Merge branch 'origin/master'

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photonstorm 2014-04-29 22:58:44 +01:00
commit 046707bc92
2 changed files with 18 additions and 0 deletions

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@ -116,6 +116,14 @@ There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/bl
* Sounds that had been paused via game code would un-mute if the game paused and resumed.
* CSV Tilemap tiles would incorrectly set the Tile layer reference, causing collision to fail (thanks @Chapelin, fix #692)
### 2.0.4 - zero hour updates
The following issues were fixed in 2.0.4 approx. 1 hour after official release:
* ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782)
* P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776)
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.
## Version 2.0.3 - "Allorallen" - 11th April 2014

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@ -65,6 +65,16 @@ Version 2.0.5 - "Tanchico" - in development
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.
### 2.0.4 - zero hour updates
The following issues were fixed in 2.0.4 approx. 1 hour after official release:
* ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782)
* P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776)
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.
There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.