photonstorm
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991ab2576d
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Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
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2017-07-04 16:44:16 +01:00 |
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photonstorm
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5cb2dbc3f8
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ESLint fix
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2017-07-04 16:10:51 +01:00 |
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photonstorm
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f79db37cda
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Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
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2017-07-04 14:48:18 +01:00 |
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photonstorm
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dc081f0d26
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More classes moved to the new structure.
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2017-07-04 13:58:45 +01:00 |
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photonstorm
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e7708fedcf
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Textures updated to class structure.
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2017-07-04 13:23:58 +01:00 |
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photonstorm
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89c0acf06e
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Removed typings folder (out of date)
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2017-07-04 13:13:09 +01:00 |
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photonstorm
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70c0d40915
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Formatting tweaks.
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2017-07-04 13:11:16 +01:00 |
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photonstorm
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a32eaef90a
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Moved Hermite Path to class format.
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2017-07-04 13:11:07 +01:00 |
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photonstorm
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c1a6919895
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Loader Events extend Event class.
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2017-07-04 13:10:51 +01:00 |
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photonstorm
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f141b6b139
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RDG now proper class.
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2017-07-04 13:10:40 +01:00 |
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photonstorm
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5d1393b9dc
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Moved SnapShot feature into the renderer folder and updated paths.
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2017-07-04 13:10:26 +01:00 |
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photonstorm
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c86c2bae81
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ESLint fixes.
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2017-07-04 12:36:27 +01:00 |
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photonstorm
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67b11f1e35
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Added Tint support to Tile Sprites.
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2017-07-04 12:36:19 +01:00 |
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photonstorm
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34ffad1c5d
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Lots of ESLint fixes and removal of un-used vars.
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2017-07-04 12:25:43 +01:00 |
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photonstorm
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360a724253
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Added Tint component to RenderPass.
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2017-07-04 12:25:31 +01:00 |
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photonstorm
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2aae473658
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Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Felipe Alfonso
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bd6dd41135
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transform point to camera space
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2017-07-03 22:09:02 -04:00 |
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Felipe Alfonso
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9b7b075a9f
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center camera
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2017-07-03 22:00:46 -04:00 |
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Richard Davey
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066ae6e825
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-07-04 01:59:38 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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8e9aea8301
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Set Camera Position
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2017-07-03 16:49:05 -04:00 |
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photonstorm
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10be5739d8
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Updated File Types to use config object instead.
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2017-07-03 17:06:40 +01:00 |
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photonstorm
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4136ccf374
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Lots more updates moving everything to consistent class structure.
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2017-07-03 16:05:22 +01:00 |
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photonstorm
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b5348035a1
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Removed 'default' from State Settings to allow override from StateManager.add #3029
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2017-07-03 12:24:18 +01:00 |
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photonstorm
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55224267b4
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Let's remove this from the repo.
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2017-07-03 12:23:27 +01:00 |
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Richard Davey
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b3a9b2bed8
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Fixes #3029
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2017-07-02 22:27:14 +01:00 |
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photonstorm
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df97aeca2f
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Children components belong to the State now and fixed parent checks so all the movement methods now work again.
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2017-06-30 16:59:13 +01:00 |
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photonstorm
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2425d0138e
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You can now pass a Group config into the Factory / constructor.
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2017-06-30 16:58:42 +01:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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Richard Davey
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03f217a277
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Todo
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2017-06-30 04:32:41 +01:00 |
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Richard Davey
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8dd7aa3cf6
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Moved StateManager update call
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2017-06-30 04:09:19 +01:00 |
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Richard Davey
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2340a32005
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Added callback wrappers
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2017-06-30 04:06:53 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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photonstorm
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58ed6e51ce
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Tidying up State.Systems ready for injection map.
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2017-06-29 17:02:08 +01:00 |
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photonstorm
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b6e9d42f11
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Added backgroundColor to Camera config.
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2017-06-29 16:55:55 +01:00 |
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photonstorm
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8ab8a59704
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Added ability to define cameras in the State config + export and set from JSON.
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2017-06-29 16:49:05 +01:00 |
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photonstorm
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2956e99449
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Removed loop reset.
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2017-06-29 14:52:57 +01:00 |
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photonstorm
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8efed59271
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Better repeat handling and new getOverallProgress method.
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2017-06-29 14:05:49 +01:00 |
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photonstorm
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121f1e5730
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Added Clock timeScale and updated to use new TimerEvent repeat handling.
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2017-06-29 14:05:27 +01:00 |
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Richard Davey
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f7097d58b4
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Added GetFastValue for when no config key nesting is ever required.
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2017-06-28 22:21:39 +01:00 |
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Richard Davey
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5cef085eb5
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Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
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2017-06-28 22:21:39 +01:00 |
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Felipe Alfonso
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755fa260c0
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Added camera alpha for webgl
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2017-06-28 12:47:24 -04:00 |
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Richard Davey
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b52664688f
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Added TimerEvent pause, resume, remove and destroy methods
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2017-06-28 17:39:40 +01:00 |
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Richard Davey
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6ac524e3bb
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Added State Clock and TimerEvents
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2017-06-28 17:17:54 +01:00 |
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Richard Davey
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8952c1d578
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Moved constructors
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2017-06-28 17:17:31 +01:00 |
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Richard Davey
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2f605250b3
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Added SetZ Action and exposed via Group
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2017-06-28 14:16:01 +01:00 |
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Richard Davey
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98bb99f268
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Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
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2017-06-28 13:33:31 +01:00 |
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Felipe Alfonso
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88e07a9c88
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Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
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Alexander Ford
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2e032bad8c
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Factor out a truncated upper bound
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2017-06-28 09:03:13 +01:00 |
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