Commit graph

1270 commits

Author SHA1 Message Date
Richard Davey
3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey
1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey
6466361f5f Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class. 2013-04-23 21:27:45 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey
2638e598dc Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
Richard Davey
361b8e5779 Version 0.9.2 update. See the change log for full details. 2013-04-20 03:40:17 +01:00
Richard Davey
1217bf4722 Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:57:19 +01:00
Richard Davey
b0bf25c818 Formatting 2013-04-18 16:53:55 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
72a4809dd8 Updated readme 2013-04-15 22:16:17 +01:00
Richard Davey
25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey
f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey
ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey
1464b6e163 Updated readme. 2013-04-13 04:28:52 +01:00
Richard Davey
92cf118a06 Updated links 2013-04-12 20:05:53 +01:00
Richard Davey
a2283e0e78 Added screen shots 2013-04-12 17:46:19 +01:00
Richard Davey
b592ca9f05 Added screen shots 2013-04-12 17:38:44 +01:00
Richard Davey
204935d997 Updated readme 2013-04-12 17:25:18 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00
Richard Davey
5c705c4b31 Initial commit 2013-04-12 05:27:51 -07:00