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TS defs update.
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@ -740,6 +740,7 @@ Phaser.Loader.prototype = {
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* truecolor: 'assets/factory.png'
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* });
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* ```
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*
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* The `truecolor` property points to a standard PNG file, that will be used if none of the
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* compressed formats are supported by the browser / GPU.
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*
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1
typescript/phaser.d.ts
vendored
1
typescript/phaser.d.ts
vendored
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@ -2506,6 +2506,7 @@ declare module Phaser {
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spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.Loader;
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start(): void;
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text(key: string, url?: string, overwrite?: boolean): Phaser.Loader;
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texture(key: string, object: any, overwrite?: boolean): Phaser.Loader;
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tilemap(key: string, url?: string, data?: any, format?: number): Phaser.Loader;
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totalLoadedFiles(): number;
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totalLoadedPacks(): number;
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