Commit graph

10517 commits

Author SHA1 Message Date
samme
e2384f8961 Add min and max zoom to camera controls 2021-02-14 21:07:37 -08:00
Richard Davey
dff17f52e8 The LightPipeline now only calls batchSprite, batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522 2021-02-04 16:38:09 +00:00
Richard Davey
b40010b86b Fixed JSDocs 2021-02-04 16:27:02 +00:00
Richard Davey
aaf51dc7ce The LightsManager.addPointlight method now has full JSDocs and the attenuation parameter. 2021-02-04 16:19:19 +00:00
Richard Davey
79468de255 ESLint fix 2021-02-04 16:11:09 +00:00
Richard Davey
5176fcfacd The Canvas Renderer will no longer run a fillRect if clearBeforeRender is false in the Game Config. 2021-02-04 16:06:47 +00:00
Richard Davey
c5cbb413d2 You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them. 2021-02-04 15:58:41 +00:00
Richard Davey
bfbf665676 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-04 15:32:43 +00:00
Richard Davey
d1a08da63d Update RenderConfig.js 2021-02-04 15:28:35 +00:00
Richard Davey
895d684c15
Merge pull request #5521 from edemaine/patch-1
Fix setPolygon documentation
2021-02-04 15:20:02 +00:00
Richard Davey
641a7c5d99
Merge pull request #5533 from veleek/veleek/isometricfix
Fix IsometricWorldToTileXY result
2021-02-04 15:17:54 +00:00
Richard Davey
e5f05fa248
Merge pull request #5541 from samme/feature/scene-prerender-event
Add Phaser.Scenes.Events.PRE_RENDER event
2021-02-04 15:04:07 +00:00
Richard Davey
46f127b0af
Merge pull request #5517 from rexrainbow/input-bug
Fix input bug
2021-02-04 14:59:43 +00:00
Richard Davey
01df296304
Merge pull request #5539 from somechris/from-percent-min-fix
Allow non-zero `min` in `FromPercent`
2021-02-04 14:53:41 +00:00
Richard Davey
f727171717
Merge pull request #5543 from samme/feature/warn-invalid-json
Warn and call onProcessError() for invalid JSON
2021-02-04 14:50:43 +00:00
samme
ff1afb4976 Warn and call onProcessError() for invalid JSON
Then rethrow
2021-02-03 11:58:29 -08:00
Richard Davey
a10919391a type fix 2021-02-01 15:17:59 +00:00
Richard Davey
23987112e1 Update WebAudioSound.js
* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259 Made most properties public. Fix #5531
* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Christian Aistleitner
cbf3957a33 Allow non-zero min in FromPercent
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.

Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
samme
7ba9d7ea8b Docs: update scene event flow (PRE_RENDER) 2021-01-30 11:02:42 -08:00
samme
1145fd41bb Add Phaser.Scenes.Events#PRE_RENDER event
By Phaser.Scenes.Systems#render
2021-01-30 11:02:42 -08:00
Rex
ee16c63987 Fix parameter name bug 2021-01-29 09:32:45 +08:00
Ben Randall
40ff85bdc5 Fix IsometricWorldToTileXY result
IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location.  This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Erik Demaine
3accf46223
Fix setPolygon documentation
The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
2021-01-22 20:13:25 -05:00
Rex
7f610eef98 Fix input bug 2021-01-21 11:13:33 +08:00
Richard Davey
c9b68c167a Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461 IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d Created new IE9 specific build 2021-01-19 09:40:09 +00:00
Richard Davey
332d9c85cb BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
Richard Davey
a7498e5994 Preparing for 3.53.0 dev 2021-01-14 11:35:44 +00:00
Richard Davey
9116eddf99 Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501 2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-01-14 10:19:38 +00:00
Richard Davey
357a4fc82d AtlasJSONFile, AtlasXMLFile, BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy, clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495 2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
d1ece18c93 The method TilemapLayer.weightedRandomize has changed so that the parameter weightedIndexes is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs 2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21 Use transparent background for banner gameURL to support different browser color themes 2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts -> vertices
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.

These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.

Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271 getPostPipeline will now return an array of them all if there is more than one instance 2021-01-11 17:17:00 +00:00
Richard Davey
9ad922f56d Moved renderList to BaseCamera 2021-01-11 09:46:50 +00:00
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
616566c35a Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique. 2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc Added the new renderList property and addToRenderList method 2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023 Clear the render list if not destroying the camera 2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10 Use Scene Display List if not available 2021-01-07 12:22:09 +00:00