jdowell
224553ed21
Phaser.Tween.from
...
Added a reverse tweening function that will accept properties of where you want to start the tween from and will end the tween at the current property or properties that are passed in.
Usage:
```language-javascript
var sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'yeoman');
game.add.tween(sprite).from({x: 0 - sprite.width}, 1000, Phaser.Easing.Bounce.Out, true);
```
2014-05-01 10:34:14 -05:00
Richard Davey
afc4f1793d
Merge pull request #787 from luispedrofonseca/master
...
Updated TypeScript definitions
2014-05-01 12:30:13 +01:00
Richard Davey
474924db94
Merge pull request #790 from woutercommandeur/dev
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Fix Phaser.Line.intersectsPoints by properly checking the boundaries
2014-05-01 12:28:46 +01:00
Pablo Barbáchano
7f733a0b82
[tilemap] parse polygon, ellipses and rectangles
2014-05-01 13:13:53 +02:00
photonstorm
3f51721131
Readme updates.
2014-05-01 11:45:40 +01:00
photonstorm
1f24d95e1a
New force
parameter added to Group.set, setAll, setAllChildren, setProperty which controls if a property is created even if it doesn't exist.
...
Group.hasProperty will check a child for the given property and return a boolean.
2014-05-01 11:45:17 +01:00
photonstorm
422e769a3e
Tilemap.createFromObjects will now force the creation of the property again even if it doesn't exist (regression fix from 2.0.4)
2014-05-01 11:42:15 +01:00
Wouter Commandeur
cc102a1924
Fix Phaser.Line.intersectsPoints by properly checking the boundaries
2014-05-01 11:28:00 +02:00
photonstorm
a01b8f2387
Doc updates.
2014-05-01 02:42:06 +01:00
photonstorm
032fc11576
Emitter.makeParticles updated to use Array.isArray() check on the key/frame values, so non-string objects can be passed in (thanks @AnderbergE, fix #786 )
2014-05-01 02:41:53 +01:00
photonstorm
69c868f67d
Moved the this._reversed flag outside of the property loop in Tween (as per tween.js issue 115)
2014-05-01 02:40:36 +01:00
photonstorm
bd4c2176f0
Added an additional tile index check to P2.World.convertTilemap.
2014-05-01 02:40:17 +01:00
photonstorm
fd9d454bc6
Documentation updates.
2014-05-01 02:38:12 +01:00
photonstorm
b40769019b
The P2 DistanceConstraint method signature has changed. Updated Phaser so maxForce is now passed as object ( fix #788 )
2014-04-30 16:54:56 +01:00
Luis Fonseca
d49a8f1159
Update TypeScript definitions
...
Made the "index" parameter optional to reflect the JS version.
2014-04-30 15:00:53 +01:00
photonstorm
a7fe3a5346
Line.pointOnLine corrected algorithm (thanks @woutercommandeur, fix #784 )
2014-04-30 11:57:52 +01:00
Richard Davey
616fb0c7ae
Merge pull request #784 from woutercommandeur/dev
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Fix pointOnLine
2014-04-30 11:55:37 +01:00
Wouter Commandeur
fbd6d9c33e
Fix pointOnLine
...
Corrected algorithm via: http://stackoverflow.com/questions/11907947/how-to-check-if-a-point-lays-on-a-line-between-2-provided-points
2014-04-30 11:50:01 +02:00
photonstorm
4af89dbd15
2.0.5-dev build release.
2014-04-29 23:00:28 +01:00
photonstorm
046707bc92
Merge branch 'origin/master'
2014-04-29 22:58:44 +01:00
photonstorm
e0083dcb26
Phaser 2.0.4 zero hour update.
2014-04-29 22:40:18 +01:00
photonstorm
12f4c9ef21
P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783 )
2014-04-29 22:39:28 +01:00
photonstorm
dad90a6bdd
readme update.
2014-04-29 22:36:46 +01:00
photonstorm
26b2aa42ab
Patching back into 2.0.4 master release a couple of important updates.
...
Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.
ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782 )
P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776 )
P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783 )
Merge pull request #783 from woutercommandeur/dev
fix creation of RevoluteConstraint by passing maxForce in the options
2014-04-29 22:35:30 +01:00
photonstorm
486153d3e0
Patching back into 2.0.4 master release a couple of important updates.
2014-04-29 22:00:16 +01:00
photonstorm
55dc748953
Tilemap.getTile and getTileXY used to return null
in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return null
again.
2014-04-29 21:28:14 +01:00
photonstorm
fa613c5fe1
ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782 )
...
P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776 )
P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783 )
2014-04-29 19:34:38 +01:00
Richard Davey
edef6cc56f
Merge pull request #783 from woutercommandeur/dev
...
fix creation of RevoluteConstraint by passing maxForce in the options
2014-04-29 19:26:12 +01:00
Wouter Commandeur
b1953bd0a0
fix creation of RevoluteConstraint by passing maxForce in the options
2014-04-29 20:12:56 +02:00
photonstorm
eb86f612b3
Prep for 2.0.5 development.
2014-04-29 16:25:10 +01:00
photonstorm
1c92caad42
2.0.4 release build
2014-04-29 15:39:53 +01:00
photonstorm
ba3f6355f4
Docs update.
2014-04-29 15:39:02 +01:00
photonstorm
9fd4ac5950
Fixed and tested on IE9.
2014-04-29 15:38:33 +01:00
photonstorm
75a848f0ef
Loader now uses XDomainRequest in IE9 to load JSON data to help with CORS issues.
2014-04-29 14:41:26 +01:00
photonstorm
9135b05ff7
readme updates
2014-04-29 04:04:24 +01:00
photonstorm
2449c71331
readme updates.
2014-04-29 03:50:33 +01:00
photonstorm
8fc33506f1
Tidying the readme.
2014-04-29 03:49:12 +01:00
photonstorm
90cb20cc11
readme updates.
2014-04-29 03:28:11 +01:00
photonstorm
010c2de41b
Updated readme for 2.0.4 release.
2014-04-29 03:18:13 +01:00
photonstorm
1d37cde66f
Updated p2 to latest build and patched for Float32Array + UMD issues.
2014-04-29 02:34:16 +01:00
photonstorm
06c69951c1
New Phaser Project Template specifically for requireJS in the resources/Project Templates
folder (many thanks @ashatch)
2014-04-29 02:14:13 +01:00
photonstorm
937085afda
Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder.
2014-04-29 02:09:58 +01:00
photonstorm
b32312dca5
Animation.setFrame allows you to set the animation to a specific frame (thanks @adamholdenyall, #706 )
2014-04-28 23:35:08 +01:00
photonstorm
74108148ac
CSV Tilemap tiles would incorrectly set the Tile layer reference, causing collision to fail (thanks @Chapelin, fix #692 )
2014-04-28 23:21:57 +01:00
photonstorm
57775e9e86
Fixed Timer issue where pausing then restarting could add to the duration of running manual timers ( fix #759 )
2014-04-28 22:08:13 +01:00
photonstorm
add6b3966c
jshint fix
2014-04-28 21:22:11 +01:00
photonstorm
a5cbd8f2a6
Fixed an issue where Sounds that had been paused via game code would un-mute if the game paused and resumed.
2014-04-28 20:30:47 +01:00
Richard Davey
7a63aeabde
Merge pull request #775 from killalau/patch-2
...
Update phaser.d.ts
2014-04-28 16:00:07 +01:00
photonstorm
15c9621402
Timer._now seeded on creation.
2014-04-28 15:25:05 +01:00
photonstorm
e85bbf8bc5
Text.updateText now sets the lineCap to round
to avoid occassional font glitching issues in Chrome.
2014-04-28 15:17:47 +01:00