Richard Davey
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19f581327e
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Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
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2020-10-13 10:50:42 +01:00 |
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Richard Davey
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caa69b673d
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Better debug rendering
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2020-10-09 14:57:07 +01:00 |
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Richard Davey
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65e4a7734a
|
Updated docs
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2020-10-09 12:07:37 +01:00 |
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Richard Davey
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abdd62dd57
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Will no longer render Faces it cannot see in the Camera
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2020-10-09 11:54:37 +01:00 |
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Richard Davey
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88feadb577
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Fixed JSDocs, added totalRendered property.
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2020-10-09 11:54:19 +01:00 |
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Richard Davey
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bf8cd60aab
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Added ability to rotate data on import
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2020-10-08 15:53:13 +01:00 |
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Richard Davey
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af0a4dbd37
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Updated Mesh to include new functions and docs
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2020-10-08 13:24:23 +01:00 |
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Richard Davey
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e3f7048e22
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Removed moved defs
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2020-10-08 13:23:44 +01:00 |
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Richard Davey
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2e988801ce
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Made obj material parsing external
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2020-10-08 10:45:03 +01:00 |
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Richard Davey
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324fa6a3b2
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Removed MeshCamera, updated Mesh to focus on ortho projections
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2020-10-07 22:27:04 +01:00 |
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Richard Davey
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8f67ffca5f
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Starting to add materials
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2020-10-07 18:06:33 +01:00 |
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Richard Davey
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90824e1485
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Removed normalMatrix
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2020-10-07 18:06:22 +01:00 |
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Richard Davey
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dda4431366
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Merged the Layer3D Game Object and pipeline back in for now
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2020-10-07 17:44:36 +01:00 |
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Richard Davey
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75fd64ace7
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Modified cam layout
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2020-10-07 13:16:24 +01:00 |
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Richard Davey
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f6a0a8d96b
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Transform based on z value
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2020-10-07 13:16:10 +01:00 |
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Richard Davey
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55d7b36217
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Pass in the z value
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2020-10-07 13:16:01 +01:00 |
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Richard Davey
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8ff78ef08a
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Fixed addVerts face addition
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2020-10-07 12:45:31 +01:00 |
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Richard Davey
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caf545d042
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Added position, rotation and scale vectors, caching and removed old methods
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2020-10-07 12:04:46 +01:00 |
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Richard Davey
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7a0b056fef
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Trying out MeshCamera
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2020-10-06 18:05:14 +01:00 |
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Richard Davey
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4b7c344497
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Added parseOBJMaterial method and set default texture to __WHITE
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2020-10-06 16:00:22 +01:00 |
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Richard Davey
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dff414fe82
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Added Grid Config typedefs
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2020-10-06 13:47:49 +01:00 |
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Richard Davey
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1f1edd3742
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addGrid now takes config object and works with texture frames, with or without repeating
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2020-10-06 13:42:44 +01:00 |
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Richard Davey
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440c33deb8
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Use config object
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2020-10-06 11:11:28 +01:00 |
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Richard Davey
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7287a760ae
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Added ParseOBJ type defs
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2020-10-06 10:38:21 +01:00 |
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Richard Davey
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816c45937d
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Removed the Quad Game Object. Mesh can do it better now.
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2020-10-06 10:16:46 +01:00 |
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Richard Davey
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a0020b2ad4
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Fixed paths and addGrid
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2020-10-05 17:40:42 +01:00 |
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Richard Davey
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b774df9426
|
More documentation
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2020-10-05 17:25:24 +01:00 |
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Richard Davey
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57974c120a
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Updated docs
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2020-10-05 17:12:18 +01:00 |
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Richard Davey
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7aaf77a2c6
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Merged the Mesh Game Object back in
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2020-10-05 16:52:01 +01:00 |
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Richard Davey
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8091f09c10
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Don't set OutlineStyle if undefined
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2020-10-05 13:53:11 +01:00 |
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Richard Davey
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2b99623cdc
|
Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
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Richard Davey
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3baecb19d4
|
Moved old mesh pipeline and code into own folder
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2020-10-01 17:56:49 +01:00 |
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Richard Davey
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1907bda5ee
|
Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
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Richard Davey
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8823f7f0e4
|
Removed Layer3D and Quad Game Objects
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2020-09-30 11:03:19 +01:00 |
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Richard Davey
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0e72b3d3a0
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Container doesn't need to be on the updateList, so remove the handler.
|
2020-09-30 09:20:16 +01:00 |
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Richard Davey
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24de03ca96
|
Added missing ADDED_TO_SCENE handlers
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2020-09-29 20:14:30 +01:00 |
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Richard Davey
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12c8ddfd05
|
Use getXRound
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2020-09-29 18:05:39 +01:00 |
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Richard Davey
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9619995527
|
Add to UpdateList if not on Display List
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2020-09-29 18:05:29 +01:00 |
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Richard Davey
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8119ce7da1
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Fixed use of old camera private properties
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2020-09-29 16:44:11 +01:00 |
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Richard Davey
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83542ff51d
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Merge pull request #5330 from somnolik/fix-render-texture-group
Fix drawing Group to RenderTexture
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2020-09-29 12:22:07 +01:00 |
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Richard Davey
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f9803774dd
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The Line Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596
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2020-09-28 17:00:15 +01:00 |
|
Stefan Karner
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f4b2b34535
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Fix drawing Group to RenderTexture
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
|
2020-09-26 10:25:22 +02:00 |
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Richard Davey
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e004fa47fc
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Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
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2020-09-23 18:10:12 +01:00 |
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Richard Davey
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c6f533b872
|
Fixed legacy interpolation parameters
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2020-09-23 17:55:29 +01:00 |
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Richard Davey
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212e7aa301
|
The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private , because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811
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2020-09-23 12:46:55 +01:00 |
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Richard Davey
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f16e1c09f3
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Lint fix
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2020-09-23 12:39:21 +01:00 |
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Richard Davey
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e7926674b8
|
The Graphics WebGL Renderer will now default to pathOpen = true . This fixes issues under WebGL where, for example, adding an arc and calling strokePath , without first calling beginPath will no longer cause rendering artefacts when WebGL tries to close the path with a single tri.
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2020-09-23 12:34:20 +01:00 |
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Richard Davey
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559127a53f
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Graphics.strokeRoundedRect now issues moveTo commands as part of the drawing sequence, preventing issues under WebGL where on older Android devices it would project additional vertices into the display. Fix #3955
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2020-09-23 12:34:06 +01:00 |
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Richard Davey
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b86d982c00
|
The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
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2020-09-23 12:06:29 +01:00 |
|
Richard Davey
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a459ec090f
|
Fixed lint issue
|
2020-09-23 11:50:07 +01:00 |
|
Richard Davey
|
fb849ae0dc
|
The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
|
2020-09-23 11:50:00 +01:00 |
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Richard Davey
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d5de353890
|
You can now use setMaxWidth on DynamicBitmapText , which wasn't previously possible. Fix #4997
|
2020-09-22 16:52:36 +01:00 |
|
Richard Davey
|
6bf36083a8
|
Added setMaxWidth docs. Fix #4997
|
2020-09-22 16:48:38 +01:00 |
|
Richard Davey
|
5a6dec237c
|
Fixed RetroFont Parser. Fix #5310
|
2020-09-22 16:47:05 +01:00 |
|
Richard Davey
|
4fd46f4d1f
|
Fixed DynamicBitmapText WebGL Renderer. Fix #5303
|
2020-09-22 16:38:17 +01:00 |
|
Richard Davey
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b317f89404
|
Renderer updates the camera
|
2020-09-22 15:25:09 +01:00 |
|
Richard Davey
|
674966280e
|
Merge pull request #5320 from vforsh/master
Add reserve property to particle emitter config
|
2020-09-22 15:24:16 +01:00 |
|
Richard Davey
|
6ff21af807
|
Added start of controls
|
2020-09-22 12:48:32 +01:00 |
|
Richard Davey
|
6cf95f3548
|
Updated missing docs
|
2020-09-22 12:48:15 +01:00 |
|
Richard Davey
|
06b3a01d87
|
Added layer property
|
2020-09-22 12:48:03 +01:00 |
|
Richard Davey
|
183e68580f
|
Fixed dirty flag reset
|
2020-09-22 11:45:49 +01:00 |
|
Richard Davey
|
9ec300d618
|
Updated JSDocs
|
2020-09-22 11:12:40 +01:00 |
|
Richard Davey
|
820ea7799c
|
Completed JSDocs
|
2020-09-22 11:12:32 +01:00 |
|
Richard Davey
|
248d2352b6
|
Update the camera if dirty
|
2020-09-22 10:59:36 +01:00 |
|
Richard Davey
|
d08a6c657c
|
Added all documentation and dirty flag handling
|
2020-09-22 10:59:28 +01:00 |
|
Richard Davey
|
4945fc95e1
|
Not yet fixed, but no longer crashes build
|
2020-09-21 18:25:02 +01:00 |
|
Richard Davey
|
333945a89e
|
Remove Mesh Game Object and add Layer3D
|
2020-09-21 18:24:38 +01:00 |
|
Richard Davey
|
33734309f1
|
Clean the mesh after rendering
|
2020-09-21 15:57:21 +01:00 |
|
Richard Davey
|
989e3e6e07
|
Swapped to use RGB objects
|
2020-09-21 15:57:11 +01:00 |
|
Richard Davey
|
82c8ada236
|
Added fog, dirty refresh and preUpdate handler
|
2020-09-21 15:56:58 +01:00 |
|
Richard Davey
|
27eafe3661
|
New Face and Vertex typedefs
|
2020-09-21 15:56:21 +01:00 |
|
Vladislav Forsh
|
4d7301a4be
|
Improve types for particle emitter deathZone and emitZone
|
2020-09-21 12:38:29 +03:00 |
|
Vladislav Forsh
|
530c7a3d92
|
Add reserve property to particle emitter config
|
2020-09-21 12:06:49 +03:00 |
|
Richard Davey
|
99953b94b6
|
Merge pull request #5311 from vforsh/master
Add ability to use custom easing function(s) with particle emitters
|
2020-09-21 09:40:26 +01:00 |
|
Richard Davey
|
48272312ed
|
Merge pull request #5318 from samme/fix/getMatching
Fix Group#getMatching()
|
2020-09-21 09:34:03 +01:00 |
|
Richard Davey
|
78c1eb7934
|
Removed debug, modified signatuers, added fog
|
2020-09-21 00:17:58 +01:00 |
|
samme
|
d4059c8f6e
|
Fix Group#getMatching
|
2020-09-19 10:10:25 -07:00 |
|
Richard Davey
|
374cc84be8
|
Now the pipeline does it all
|
2020-09-18 17:52:41 +01:00 |
|
Richard Davey
|
561a1b54a2
|
Handle vertex normals too
|
2020-09-18 17:52:30 +01:00 |
|
Richard Davey
|
640ce49d93
|
Update MeshCamera.js
|
2020-09-18 17:52:20 +01:00 |
|
Richard Davey
|
6e62ada207
|
Created new MeshLight class
|
2020-09-18 17:52:15 +01:00 |
|
Richard Davey
|
5b8e490c7e
|
Flush during render so we can have models with more vertices than the batch allows
|
2020-09-17 18:08:25 +01:00 |
|
Richard Davey
|
5ff9894925
|
MeshCamera now supports orbit and pan modes
|
2020-09-17 18:08:07 +01:00 |
|
Richard Davey
|
6ce58ed73b
|
Let them define the orientation
|
2020-09-17 10:08:15 +01:00 |
|
Richard Davey
|
c5412df09e
|
Fix docs
|
2020-09-16 17:48:56 +01:00 |
|
Richard Davey
|
8085952507
|
Expose MeshCamera
|
2020-09-16 17:35:54 +01:00 |
|
Richard Davey
|
c306229478
|
Final JSDocs
|
2020-09-16 17:33:17 +01:00 |
|
Richard Davey
|
1d0b5cc6a9
|
Added Size component
|
2020-09-16 17:15:37 +01:00 |
|
Richard Davey
|
a38166ce2b
|
Now allows a texture per model, not mesh
|
2020-09-16 16:39:06 +01:00 |
|
Richard Davey
|
851775ae19
|
New MeshCamera class
|
2020-09-16 16:38:39 +01:00 |
|
Richard Davey
|
8ff008b740
|
Removed un-used components, refactored method names and added MeshCamera
|
2020-09-16 16:38:32 +01:00 |
|
Richard Davey
|
da6a300474
|
Iterates and renders the new models array
|
2020-09-16 13:51:39 +01:00 |
|
Richard Davey
|
4f7442ee96
|
Moving all dependencies to the Model object
|
2020-09-16 13:51:30 +01:00 |
|
Richard Davey
|
a96d380933
|
Created new Geom.Mesh namespace for all of the Mesh related functions and classes
|
2020-09-16 13:50:36 +01:00 |
|
Vladislav Forsh
|
8fd4754b03
|
Add ability to use custom easing function(s) with particle emitters
|
2020-09-16 12:43:38 +03:00 |
|
Richard Davey
|
45412157c2
|
Added JSDocs
|
2020-09-16 09:50:24 +01:00 |
|
Richard Davey
|
b74928b2f8
|
Added hideCCW , addOBJ , addModel , sortByDepth , rotateX , rotateY , rotateZ , depthSort , addVertex and addFace methods.
|
2020-09-15 18:09:19 +01:00 |
|
Richard Davey
|
431eb69b42
|
Much cleaner rendering function, skipping invalid faces
|
2020-09-15 18:07:51 +01:00 |
|
Richard Davey
|
3e133c900a
|
New method signature order
|
2020-09-15 18:07:24 +01:00 |
|
Richard Davey
|
a2a199818e
|
Added contains and isCounterClockwise methods and depth property
|
2020-09-15 18:07:14 +01:00 |
|