Richard Davey
fba997d75e
If you create a repeating or looping TimerEvent
with a delay
of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225
2022-09-29 15:02:02 +01:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
0fcd785ceb
Calling TimerEvent.reset
in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887
2021-10-26 18:23:46 +01:00
Rex
92bedcfeac
Check event.callback
2021-10-11 16:12:40 +08:00
Rex
00f998bf0d
Check event.callback
2021-10-11 16:04:38 +08:00
Rex
6814d5c6b5
Twist code
2021-10-11 16:03:15 +08:00
Rex
0a1f47c65e
Invoke callback many times in very short delay case
2021-10-11 15:44:00 +08:00
Richard Davey
c5f3f377ce
Improved JSDocs
2021-04-26 10:05:57 +01:00
samme
6219d27dbc
Add TimerEvent methods
...
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
2020-11-11 12:05:14 -08:00
samme
93b5aebdbe
Fix undefined TimerEvent
...
Fixes #5294
2020-09-11 07:45:22 -07:00
Richard Davey
55e56b1eff
Clock.addEvent
can now take an existing TimerEvent
object, as well as a config object. If a TimerEvent
is given it will be removed from the Clock, reset and then added. This allows you to pool TimerEvents rather than constantly create and delete them. Fix #4115
...
`Clock.removeEvent` is a new method that allows you to remove a `TimerEvent`, or an array of them, from all internal lists of the current Clock.
2020-08-26 10:58:06 +01:00
samme
e210de92be
Docs: correct TimerEventConfig.startAt default
2020-06-16 10:57:35 -07:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
J.C
9507ec7591
fix ts error, and update the output file.
2019-10-16 13:39:06 +08:00
Richard Davey
8ecab7a1a1
JSDocs fix
2019-06-25 16:56:56 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
173652ea2b
Time Types
2019-05-09 12:39:52 +01:00
Richard Davey
6a2397bbae
The Clock.now
property value is now synced to be the TimeStep.time
value when the Clock plugin boots and is no longer Date.now()
until the first update
2019-03-26 14:35:14 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
J.C
cff904d74b
doc fix: wrong argument type
2019-01-25 11:00:40 +08:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
12bcdbf672
Docs fix
2018-10-25 16:26:34 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc
Replace @readOnly with @readonly
2018-10-09 13:40:00 +01:00
Richard Davey
5fe6dbbe0c
Added more jsdocs
2018-09-13 08:09:44 +01:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
orblazer
ed1f2a7011
Fix wrong types
2018-03-22 13:51:30 +01:00
orblazer
90cf919b10
Fix "object" types on Sound and Time
2018-03-21 15:02:10 +01:00
orblazer
cb708dcc32
Update JSDoc on Textures, Tilemaps and Time
2018-03-19 02:03:17 +01:00
migiyubi
174c982966
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 19:47:45 +09:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
2813ac8162
Moved PluginManager and merged configs into single root file for easier changing.
2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
502ebf7068
Added jsdocs
2018-02-10 02:31:42 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
d9227420b3
Added jsdocs
2018-02-06 01:22:22 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Artem Platonov
3e5a35d796
TimerEvent startAt field not scaled
...
A note regarding the feature `startAt` of `TimerEvent `
When an event gets added it should be either scaled by clock `timeScale`
as well or not scaled at all - depending on the feature purpose.
```javascript
// preUpdate loop
event.elapsed = event.startAt * event.timeScale
```
In my understanding it should not be influenced by `timeScale` at all.
As a developer I would use the feature of `startAt` to specify the exact
offset for my event.
In case I have looped `Timer` for one second and want to start the first
loop in the middle, I would set the `startAt` to half a second. And
scaling is applied during the timer run time as a factor of speed it
elapses.
2018-01-23 16:34:33 +01:00
Artem
2bf0381821
clock timescale applied to timer
2018-01-23 14:37:25 +01:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Richard Davey
4240f6c4af
Converted to use the new plugin format
2018-01-16 02:08:22 +00:00