Version 0.9.1 release - see the release notes for more details.

This commit is contained in:
Richard Davey 2013-04-19 18:57:19 +01:00
parent 87e0c483bb
commit 1217bf4722

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Phaser
======
Version 0.9
Version 0.9.1
18th April 2013
19th April 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@ -18,6 +18,16 @@ For support post to the Phaser board on the [HTML5 Game Devs forum](http://www.h
Change Log
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V0.9.1
Added the new align property to GameObjects that controls placement when rendering.<br />
Added an align example to the Sprites test group (click the mouse to change alignment position)<br />
Added a new MicroPoint class. Same as Point but much smaller / less functions, updated GameObject to use it.<br />
Completely rebuilt the Rectangle class to use MicroPoints and store the values of the 9 points around the edges, to be used
for new collision system.<br />
Game.Input now has 2 signals you can subscribe to for down/up events, see the Sprite align example for use.<br />
Updated the States examples to bring in-line with 0.9 release.
V0.9
Large refactoring. Everything now lives inside the Phaser module, so all code and all tests have been updated to reflect this. Makes coding a tiny bit