 PVR, DDS, KTX and PKM parsing implemented on LoaderParser.js 2016-07-27 19:47:05 -04:00
Richard Davey
cff28860fa The Loader.headers object has a new property requestedWith. By default this is set to false, but it can be used to set the X-Requested-With header to XMLHttpRequest (or any other value you need). To enable this do this.load.headers.requestedWith = 'XMLHttpRequest' before adding anything to the Loader #2398 2016-07-20 12:45:11 +01:00
Boniatillo.com
881dca3cc5 Fix jsdoc: change to #audioSprite
The Phaser.Loader.audioSprite method is using #audiosprite in its jsdoc. Here it is changed to #audioSprite.
2016-07-19 08:41:39 -04:00
photonstorm
fced3f86ec Phaser 2.6.0 Release. 2016-07-08 15:46:26 +01:00
Richard Davey
63158a1dbf Argument swapped for destroyBaseTexture. 2016-07-06 22:31:26 +01:00
Richard Davey
886c641ddc * The default image texture, for when none is supplied, is now available under Phaser.Cache.DEFAULT.
* The missing image texture, for when an image has failed to load, is now available under `Phaser.Cache.MISSING`.
* Phaser.Cache.addImage will now check the key given, and if `__default` or `__missing` it will update the new consts `Phaser.Cache.DEFAULT` and `Phaser.Cache.MISSING` accordingly, allowing you to replace the default or missing image textures used by Phaser.
* Phaser.Cache.getPixiTexture has now been removed, as the Pixi Cache isn't used internally anywhere any longer.
* Phaser.Cache.getPixiBaseTexture has now been removed, as the Pixi Cache isn't used internally anywhere any longer.
2016-07-06 21:46:40 +01:00
Richard Davey
50434375a1 Tidy up formatting for #2585 2016-06-21 22:00:59 +01:00
Stoneman1
4861df4b66 Added file type mappings to accept headers. 2016-06-21 18:05:56 +03:00
photonstorm
7817d47a25 Updated Cache docs. 2016-06-14 12:18:32 +01:00
David Hayes
346aed2866 Distinguish between Arrays and Objects when cloning in Cache.getJSON.
Fixes #2551.
2016-06-10 10:33:33 -05:00
David Hayes
8317563d27 Don't extend Phaser.Utils when doing deep copy in Phaser.Cache.getJSON. 2016-06-03 10:16:07 -05:00
photonstorm
a2d145a43d When the Loader loads audio via the Audio tag, instead of Web Audio, it used to use Phaser.GAMES[_this.game.id].load as the callback handler, which would stop it from working if you had multiple Loaders set-up within Phaser. It now uses a local reference to _this instead (thanks @SBCGames #2435) 2016-04-18 16:44:28 +01:00
photonstorm
257a22b170 When loading Video with the asBlob argument set it now uses a 'blob' type for the XHR loader, and doesn't cast the resulting file as a Blob upon load. This fixes loading videos as blobs on Chrome for Android (thanks @JuCarr #2433) 2016-04-18 16:17:27 +01:00
photonstorm
f40cfbe2ae 2015 - 2016. 2016-04-04 22:16:16 +01:00
photonstorm
866994743b URI + ? fix. 2016-02-18 14:34:20 +00:00
Rafael Barbosa Lopes
a267e81b26 Doc: Loader.enableParallel is Boolean. 2016-02-04 10:06:12 -02:00
Richard Davey
4e7fad353e Loader.audiosprite is renamed to Loader.audioSprite (the old one still works for legacy reasons) (thanks @epaezrubio #2145) 2016-02-03 23:53:50 +00:00
Richard Davey
92dae1951b Merge pull request #2204 from tfelix/master
Asset packs are now correctly spliced between waiting files.
2016-02-02 16:58:33 +02:00
Richard Davey
99b3ea4a1f Merge pull request #2285 from allenevans/bug-clearGLTextures
Fix cache reference bug in web GL context restoration.
2016-02-01 19:22:37 +02:00
Richard Davey
1d2d707b32 Merge pull request #2168 from nlotz/dev
fix typos in API docs
2016-02-01 19:01:58 +02:00
Richard Davey
fc5530657d Merge pull request #2236 from milkey-mouse/fix-datauri-error
Fix issue #2234: Errors in getAudioURL() and getVideoURL() when using blob: or data: URIs
2016-02-01 18:51:56 +02:00
Richard Davey
806f93bc84 Merge pull request #2251 from milkey-mouse/fix-404-success
Fix issue #2250: Loader.binary returns success on 404
2016-02-01 18:45:54 +02:00
nexiuhm
1c65c48341 onLoadUpdate now recives the last ( 100 ) update. 2016-01-14 17:09:41 +01:00
Allen Evans
1a02d2da6c Fix cache reference bug in web GL context restoration. 2016-01-06 07:35:53 +00:00
Milkey Mouse
d1c4297802 Fix #2250
changes by @mhstar89
2015-12-09 19:54:48 -08:00
Milkey Mouse
0c2e8d8ce9 Implement jackfreak's changes (Issue #2234) 2015-11-30 14:07:22 -08:00
tfelix
734eba7f84 Asset packs are now correctly spliced between waiting files. 2015-11-15 02:48:05 +01:00
nlotz
da45d04a70 fix typos in API docs 2015-10-27 09:10:14 +01:00
photonstorm
99751a5e8e BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
Nikolas Lotz
6d4dad7bb4 Apply default X/Y-Spacing
Applies default X/Y-Spacing when omitted as a parameter
2015-10-08 20:14:16 +02:00
Nikolas Lotz
33503e7fa7 adds missing API doc param to addBitmapFont()
added missing API doc parameter "atlasType" to Cache::addBitmapFont(...)
2015-09-24 19:18:04 +02:00
photonstorm
5c30a228bb Fixed assignment of TEXTURE_ATLAS_JSON_PYXEL constant (#2050) 2015-09-14 11:23:31 +01:00
Richard Davey
1c7b33107f Merge pull request #2050 from joshpmcghee/dev
Feature: Add support for loading single-layer Pyxel Edit TileMap as an Atlas
2015-09-14 13:21:21 +03:00
Richard Davey
1e7f8dddd9 jsdoc fix. 2015-09-03 00:46:48 +01:00
Josh McGhee
4a19aca212 some cleaning up and documentation polish 2015-09-01 01:03:51 +01:00
Josh McGhee
cbd7265bee cherry pick commits from master. Read: I'm not clever. 2015-09-01 00:57:54 +01:00
Rafael Barbosa Lopes
1485fd110a Updated to use a matching expression instead.
Replaced the booleans with a matching expression. Now, URLs
beginning with the following patterns will be ignored:

- blob:
- data:
- http://
- https://
- //

As suggested by @pnstickne.
2015-08-28 17:19:24 -03:00
Rafael Barbosa Lopes
14632cdfb5 Prevent 'data:' URLs from being prefixed
Fixes an issue where 'data:' URLs may get prefixed by
`#baseURL` and `#path` properties making these URLs invalid.
2015-08-28 15:14:30 -03:00
Richard Davey
8b6d696316 jsdoc fix. 2015-08-26 03:59:18 +01:00
photonstorm
1e88bdda70 Loader.bitmapFont wouldn't automatically set the atlasURL value if just the key was given. 2015-08-25 13:46:28 +01:00
photonstorm
bcedd921b7 Cache.addSpriteSheet didn't include default values for the frameMax, margin and spacing arguments (thanks @vladkens #2017 #2018) 2015-08-24 11:43:34 +01:00
Vladislav Forsh
888f88ece8 Fixed js doc for cache.getRenderTexture 2015-08-11 20:31:31 +03:00
photonstorm
b365ebf570 jshint fix. 2015-08-03 16:45:03 +01:00
photonstorm
d23e5d6eba BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fonts created from pixel art style character sets. 2015-07-31 15:58:00 +01:00
photonstorm
c032d57183 Loader.images is a new method that allows you to pass an array of image keys, and optionally the urls, to the Loader and have them all added to the load queue in one go. 2015-07-30 15:01:52 +01:00
photonstorm
a8934c392d Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (#1946) 2015-07-27 14:02:04 +01:00
Richard Davey
50480d815f * Cache.getFrame has a new cache parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameCount has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameData has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.hasFrameData has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameByIndex has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)
* Cache.getFrameByName has a new `cache` parameter (that defaults to the Image cache, but can be changed to any other)

re: #1935
2015-07-26 13:14:25 +01:00
photonstorm
328fd32290 Cache.removeImage now calls destroy on the image BaseTexture, removing it from the PIXI global caches without throwing a warning. 2015-07-24 13:21:18 +01:00
photonstorm
9a83ddcab9 Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00