mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Updated readme.
This commit is contained in:
parent
5450202cde
commit
1464b6e163
1 changed files with 32 additions and 17 deletions
49
README.md
49
README.md
|
@ -1,9 +1,9 @@
|
|||
Phaser
|
||||
======
|
||||
|
||||
Version 0.5
|
||||
Version 0.6
|
||||
|
||||
12th April 2013
|
||||
13th April 2013
|
||||
|
||||
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
|
||||
|
||||
|
@ -15,6 +15,20 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
|
|||
|
||||
![Phaser Cameras](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_cams.png)
|
||||
|
||||
Change Log
|
||||
----------
|
||||
|
||||
V0.6
|
||||
|
||||
Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.
|
||||
Added new Circle geometry class (used by Touch) and moved them into a Geom folder.
|
||||
Added in Device class for device inspection.
|
||||
Added FullScreen class to enable full-screen support on mobile devices (scrolls URL bar out of the way on iOS and Android)
|
||||
|
||||
V0.5
|
||||
|
||||
Initial release
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
|
@ -29,63 +43,64 @@ Phaser was born from a cross-polination of the AS3 Flixel game library and our o
|
|||
|
||||
Phaser fully or partially supports the following features. This list is growing constantly and we are aware there are still a number of essential features missing:
|
||||
|
||||
* Asset Loading
|
||||
* Asset Loading<br />
|
||||
|
||||
Images, Sprite Sheets, Texture Packer Data, JSON, Text Files, Audio File.
|
||||
|
||||
* Cameras
|
||||
* Cameras<br />
|
||||
|
||||
Multiple world cameras, camera scale, zoom, rotation, deadzones and Sprite following.
|
||||
|
||||
* Sprites
|
||||
* Sprites<br />
|
||||
|
||||
All sprites have physics properties including velocity, acceleration, bounce and drag.
|
||||
ScrollFactor allows them to re-act to cameras at different rates.
|
||||
|
||||
* Groups
|
||||
* Groups<br />
|
||||
|
||||
Group sprites together for collision checks, visibility toggling and function iteration.
|
||||
|
||||
* Animation
|
||||
* Animation<br />
|
||||
|
||||
Sprites can be animated by a sprite sheet or Texture Atlas (JSON Array format supported).
|
||||
Animation playback controls, looping, fps based timer and custom frames.
|
||||
|
||||
* Collision
|
||||
* Collision<br />
|
||||
|
||||
A QuadTree based Sprite to Sprite, Sprite to Group or Group to Group collision system.
|
||||
|
||||
* Particles
|
||||
* Particles<br />
|
||||
|
||||
An Emitter can emit Sprites in a burst or at a constant rate, setting physics properties.
|
||||
|
||||
* Input
|
||||
* Input<br />
|
||||
|
||||
Keyboard and Mouse handling supported (Touch coming asap)
|
||||
Keyboard, Mouse and Touch handling supported (MSPointer events coming soon)
|
||||
|
||||
* Stage
|
||||
* Stage<br />
|
||||
|
||||
Easily change properties about your game via the stage, such as background color, position and size.
|
||||
|
||||
* World
|
||||
* World<br />
|
||||
|
||||
The game world can be any size and Sprites and collision happens within it.
|
||||
|
||||
* Sound
|
||||
* Sound<br />
|
||||
|
||||
Currently uses WebAudio for playback. A lot more work needs to be done in this area.
|
||||
|
||||
* State Management
|
||||
* State Management<br />
|
||||
|
||||
For larger games it's useful to break your game down into States, i.e. MainMenu, Level1, GameOver, etc.
|
||||
The state manager makes swapping states easy, but the use of a state is completely optional.
|
||||
|
||||
* Cache
|
||||
* Cache<br />
|
||||
|
||||
All loaded resources are stored in an easy to access cache, which can be cleared between State changes
|
||||
or persist through-out the whole game.
|
||||
|
||||
* Tilemaps
|
||||
* Tilemaps<br />
|
||||
|
||||
Support for CSV and Tiled JSON format tile maps is implemented but currently limited.
|
||||
|
||||
![Phaser Particles](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_particles.png)
|
||||
|
|
Loading…
Reference in a new issue