Updated readme

This commit is contained in:
Richard Davey 2013-04-15 22:16:17 +01:00
parent 25a59b97b4
commit 72a4809dd8

View file

@ -20,23 +20,23 @@ Change Log
V0.8
Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.
Updated texture atlas 4 demo to show this.
Fixed a bug that would cause a run-time error if you tried to create a sprite using an invalid texture key.
Added in DynamicTexture support and atest case for it.
Added ability to set Sprite frame by name (sprite.frameName), useful when you've loaded a Texture Atlas with filename values set rather than using frame indexes.<br />
Updated texture atlas 4 demo to show this.<br />
Fixed a bug that would cause a run-time error if you tried to create a sprite using an invalid texture key.<br />
Added in DynamicTexture support and a test case for it.<br />
V0.7
Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.
Added in world x/y coordinates to the input class, and the ability to get world x/y input coordinates from any Camera.
Added the RandomDataGenerator for seeded random number generation.
Renamed FullScreen to StageScaleMode as it's much more fitting. Tested across Android and iOS with the various scale modes.<br />
Added in world x/y coordinates to the input class, and the ability to get world x/y input coordinates from any Camera.<br />
Added the RandomDataGenerator for seeded random number generation.<br />
Setting the game world size now resizes the default camera (optional bool flag)
V0.6
Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.
Added new Circle geometry class (used by Touch) and moved them into a Geom folder.
Added in Device class for device inspection.
Added in Touch support for mobile devices (and desktops that enable it) and populated x/y coords in Input with common values from touch and mouse.<br />
Added new Circle geometry class (used by Touch) and moved them into a Geom folder.<br />
Added in Device class for device inspection.<br />
Added FullScreen class to enable full-screen support on mobile devices (scrolls URL bar out of the way on iOS and Android)
V0.5