photonstorm
dc20ab6020
Text.updateText was incorrectly increasing the size of the texture each time it was called (thanks @spayton #1261 )
2014-10-29 07:46:56 +00:00
photonstorm
d1b79f90a5
Polygon.contains was toggling the return value on each valid hit (thanks @Singularetantum #1265 #1266 )
2014-10-29 07:46:56 +00:00
Richard Davey
bda3637176
Merge pull request #1271 from pnstickne/wip-1190
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Fix for Key.enabled issue #1190
2014-10-29 06:26:24 +00:00
Paul
2a933093d9
Comment fix
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- Added `@private`
2014-10-28 22:47:44 -07:00
Paul
100b69eb99
Fix for Key.enabled issue #1190
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- Added `enabled` getter; this resets the key (soft) and then disables they key
- Added `_enabled` property and updated internal usage
- Updated document for `reset`.
2014-10-28 22:45:30 -07:00
Richard Davey
cee5e2a6c0
Merge pull request #1261 from spayton/dev
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Texture width is recalculated larger on subsequent call to updateText() ...
2014-10-28 15:47:08 +00:00
Richard Davey
84d6b164c0
Merge pull request #1264 from pnstickne/wip-1234
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Add support for "rgba" to Phaser.Stage.backgroundColor
2014-10-28 15:45:34 +00:00
Richard Davey
84de75e7bd
Merge pull request #1265 from Singularetantum/dev
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Fixed return value of Polygon.contains
2014-10-28 15:37:18 +00:00
Paul
e08e99ea6a
Updated Color.webToColor to accept [more] spaces
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- webToColor now accepts arbitrary spaces, which are allowed per CSS rules (percents still not supported)
2014-10-28 06:25:20 -07:00
Paul
3cfe200ed1
Minor documentation cleanup
2014-10-28 06:12:48 -07:00
Sebastian Bombitzky
1e3c7cfee7
Fixed return value of Polygon.contains
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Polygon.contains was toggling the return value on each valid hit.
2014-10-28 14:04:33 +01:00
Paul
37a77c674f
Add support for "rgba" to Phaser.Stage.backgroundColor
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- backgroundColor now uses valueToColor which supports hex strings, web/rgba strings, and hex numbers.
- valueToColor normalizes across hexToColor/webToColor/getRGB; see comments
- hexToColor now documents the prefix being optional and allows the `0x` prefix.
- webToColor now exctracts an alpha channel if present - as a slight misfeature it will also accept `rgb(..,a)`.
2014-10-28 05:45:00 -07:00
spayton
a942a03631
Texture width is recalculated larger on subsequent call to updateText() when text has a stroke thickness > 1
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In function override Phaser.Text.prototype.updateText(), don't include this.context.lineWidth in width calculation as it's already incorporated by this.style.strokeThickness.
2014-10-28 11:48:57 +00:00
photonstorm
98e6f155de
New build files.
2014-10-28 01:50:25 +00:00
photonstorm
1df98d82e3
You can now call Tween.to again on a Tween that has already completed. This will re-use the same tween, on the original object, without having to recreate the Tween again. This allows a single tween instance to be re-used multiple times, providing they are linked to the same object (thanks InsaneHero)
2014-10-28 01:49:20 +00:00
photonstorm
26a1a080d2
Buttons are now waiting to be told when they're removed from the World.
2014-10-28 01:49:14 +00:00
photonstorm
08a2b12d7d
Tidied up the jsdocs.
2014-10-28 01:48:56 +00:00
photonstorm
d050b8471b
Added onRemovedFromWorld signal. Not currently used anywhere, but will be.
2014-10-28 01:48:42 +00:00
photonstorm
9efa5efa0f
Tidied up the Signal class and added a call counter to SignalBinding.
2014-10-28 01:48:24 +00:00
photonstorm
e4ddf316cc
New build files for testing.
2014-10-27 23:31:26 +00:00
photonstorm
dfa442db93
Particle.Emitter will now automatically set particle.body.skipQuadTree
to true
to help with collision speeds within Arcade Physics.
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Particle.Emitter.explode (or `Emitter.start` with the `explode` parameter set to `true`) will immediately emit the required quantity of particles and not delay until the next frame to do so. This means you can re-use a single emitter across multiple places in your game that require explode-style emissions, just by adjusting the `emitter.x` and `emitter.y` properties before calling explode (thanks Insanehero)
2014-10-27 23:29:43 +00:00
photonstorm
a471cfc235
Game.destroy now destroys either the WebGLRenderer or CanvasRenderer, whichever Pixi was using.
2014-10-27 22:09:39 +00:00
photonstorm
da87c75e00
Loader.useXDomainRequest used to be enabled automatically for IE9 but is now always set to false
. Please enable it only if you know your server set-up / CDN requires it, as some most certainly do, but we're finding them to be less and less used these days, so we feel it's safe to now disable this by default ( #1248 )
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Loader.json was using the wrong context in IE9 with XDomainRequest calls (thanks @pnstickne #1258 )
2014-10-27 12:31:55 +00:00
photonstorm
0f3cda0aed
Cache.getRenderTexture will retrieve a RenderTexture that is stored in the Phaser Cache. This method replaces Cache.getTexture which is now deprecated.
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Cache.autoResolveURL is a new boolean (default `false`) that automatically builds a cached map of all loaded assets vs. their absolute URLs, for use with Cache.getURL and Cache.checkURL. Note that in 2.1.3 and earlier this was enabled by default, but has since been moved behind this property which needs to be set to `true` *before* you load any assets to enable.
Cache._resolveUrl has been renamed to Cache._resolveURL internally and gained a new parameter. This method is a private internal one.
Cache.getUrl is deprecated. The same method is now available as Cache.getURL.
XML files weren't being added to the URL map.
Cache._resolveURL was causing a Sound double-load in Firefox and causing errors (thanks @domonyiv #1253 )
2014-10-27 11:46:24 +00:00
photonstorm
12c2f83bfc
Repackaging for 2.1.4 release.
2014-10-27 10:59:37 +00:00
Richard Davey
35c42e3073
Tilemaps in WebGL wouldn't update after the first frame due to a subtle change in how Pixi uploads new textures to the GPU.
2014-10-25 10:09:04 +01:00
photonstorm
d01a96996b
Merge remote-tracking branch 'origin/dev' into dev
2014-10-23 16:06:40 +01:00
photonstorm
f4f53984ef
Merge remote-tracking branch 'origin/master' into dev
2014-10-23 16:06:17 +01:00
Richard Davey
e32278575e
Merge pull request #1247 from spayton/dev
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crashfix: changed function call wordWrap() to runWordWrap()
2014-10-23 16:03:51 +01:00
photonstorm
d22f2bd89b
Small fix for Text wordWrapping #1247
2014-10-23 16:03:29 +01:00
photonstorm
18f6b320ab
Preparing for Phaser v2.2.0
2014-10-23 13:52:39 +01:00
spayton
394ede84a9
changed function call wordWrap() to runWordWrap()
2014-10-23 13:05:21 +01:00
photonstorm
7557e4ed36
Phaser 2.1.3
2014-10-23 12:34:33 +01:00
photonstorm
f3f022b74a
Final Pixi v2 updates.
2014-10-23 12:32:56 +01:00
photonstorm
b63e9fc8c6
Phaser 2.1.3 build files.
2014-10-23 12:27:34 +01:00
photonstorm
9cb42a933d
Fixed for Pixi v2 new method of batching.
2014-10-23 12:27:25 +01:00
photonstorm
0430cf8a6a
jsdoc fix
2014-10-23 12:27:07 +01:00
photonstorm
0e2378d276
Phaser 2.1.3 release.
2014-10-22 23:53:32 +01:00
photonstorm
1e1d1b9018
Updated the build manifests.
2014-10-22 23:53:18 +01:00
photonstorm
bebb83bad4
Removed methods that Pixi now offers directly.
2014-10-22 23:53:02 +01:00
photonstorm
e14c6efbc3
Updated to support new Pixi style of points.
2014-10-22 23:52:46 +01:00
photonstorm
157d515940
2.1.3 Build.
2014-10-22 22:49:31 +01:00
photonstorm
b56c3bf54e
jshint fixes
2014-10-22 22:49:20 +01:00
photonstorm
ae76c90dc1
Phaser 2.1.3 build files.
2014-10-22 22:35:33 +01:00
photonstorm
1bc1d2eb94
Fixed Text class for Pixi v2 changes.
2014-10-22 22:35:21 +01:00
photonstorm
d44424fdbc
2.1.3 documentation updates.
2014-10-22 21:49:44 +01:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
73f210257a
Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class.
2014-10-22 21:20:38 +01:00
photonstorm
d5b32dd50f
The first DocGen output! The whole of Phaser and PIXI documentation as JSON files.
2014-10-21 23:42:29 +01:00
photonstorm
b935c3d7fe
Fixed ReturnType eternal loop.
2014-10-21 23:42:02 +01:00